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Surf

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Everything posted by Surf

  1. Remember the D dive is the only one that causes the orb to explode. And iirc you cant do j.236A > j.214D on whiff. Now if the explosion happens on hit is another thing entirely, would be pretty interesting. But I remember reading one of the notes about it not working
  2. Almost 4k midscreen off a throw? Really surprising. Kind of sour charging has been inherently nerfed again but everything else sounds pretty good. Cant wait
  3. Emphasis on ghetto, its better than nothing though. Crush trigger is the superior option anyways, you don't waste charge and you save 25 meter. Iirc, her CT is about as fast as one of her 22x moves correct. That's pretty darn fast
  4. Ghetto unblockable 22D, I'm ok with this
  5. Think I posted in here once before but I didnt start playing seriously until the end of CS2 (like the last month before EX) and I was pretty garbage then. Now, about 10 months later, I still think my Tsubaki still needs a ton of work but I feel I've improved a ton in less than a year. Which is good, just trying to become better before CP comes out
  6. Just because there's another possible Yayoi doesn't mean they will play the same. Wither it's Tsubaki in another outfit or this Ayame woman, we'll just have to see. I personally think it's not Tsubaki. It doesn't look like her exactly, and I know half the screen is darkened but it looks like the woman has short hair
  7. I knew it, at 1:10 it looked like Tsubak but when I paused it it's obviously not her. Praying this "Ayame" makes it into the game
  8. Ragna also got a slight resign to his outfit. If you watch the loktest vids he still has his old sprite, but when he does new attacks like the scythe, the redesigned additions show. Maybe in the final build his stance will be different as well. Mori said something about his sprite being changed the most, other than Noel
  9. The real question is, what does Amane turn into when hes hit by his own Astral
  10. In any case 3.5k from a throw + 2 charges midscreen is a ton for Tsubaki. I'm surprised she's doing this kind of damage now
  11. I think the Throw > D Proj combo works midscreen since her forward Throw wall bounces now right
  12. Ha. Orb on screen > dash up command grab > Combo. Oh the possibilities, I cant wait to see her in action. Wonder how effective having j.236A/D orb and [4]6C/D orb on screen will be. Gimmicky as hell but hey. We're used to it
  13. So will j.236A > j.214D create the orb explosion? Seems like her specials have become a lot more potent since their are not 4 versions of them anymore
  14. I was wondering myself if Charged 22B > 6A oki is still available as well. This command grab alone is really amazing.
  15. If that's true then it's major. 2 Charges is a hell of a lot to get instantly. And if we rapid we should have a good amount of charge to deal some damage everytime.
  16. I suppose a read it a bit wrong, guess the hypes getting to me. And as for the invul. on 623C, I'm positive I saw it yesterday when looking at the bbs. But in any case I'd rather not search again and make another mistake with my limited skills in Japanese.
  17. Words I never thought I would see Btw here is the post
  18. This. Which is why I said it's very existence alone helps Hazama. Just like 22D unblockable, even if you dont use it much personally. Just having that option will have your opponent act in different ways in each given situation. And Errol, I saw it earlier today. I'm trying to look for it again right now.
  19. I suppose that makes the most sense
  20. Another thing I'm curious about is exactly how much range does the command grab have. Hopefully charge cancelling normals wont push us back too far for it to not connect
  21. Hmm. I was thinking of utilizing it much like Rachels as well, but Rachels get wind back and the change to get free pressure from that super. Dont know exactly what the new supers properties are, but I'm kinda iffy on using 50 meter just to ensure pressure again. And with the 214x wallbound properties, I thought that 214x > Sword DD would connect.
  22. And here I was hoping the new super would do a fair amount of damage. Doesn't even exceed 2k. Forward throw buff is very much welcomed though.
  23. You seem to forget Hazama's command grab. While it's not used a very large amount and does pretty much no damage, it's very existence helps him. And with meter he can follow up with Houtenjin and get a nice junk of damage on you. Now that we know that the command grab can be RC'd, it makes me wonder how much damage can she get off of it once she has a decent amount of Install under her belt.
  24. It's what I'm wondering as well. Can she RC it and continue into anything. Really wish we could see it in action to get a better idea. I'm hoping the proration is high. Command Grab > RC > Combo sounds pretty nice. On another note, their saying 623C is "scary"
  25. Like Errol mentioned before it looks like her command grab is very strong. A lot of the players on the bbs are talking about it. But it's a bit hard to understand exactly what their discussing
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