2A/5A starters (2A for close range, 5A a little further away). 5B is your best friend for far poking/CH fishing especially if your opponent is closer to the corner. 2B is great for anti-air and can be jc'd. 2C for fatal, if it whiffs and your opponent is in the air do 2B, if they block that jc it. Kuma is about confirming hits to get either a missile combo or safe item throw; oki strength varies depending on what item you can throw, short hop A is really good for pressure if you space it correctly. Watch match vids, most of the good Kumas play similar for the most part.