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Everything posted by Surf
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Derp. I completely forgot about making an optimal near corner tsurugi confirm. Sorry. Transient alrwady posted some but lemme experiment with it a bit too
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Using default palette and doesn't know how to block? Didnt know I was in Japan. Vs [07/07/13] (2) Vs [07/07/13] Vs [07/07/13] Vs [07/07/13] But seriously this guys pretty decent. First person I've seen doing the optimal oki combo route consistently. And actually using Hover Break 2B often, god forbid.
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GG2: Overture Story Translations (**Updated w/ Sin's!)
Surf replied to Kitsoru's topic in Zepp Museum
Yea i remember that ending. He says farewell under his breathe. -
GG2: Overture Story Translations (**Updated w/ Sin's!)
Surf replied to Kitsoru's topic in Zepp Museum
Thanks for the translation. Man I really dislike Sol. When are we going to get an explanation on Sin's right eye. And lol on how he ended up using a flag as a weapon. -
GG2: Overture Story Translations (**Updated w/ Sin's!)
Surf replied to Kitsoru's topic in Zepp Museum
Maybe he's just wearing it so Sin isn't as self-conscious about his own eyepatch. -
GG2: Overture Story Translations (**Updated w/ Sin's!)
Surf replied to Kitsoru's topic in Zepp Museum
Your right that Daisuke may have not been influenced from those events in South Africa, but Blade does bring up a good point. If it was a coincidence it was a coincidence, if he did base themes in GG after it then he did. Only Daisuke knows. It's just that Blades post pointed out the similarities between Ky and Mandela to help some other readers understand what Ky was going through. It's what I think he was trying to accomplish. I know it helped me understand things a bit better. I meant some things like I-No being found among some Gear, the way Ky etched H0PE on his buckle, this Malbeth character, etc. -
GG2: Overture Story Translations (**Updated w/ Sin's!)
Surf replied to Kitsoru's topic in Zepp Museum
Damn. I didn't completely see it that way, as I never really played Overture. Just watched bits and pieces through a walkthrough and read some stuff about what happened in the game. So I knew what happened in general, just not the finer details. Your comparison to Nelson Mandela was spot on and I wonder why I didn't think to make the comparison myself, but it was a great one. Stay gdlk Ky. And Blade for the insight. While that was an interesting read, all that isnt canon. Right? First time I've seen a lot of that info -
Oh Errol. You tu funni
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Pads are shit. I should learn stick too. Already on like my 5th pad after a year and a half
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I thought fellow GG players may be interested
Surf replied to worstburstever's topic in Guilty Gear General
Huh. Shouldve bought one when i had the chance. Thought this thread was about something completely different. Daamn -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Hmm. A hood huh. Looks like the person waist is shown too. Looking back on the possible characters for the update that they showed us, these two may be the character if its not Nanase. Because of their designs and the silhouette. Adelheit and Kaguya. Kaguya I can see happening. Adelheit, not so much. Probably is Nanase though, looking into this too much. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
The silhouette just doesn't look like it would be her. It most likely is but its hard finding similarities between the character portrait on stream and the silhouette. Maybe they made new art for her, dunno. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
They updated the character slots on the site. First unknown is obviously Chaos. Second, I would say is Nanase but after looking at the stream and the little I see of her portrait, I'm not sure its her. Really doesn't look like it. Wonder who it'll be if its not her. -
Thats what he gets. Moron
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Im sure he means the level 2 version. Also Tech, I see there's no combos listed for Tsurugi confirms in the corner in the optimal thread right. Remember in the oki thread I listed some I found. Throw, Overhead, and a meaty 2A (for low/upbacks/quick escapes) one I didn't list before. Those three pretty much cover the 3 Tsurugi confirms you'll be getting. Since this post has to do with oki options and combos Ill just post it in general. Remember you have to be yellow axe or above for these. 2A Imo doing 22A~[D] > 2A~Release D~A is more consistent than say 22[A]~2A. The first choice is actually a gapless string. So even if they guess correctly and block low your safe to continue pressure since the Tsurugi will have you + on block. And like I mentioned earlier they cannot up back or quick escape this setup. Quick escape punishing is a bit harder to time. Simply link the 2A's right after Labrys recovers from the Tsurugi and you should be fine. Try practicing with the training dummy on record and see if you can quick escape out of the setup. If you can, time the 2A's earlier. 22A~[D] > 2A~Release D~A > Tsurugi hits > dash in [5B] > 5D > 2B > 5DD > AoA > Tsurugi/walk back slightly 5D (Same as a 214A confirm) (1635 DMG (1710 in Red)/10 SP) Throw Throw > Tsurugi hits > [5B] > 5D > dash 5A > 5DD > AoA > Tsurugi/walk back slightly 5D (2748 DMG (2908 in Red)/20 SP) 214A 214A > Tsurugi hits > dash in [5B] > 5D > 2B > 5DD > AoA > Tsurugi/walk back slightly 5D (2662 DMG (2854 in Red)/26 SP) But there's another route is you want 214A > ~DD pressure or you want to finish a round with D Moujuu. Confirm > 214A > ~DD Here's an example of the route. Throw > Tsurugi hits > dash up delay [5B] > 2C > 5D > 214A > 5DD oki Make sure your extremely close with the charged 5B hit. And that you hit them right before they escape Tsurugi hitstun. Hitting them too early makes Labrys fly backwards and makes much of 2C whiff, which in turn makes 5D whiff. This route is also more damaging than the above. Usually by about 150-250 DMG. Works on all 3 starters Moujuu Ender Is simple, and here's an example. This route is for Yellow Axe. Theres a Red Axe route thats slightly better. 214A > Tsurugi hits > dash up delay [5B] > 2C > delay 214B > D Moujuu And it's good damage (2AA is 4.6k/Throw is 6k/214A is 5.7k if your in Red Axe by the end). The Red Axe route is Confirm > Tsurugi hits > dash up delay [5B] > 236A~6A > 2B > sj.BC > j.214B > D Moujuu (2AA is 4.9k/Throw is 6.4k/214A is 5.9k) In the 214A confirm, omit the j.B after the 2B. Just sj.C > j.214B > Moujuu I think that's all for now. Sorry about the long post. And I'm very very sorry for pointing this out Tech but now that I look at the combos more there are a lot of omitted notations. I know what notation is missing but I get a bit confused at times. Like for chain knuckle you listed just 6~A sometimes and not the 236A first. I got confused and thought you meant dash 5A at first.
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If 22B > 5D > 5C doesnt work on some hitboxes maybe switching 5C with 5A or dash 5A will work instead. But yea it may still be character specific even then.
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Im not 100% sure but I think Tech may have omitted the 2C's on accident. Because I know that doesn't work
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But if you have an option to lessen the possibility of lag even a little bit, why not do it. I was going to play Kiba but then I slapped myself back to reality.
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Ok, no more stage as random. Pick like Jins CT stage or something or Mus stage. We always get the laggiest stages when you choose random. Last match was terrible
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Dammit Errol. I keep missing you
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Oh god. This was the one reason why I didn't play Hazama, his step dash. Ho man I cant wait to play him
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Really wish he didnt have those weird black markings on his hoodie. An added detail thats not really welcomed, it was fine before.
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Only because N-O isnt really playing her anymore it seems. Yea and the animation of 3C is slightly different.
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Izayoi as well.
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Whoa. That combo video had a ton of paths that I was going to try out once the game came since I wasnt sure if they would work or not. Really wonder why people don't continue from BBB ender charge cancel then go into the air ender afterwards. The player in the video demonstrated its even possible from a prorated combo starting with 5AA. And some of the corner combos she was given a complete charge after the air ender, which is a godsend because I was willing to sacrifice charge for momentum. Nice to know some paths will help me do both. Her having a chargeless corner overhead combo that does decent damage (2894), gives 1 charge by the end of it, and oki/frame advantage is so good.