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Everything posted by Surf
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Shachou Vs [10/6/13] Vs [10/6/13] Shimotsuki Vs [10/6/13] Vs [10/6/13] Vs [10/6/13] (2) Vs [10/6/13] Vs [10/6/13] (2) Vs [10/6/13] Vs [10/6/13] Shissho Vs [09/07/13] Vs [09/07/13] Vs [09/07/13]
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Not in like a month+. Just been watching videos and training mode. I've been trying to IB as of late. I can do it offline consistently now. Onlines a different story though. I want to turn the system back on to find solutions to what was blowing me up, but I don't even want to touch/look at the game or Tsubaki right now.
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Probably some of my worst play in a really long time.
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My first thought for a possible localization name was Persona 4 Arena Climax.
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I was kidding because of the silly name change. But 2013 arcade release is alot earlier than expected.
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Dunno why they changed the name. If its not a joke that is. I don't think it is though. If it isn't, do we call it P4C still or P4UU. Or P4U2. P42U..
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He has a Yasogami uniform on. Maybe he's just a new student.
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How was that Kagura walking forward than immediately going into [4]6A/B.
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I can actually see it being something like that. Guess we'll just have to wait and see
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Hmm. Yea and watching frame by frame I don't see him actually cancel into the 6D itself. He goes straight into 6D~B. And i believe that was j.3/6D. But the guy who was playing with Pachi at TGS did j.3/6D too and when he landed he caught Pachi with 5D~B. Its here. Now Im really wondering what did the player do differently to have 6D normals possible immediately. Nice catch though. I didnt see that myself Other than that there are still 2 things I've been wondering about him since last night. - Will a stance count in a chain if you do something like 5D~2D~A. Will the 5D count or will it only count if you actually perform a normal afterwards, since you cant repeat a stance in a chain twice. - And do his D normals have SMP.
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Wow, I play a character with a standing low and I forgot. Whats wrong with me. But yea Kagura looks cool. But will his charge times be somewhat lenient like they were in Persona with Mitsuru or will they be the full 2+ seconds that they usually are in fighters.
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Oh yea. Tager has normals. I forgot
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Im just stating what I saw. You cant really go off what his average or max damage will be from this footage. I saw it a couple times. The range on it doesn't look very good. But I really like his 5B. Reminds me a lot of Ky 5K, and I think its the only standing low normal in the game besides Arakunes 4B. Wondering on info for his 2A as well. I saw it a couple times but Id just like to know if its a low or is self chainable. I remember reading someone saying they saw a jp player say that the duration on his stance cancel (4D) is really slow. I dont think I saw any 4D in any of the footage out for him.
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Ive watched his videos a good number of times and heres a couple of things I can say for certain about him - I know that only the 1st hit of 2D~B (the sword surf) is probably low but not the 2nd. In the demo matches the Kokonoe player blocked the 2nd attack while standing - Regarding his stances, you can cancel a D normal into another stance but you cant repeat a stance twice in a chain. Stuff like 2D~A > 2D~C or 2D~C > 5D~C > 2D~A doesn't work. Looks like you have to go into a stance you haven't used. So in short, you can chain into all 3 but you cant repeat any stances. Seems like this stuff is allowed even on block. Showing the usefulness of 5D~A (guard point punch) since you can cancel into it if they try to punish an earlier blocked D normal and score a FC. 2D~A is his only D overhead but he has several lows. - Reading his OD description, it sounds like it allows you to go into whatever you want as long as you didn't use the D normal in the chain beforehand. So the stuff i mentioned before actually becomes possible. As long as you didn't use the D normal yet you can go into whatever. Opening up new combo routes. - His j.D's are pretty interesting. I almost missed when they were demonstrated by Pachi. Near the end of the video it shows that Kagura can, like it was mentioned before, maneuver himself with his j.xD's. j.3/6D has him go downforward j.2D has him go directly down to the ground j.1/4D has him go down back, away from the opponent. But the most interesting thing about this is that hes in his 5D stance upon landing. So things like j.2D~B(upon landing) will actually have 5D~B come out. j.D gats from j.C, so things like j.C j.2D~A (FC sword punch) or B (command grab) are possible. But remember since hes in a stance he can immediately cancel into other stances upon landing as well. Evidence of this is in his BB Radio demonstration. One part shows him use command grab, which leaves him airborne, and go into j.2D. After he lands he goes straight into 6D~C to combo the opponent. So 5D~B > j.2D~6D~C for 2.4k. You can see it here. - It looks like the most he can do without meter from 5C is just 2D~B (sword surf) for a knockdown. But with meter and corner he can RC the first hit of 2D~B and go into 6C. Granting him a full combo. Not sure what he can do from it midscreen. His meterless combo extender route like Fatalcounter said seems to be 5B > 3C > 2D~C > Combo. 3C gats from 5B and combos even on standing but I don't think it gats from 6B. From the jbbs info on 6A, his overhead, it says he can go into 6B specifically after it. And it specifically says he can do 5C after 6B. Probably meaning all he can do from a meterless midscreen overhead is 6A > 6B > 5C > 2D~B for 2k. That combo is also shown in the BB Radio here. - 6D~A is a dash forward and a slash and can allow you to transition from D normals to regular normals. You can link 5B after it recovers. stuff like 2D~A (overhead) > 6D~A > 5B > 6B > 5C > 6D~C (thurst forward) or 6B > sj j.BC are possible. This combo route is used several times in the demo match videos - It was said and shown that his drives are special cancelable. Ive seen his D normals special canceled into [2]8C but not [4]6A/B. It was also said that [4]6B is good oki, even stopping rolls (shits huge). Makes me wonder about the effectiveness of using certain drive enders to allow for enough untech time to [4]6A/B for oki. - On the topic of [4]6A/B, they suck in the opponent on hit or block. Meaning it can also suck them out of the corner, similar to Jin 5B. All I got from watching all his footage over and over again. He looks really really gdlk.
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BlazBlue@TGS Discussion Thread - Kagura/Terumi/Kokonoe hype time!
Surf replied to Circuitous's topic in BlazBlue Gameplay
Was it mentioned if Kagura can dash cancel his D stances. At one point he does so to extend a combo. At 14:19 Actually, I think it may just be the animation of his dashing side switching stance followup. Just has the dash cancel effect along with it I guess. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
A lot of the added colors are really really good. But we don't get to see players go through the color select anymore since the use of the card system. -
BlazBlue@TGS Discussion Thread - Kagura/Terumi/Kokonoe hype time!
Surf replied to Circuitous's topic in BlazBlue Gameplay
Thank god. Skipping through hours of story just to get him wouldve made me pretty upset -
BlazBlue@TGS Discussion Thread - Kagura/Terumi/Kokonoe hype time!
Surf replied to Circuitous's topic in BlazBlue Gameplay
Where was this said -
BlazBlue@TGS Discussion Thread - Kagura/Terumi/Kokonoe hype time!
Surf replied to Circuitous's topic in BlazBlue Gameplay
Jesus how many new stages does this game have. I saw 2 more new stages during the trailer. Both of which looked amazing -
Another new stage. Probably Terumi's
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Even if it was max range 2B, 2B > 5B > 236B~214A > 2B > 623B~214B > 623B should work midscreen. Maybe 2B > 5B after the 214A would be better because the 623B may whiff on some hitboxes at that range. In the corner you could either 623B > sj. j.BC or 623B~214B > 623C for your ender. Whichever you prefer. If it was max range 5B instead of 2B then you'd have to just end it with 236C
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Guilty Gear Vastedge XT concept illustrations and story line thread
Surf replied to Tenj|n's topic in Zepp Museum
This is all very interesting. Also nice to know Dizzy was freed from her seal when Valentine was defeated. Zappa's new outfit is gdlk. I hope he keeps it in Xrd, looks like something straight out of Jojo's Bizarre Adventure. And thats never a bad thing imo -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Didn't they say their aiming for early 2014 if so -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Ooook. Didn't see that coming. But he still seems cool. Made one a while back but I haven't touched it in ages or even finished it. Updating would be pretty easy since I would only have to add a few things here and there. But some things are still unclear. And I wouldn't want to put misinformation in various places.