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Everything posted by Venussail91
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Oh stahp. The last time I saw you in the lobby I was actually about to leave lol. If you're looking to play, you're probably catching me at bad times, either when I'm leaving or AFK.
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GGs to CrimsonDream24, Vixsination, Lucalibur, InfinityGenesis, Embryoko (Gravel), playafrancois99m, FightersLegend, GoldChampion200,Black-lotus, uberushaximus and anyone else I've played in the last few days.
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I would love love LOVE to fight an Izayoi player if any of you are online. I could use the matchup experience.
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Arcana Heart 3 New Thread: Gameplay, Netplay, Etc.
Venussail91 replied to furix's topic in Misc Fighter Central
Is this game still active online at all anymore? I was thinking of getting it now that I have a PS3. -
Got quite a few sets in with a decent Amane earlier. I'll list off some pointers in case anyone is struggling. -At the start of the round, see what Amane is doing instead of trying to setup or attack. Make sure to stay in motion though. -If he's Fabhop happy, 6A or j.236A him. Be careful though, since he could be baiting these and might smack you with his long range attacks for it. -Zoning is not impossible in this matchup, although staying in his face is definitely a better idea. At full screen, his options are pretty limited. He can't get you with that grab that pops out of the ground and other than that his main option is his drills. Treat them like Relius' moves that can get you at full screen (the ones where the gears come out of the ground and his doll tries to give you a hug)- bait them and wind yourself in for the punish. Try not to set out George unless you have knockdown and get in between his attacks to set up pumpkin. If you can manage to get lotus on him, you can make his life pretty difficult and zoning becomes a much more viable strategy. -You can't seem to punish him for drill oki, but you can wind yourself towards him and put him on the pressure, which he does NOT like dealing with. -Save your barrier for when he's going to go for drill moves during pressure. You'll be sorry otherwise and given the reach of his normals there's not much point in pushing him away anyway. -Try and keep rods on him at all times. If he tries to move away from them, you can move accordingly. I think it's really important in this matchup to move when he moves in order to make sure your positioning is just right. If he doesn't move, you're free to start getting in on him. If he tries to attack, Sword Iris punish and move in for full combo and/or pressure. -As usual, try and get him in the corner as soon as possible. He's got pretty bad options for getting out (Fabhop included) so keeping him there shouldn't be too much of an issue. Overall, this matchup doesn't seem nearly as hellish as I thought it would be. It actually seems pretty even.
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The main thing I'm getting hit by overall is his cross up, but I'm also getting hit by his huge anti-air quite a bit as well. Oh and that large horizontal swing he has. Sorry for not knowing the names.
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Can I do that via the game's upload feature?
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+1,000 to the intro skipping thing, so annoying. Besides, the intro are so entertaining, no need to skip them. I'd like to add to the pet peeves people in player/lobby matches who wait for you to select your character, then counterpick. It's one thing if your main just so happens to be a counterpick, it's another if I can go to your D-code (which I usually do if the person has a character who is a good counterpick and fails miserably) and tell that the character is not your main or even your sub. It just comes across as desperate and pathetic.
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Quick question, is Sakuya vulnerable to being hit while Dancing Flames is active?
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I'm trying to take everything you guys are saying and I'm STILL have major issues with this matchup. Am I the only one? I quickly dropped my own method of trying to stay in his face, as that obviously didn't work out. Is it possible to be TOO defensive in this match? It's generally the approach I try to take, baiting and punishing him as my main method of handling the matchup as was noted by you guys, but could I possibly be doing it too much? Just how much aggression should we take in general in regards to this matchup? Ugh, I haven't had this many problems with a matchup in a long time and it feels worse since people keep saying it's in our favor
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Just a tip for you guys after having fought a really good Arakune earlier. Use your new curse move (the spider) to help keep Rachel in place and discourage her using air lobelias, particularly j.236A. Be careful however, because if you spam these or she sees it coming, she can run under it for punish/pressure.
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I almost feel like it's better to just try and stay in and make him deal with Rachel's pressure. One zoning mistake and we eat an easy 3, 4k, possibly more if he has meter. If George recovered faster, it might work, but he recharges for so long that it doesn't seem to be good as a constant deterrent. I know the 6B sniping works, but his delays make timing tricky. In a lot of cases, I feel like I can be playing the match near perfect, then make one mistake and it's all over.
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For his projectile invul move, is there any reliable to punish it if you block it instead of making it whiff?
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Very, provided you're using the B version. Not only will your zoning techniques auto target and travel farther, but your opponent's air dash distance will be cut about in half, maybe more. The opponent will either eat hits or be more cautious with the approach than usual, allowing for free setups. Either way, it's win/win.
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GGs to all the people I've played recently, particularly Kurumster who I had a FT10 with.
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Ok, I feel like the general premise is the same as it was in previous games.... but for some reason it just seems soooo much harder to zone her out this time. Mind you, I know Kurumster (who bodied me and made me come to this thread after struggling so much against his Tao) is a REALLY good Tao, but still. Is it just me or has the matchup become more difficult? If so, why and what new tactics might be good to employ?
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Just one question for now. In CSE, I know we were able to outzone Mu if we were smart enough about it and that was generally the approach I took to the matchup. Is that still possible in CP? Her lasers seem soooo much faster now.
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Thanks, Tari. It would be so nice if I actually had the game so I could practice 5C FC combos when I get him with that, but alas. I guess I'll just try to watch some combo videos and see if I can get the notations to stick lol.
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I finally got the chance to play CP today at my local fight club (don't have a PS3 yet, but plan on getting it and the game very soon) and I was able to handle most of the new matchups well, but this one gave me a LOT of issues. I pretty much got bodied. I have three main questions regarding it: 1. When he's doing Growler (that's the thing that absorbs projectiles, right?), what is the best way to get him out of it? I noticed that both 5B and 2B go right through it (I'm assuming it's because the wind on those moves counts as a projectile). Throwing seems to work, but he could just break that. Do I just go for like 5A or 2A or is there a better answer to this move? 2. That stone wall that he uses as an anti-air, is it at all possible to make pumpkin clash with it when coming down and then smack him with j.A/j.B/j.C? Or does the hitbox remain active for long enough that it's not possible. 3. What are his general mixup habits, if any? I usually have pretty good defense, but (likely due in part to my inexperience fighting him) he got through my defense without much trouble most times.
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Thanks guys, this should help a lot.
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This one is also killing me. His neutral just seems soooo much more superior. Gun Flame, Grand Viper and his glide make zoning difficult. He outdamages us significantly. He can (seemingly) disrespect a good amount of our pressure. What do?
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I'm actually having major problems with this one. I try to keep him out but his range is really screwing with me. Tips?
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Is it bad that at this point the only Rachel I get enjoyment out of watching is N-O? :P
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There's always barrier guard for that. If you're not sure what attacks are and are not unblockable anti-airs, always use barrier guard when guarding in air.