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Everything posted by Venussail91
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[12/05/2015] [RC (Momoiro) vs CA (Ryuusei) FT5] https://m.youtube.com/watch?v=OyH52JmjPRc
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12/12/2015 chirudo (Jin) vs Rin-hime. I don't know how to do timestamps on the mobile version of youtube, but the match starts at about the 10:35 mark. Maybe someone will be able to do it properly lol. https://m.youtube.com/watch?v=hBlrBfUiF10
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Since no one has posted it.... N-O (using Rachel!!!!) vs Hibiki Also, is lotus oki in actuality not very strong in the corner? I saw N-O getting DP'd a lot.
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Anyone else notice a distinct lack of Rachel match footage? Is there little to no confidence in her viability in CF or something?
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Just noticed something watching that combo video @gamester posted. Rachel did j.C > j.[C] > j.C and didn't need to use 2D to combo the opponent down. Does this mean j.C's untech time has been increased?
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From the stream I'm watching ( http://www.twitch.tv/fantasistaokayama/mobile ): 5CD > 6C > j.C - j.C no longer floats BBL > level 3 j.2C is back? 5CC > TD no longer connects Lotus seems to come out/travel faster TD arcs sharply downward when performed in the air 6A5D > 4B no longer connects
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Guilty Gear +R Netplay Matchmaking Skype Chat
Venussail91 replied to SlothFacts's topic in Guilty Gear Online Play
Venussail MostInnocentOneofAll, been wanting to get back into +R and would love to be added -
Anyone have tips on where the gaps in Jin's corner pressure are?
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Are we going to get new matchup threads for CPEX or are we just using the old ones?
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I'm having some issues knowing when to attack or move once he gets going- tips?
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It did, thank you.
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I'm having issues getting the j.236C after j.C to connect in corner combos. Any ideas on what I could be doing wrong?
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Since there aren't matchup threads for CPEX yet, I figured I'd put this here. When fighting Carl, we definitely have to be more careful 41236D (Con Fuoco) when zoning since it goes much further than before (and possibly faster?).
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So... Can Millia TK Bad Moon through c.S (2) > S Carcass Raid or is that an execution error on my part?
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What do we do when he goes underground?
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So um.. what can we even do here?
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How do we deal with Gun Flame being used a lot in Sol's pressure? Can we jump over it and counterattack?
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I'm really not sure how to handle this matchup. Is Ky able to out poke us? Is Stinger very useful at all? It almost feels like we have to be very restricted in what we use.
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Does anyone know what the recovery frames are on Sol's dashing fire punch thingy? I don't want to attack because it looks like it's + on block, but if it's actually negative, should we go for something like f.S to punish it or should we just play neutral again?
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What can we do about Sin's slide? It seems to low profile a lot of our stuff.