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Everything posted by Venussail91
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GGs to Nemesis (who I forgot to mention earlier-sorry!) and not_lunaris.
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GGs to Reyn and DarkSonic.
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If you like Dizzy, I'd say go for Mu-12. Labrys doesn't really remind me of Noel or Mu-12 (save for the fact that her normals are quite powerful if a bit slow like Mu-12's are), so in the end I'd say Mu-12 is your best choice. I have a friend who plays Dizzy in GG and Mu-12 in BB, if that helps at all (although he hasn't picked up CP quite yet). Not entirely sure about Kagura based off what you've said.
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GGs to Flappy, Ashes and EXonestar.
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So I was watching the 1.10 a-cho video and have a couple questions. In regards to pumpkin, it's floating higher and further away (possibly faster?), but staying in place for like half a second longer, right? That's what appears to be happening at least. Does it seem less useful or something? I would swear N-O wasn't using it quite as much. As for the lotus, did they improve the hitbox or something? They look bigger to me.
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I don't have an answer to your question, but just a few things I noticed that you hadn't mentioned: 1. You were doing 236B and winding it with 5/6D when trying to hit with a lobelia full screen. IMO, 236A with 9D (you can TK this) is a much better option most times as it's overall harder to avoid. 2. In general, use her 236A more. It places a rod by you for zoning and that as well as the lobelia itself can be a great deterrent for rushdown. 3. In your pressure, you weren't really using 5B > IOH j.A. It's pretty essential, so make sure to use it fairly often if you have the wind for it. Also, use 5B > 2B > 5B etc. more often as well. 4. Off a mid-screen level 2 j.2C confirm, microdash (or just dash) 6A > 4B > (insert rest of combo here) if they're low enough to the ground. If not, jump and j.C for combo. I think that's all I have for now. Hope I could help ^_^
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GGs to the people in the pjswinning stream I was fighting yesterday, mainly the Bullet player. Sorry for forgetting your name. Also, finding out in the stream chat that I've been pissing someone off enough with my style of play gave me a good indication that I must be doing SOMETHING right.
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GGs to JohnnyJojo64. The Bullet matchup is always fun to play, keeps me on my toes.
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Time to watch a Rachel take EVO.
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GGs to Suna_19, who I had quite a long set with. Try not grabbing quite so much, it was getting me at first but I was getting more and more keen to it as time went on. Also, GGs to everyone else I fought in the lobby, save for RinHara5aki, whose Jin I beat, then picked v-13 and skipped the intro and opening quotes, followed by Hakumen after that. While I don't mind that I lost to those two, it just came across as a counterpick given your general lack of defense (those two can run their offense on Rachel fairly well, particularly v-13).
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GGs to xHatsunexMikux and random netplay people for booting me constantly. This is why I generally host my own rooms -_-
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@NecroTheReaper I wasn't really having any issues with even 1 bar connections today. GGs to JohnnyJojo64 and the others who were in my lobby today. I'll probably get back on later.
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Just how many things can Litchi's return clash with now? I activated two Sword Iris directly on her and her return managed to save her from getting hit.
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GGs to Dark Ranger, xHatsuneMiku, a100percent and all the other people I've played lately.
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So many contradicting statements, so confusing @_@
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They all still work though, right? We don't have to adjust our combos at all?
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Ok, so just making sure I understand everything in regards to the overheads... We don't have to adjust our combos at all and they'll end up doing more damage? Also, if pumpkin doesn't move at all until the active frames start, I'm really worried about it. I feel like our rushdown will take a fairly major hit for it and in some instances things like j.B3D or j.C3D with pumpkin coverage won't be possible anymore. Am I overreacting or is this a legitimate concern?
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Eh, I think these will be the only changes they make to her (until a more major update like CPII or something at least). This patch was mainly supposed to be for the low tiers and console exclusives anyway, wasn't it? I'm actually not the biggest fan of increased startup and slower Lotus, I'd prefer they had kept it as is. It wasn't much trouble to reset the Lotus on the opponent IMO. Does anyone know what they mean by "the hitbox now appears while the projectile is moving" for pumpkin?
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Zoning with a defensive mindset, for a general idea. I think I'm too defensive sometimes lol. More than anything though, I tend to play to the matchup (e.g. I keep Ragna the hell away from me as best I can, I try to stay in Nu's face, etc.).
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Has his jump been altered at all? I never had so many issues with jump happy Jin players before and I'm not having the issue with any other characters being used in a jump happy manner. EDIT: Forget it, I think I was just frustrated by his air normals when I posted it. I figured out how to get around jump happy Jins (for the most part).
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[Other: Community] Introductory Tea and Cake party (Come say hello!)
Venussail91 replied to Tari's topic in Archive
Welcome to the Rachel forums ShadowClawBKR ^_^ -
GGs to ShyLink and all the randoms I've played online lately, particularly Scrimgore. I've never seen such a smart Tager.
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Baiting: The Matchup :P
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GGs to FightersLegend, VSlackerV and especially ShyLink, who gave me some of the most exhilarating matches I've had against a Tsubaki since CSE.
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Ok, didn't think it would give me that many issues, but it is. That orb followed by a shield charge.... are there any good ways to bait it? Should we not zone as much as we used to in this matchup?