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Everything posted by Surf
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No he was on one of the 3on3 teams but of course he doesn't show up on video.
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Oh ok that makes sense. Draining all of your opponents was too retarded
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He will probably just steal chunks or portions of Hakumen's guage at a time
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Think the rushing one is when hes using his chains and zipping across the screen, then he slams down with ouroboros's aura surronding him. The last one shown is probably the 100 heat one. Maybe its a counter or command grab.
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So, if you preorder from a website like playasia or amiami you get the download code right. Or you should
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Think the 100 heat one is the command grab. We've already seen 3/4 of his supers so far thanks to the trailer. Only one we havnt seen is the extremely stupud sounding one. But theres a screenshot of him doing it in the article. His drive sounds pretty damn stupid. But like Yazu said we just have to wait and see just how good his pressure is and how much heat he actually gains from his drive usage. That steal all their heat super is bullshit though
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ALL of their heat? Wtf....
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Daaaaaaaaamn
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The burst would probably whiff and Tsubaki would go flying across the screen if they burst during the charge. Maybe
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From what I understand everyone is at Flippers on Monday and Wednesday(?) nights
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Who wants to play my terribad Tsubaki and or Noel Nevermind. Again. Guess I'm just not up for playing tonight
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Whatever happened to just you know. Blocking Also Errol do you want to play a few in a bit, its been awhile Nvm lets do it late tonight or another day
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Oh, when I took a glance at 236A/D to verify all I saw was HBF and I didn't see the P until i went back and looked after seeing your post. So i thought projectile attribute wasn't in the table. Which is why I said most likely and not for sure since I just saw a B for Phorizer.
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Yes she free to act after both of her gain arte dashes once they recover. The forward momentum from the dash would have her falling forward a bit while the barriers up though
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Shes still Tsubaki inside man. What did you expect.
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There are probably many unconventional ways some characters can punish her for attempting it though. Most common I see now is Ragna's using his DP to clash with the supers hit then DPings again to CH her. It most likely counts as a projectile too, which a lot of characters have answers to unfortunately.
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Its -20 but the pushback is so great its "safe" in a way. Shes fully invul from frames 1-15 upon its use. If you get her to whiff it in normal mode shes boned. In gain art you can just bait the teleport after the whiff and punish
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I don't think the use of stars during pressure hurts her so much. Purely because of the damage she can get off a small amount of stars off a common starter. And they aren't terribly hard to get. She's like Tsubaki but instead of sacrificing momentum to gain more combo damage and paths, being more aggressive rewards her with more of said stars. Some of the more optimal corner gain art combos Ive seen average around 3.8-4k+. And all that's without the use of meter. Just a j.C/2B 50-50 mixup starter and 2-3 stars. She also has combos where she switches modes in between it and the cost can be 0. Since she uses 2 stars and gains them back within the same combo, and those combos do about 3.8k+. On her low atk time combo starters she can just go into 6B/3C oki into hover j.236D or hover j.B safejumps if you don't want to use any stars I mean, if your being really gimmicky with constant D teleports or 236D during her pressure then yes it will cost you a lot. But like I said in my post the other day, she has a lot more options than that. I remember some player using Trans-Am a lot a couple months back but I don't remember the name. Wasn't someone that appeared often though.
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Nice. Shimo's back [06/16/13] [06/16/13] (2)-Continued [06/16/13] (2) [06/16/13] I really wish he would stop doing 623B enders midscreen and 623C enders in the corner while in normal mode. He's prioritizing stars over momentum and a lot of the time it doesn't work out in his favor. The only gripe I have with him.
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214B can cross up if their not completely in the corner. 214D crosses up indefinitely Funny that right when I post that I see this immediately afterwards. I was rying to see if a normal may have sucked Amane out of the corner leaving a gap for Izayoi to 214B in. But it looks like he straight up has his back against it.
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Kouhatsu http://www.youtube.com/watch?v=sLD-Cc6Qedk
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Ive seen some players do it to get out of tbe corner or pressure rarely. It seems to be something to take into consideration to use, but not something to rely on for escaping said pressure. I saw Shimotsuki i think, doing 214A 2-3 times on someones wakeup for mind games. Then he got smacked in the face for it because he was still in recovery from the last one once they finished teching
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Did you mean mind game teleports as in doing 214A in gain art to fake a cross up with 214D or something. You said in neutral so i thought in general
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Canceling teleports into each other? No thats them just linking the teleports (doing one after the other recovers). And all the times Ive seen an Izayoi try to teleport during neutral, they get smacked in the face for it. Every time I've seen so far. Right here is a perfect example. Izayoi player started doing it and the Amane literally smacks him in the face. Gets FC'd and put in the corner, just because it wanted to style. Imo, its just not smart to do. And teleports have a lot more recovery (numberwise) then it seems. What I do wonder is why players don't use D teleport for sonic sabre cross ups or the other teleports after slashing specials. All of which she can teleport off of on block, hit, and whiff with the D version.
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Over the months I've compiled about 7-8 pages of info in a word document regarding her. Mostly things that I've seen and things that I want to try out. Also some matchup specific tactics that I've taken note of. TD mentioned the only real option she has after 236D is to hover in and continue pressure. But she can do so much more than that. Just by observing and watching, her pressure isn't bad. Its just.... I still cant find the words for it. But a friend of mine worded it pretty well. Shes a Marvel character. Meaning, the way she functions doesn't really transition into BB too well. Which I agree with. After awhile I started to see both Normal mode and Gain Art mode as two different characters. So much that I made two sections for the mode in said word document. Before she came out, she seemed really broken on paper to alot of people. But as I mentioned before I guess in the end it didn't transition too well in the game. So I just pondered why is that. I went looking for another character like her in similar games. In her normal and gain art mode I found that both Johnny (very similar normals, stance cancels, overall awkwardness) and I-no (gain art dash, 236D utility similar to I-No 214P) respectively were similar to her. Not EXACTLY the same. But similar. I've been watching these two characters a lot to try take notes on things I can incorporate into Izayoi someway once we have the game.Then I thought what was different in GG that's in BB that's giving her such a hard time. And the two main things I saw that were different were the retarded amount of ways to ground tech in BB (late/no tech, quickrise, forward roll, back roll) and the ease of escaping pressure compared to GG (IBing and Barrier Block much stronger in BB). Well, and of course completely different characters and matchups. But even then, watching it seems like she doesn't have matchups were shes completely boned against said character. Its hard saying exactly why shes so bottom. I don't particularly care because I'm maining her either way. But it just has me curious. Maybe its the reasons I stated before. Maybe Japan just doesn't know what to do with her exactly. Or maybe she just sucks. Makes me wonder how she will do outside of Japan once the game is released. I really look forward to it.