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Everything posted by ShelledMenace
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GGs guys. Welcome to the land of ZeroRespect and the garden of Badlimes. Where your pressure will never make it out unmashed lol
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I think you're asking at the wrong time lol
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Nah no problem, I'm in scrimgore's room so just invite or w/e when you're ready lol
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Shoot, I was gonna draw, but I'll get on for a little bit if you're still up for some.
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[CP] News & Gameplay Discussion (Old)
ShelledMenace replied to kosmos badgirl's topic in BlazBlue Gameplay
Yeah I can confirm the hold to tech lol. Assuming of course that they haven't changed that from the first loketest, but I wouldn't expect them to since it's not really technical and it's so much nicer than mashing (and in p4a derp). -
One thing about the weaving through coup droit that people might wanna be careful of is that you shouldn't try punching them until after the move is completely out. I know it sounds really dumb lol, but say they're charging a B coup and you go into weave stance, if your fingers get a bit antsy you might end up trying to corkscrew or something right when their move comes out and eat a CH or something. It's a problem I have sometimes, but I think I just need to play more Mitsuru lol. Anyway, just keeping in mind the timing of the punish is all.
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GGs PWNER and suna
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Hey AJ do you have a usual time of day when you're on? I need to figure out when my better connections typically go on lol
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[CP] News & Gameplay Discussion (Old)
ShelledMenace replied to kosmos badgirl's topic in BlazBlue Gameplay
taim2cry. Lambda can die in a hole. -
I'll probably get on too later tonight if you feel like not having any sleep for work tomorrow. Because that's usually how I roll lol.
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Oh, I kind of always thought that part of a matchup was like, theoretically both players are at the same level (for the sake of determining the matchup and validating how often or not a good read is typically made), and that the reads that might be situational for each player (because you know, they definitely are) still factor in. Just for the theory of it, but I don't really know anything lol. p.s. sorry for commenting and never really adding anything. I just like to say things. lol.
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Yeah I've seen your room a few times too, and then I was like *looks*...1 bar....hmmmm. Naaaaaah. lol. But I swear you're the only exception, I think I might've played Blackstar? EDIT: Wait. Also Tectal, but that's it I swear :d Also me want 4 bar connection. Also also, GGs to uhhh, FEMALE PWNER and....whoever else was in the room, I can't remember :x PWNER, I guarantee you you will be better if you stop mashing A so hard at *certain* times. Again, GGs though.
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GGs to random people. I think I come on at like weird times. I feel like I've never played with any DL people lol. If not like once or something.
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I've only played like one decent yukiko, and one good yukiko lol. luckily I no longer have a problem with patience after playing against lambda nearly all the time in BB. not exactly the same but I know not to lose my head in matches when you can't get in.
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But see that's the thing, you're already wanting to try to get it. That in itself would not be lazy :d Also great stuff, thanks Ryd. Now the next best thing I need...the actual experience lol.
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One problem I do have when getting in is sometimes when a Yukiko keeps me away for a bit, they let me jump/IAD in to air throw. That's just one small gimmick to look out for, but it's worth keeping in mind. I think. Since it's a call out it might be kind of vague, but what projectiles might you try to call out with the Mazio? Like a standing fan or a fire pillar? I have so little matchup with this, and I don't really know much about her moves either lol.
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[CSE-CP] Jin General Thread "Jin it to win it... again"
ShelledMenace replied to Yuushiro's topic in Archive
well....if you can manage to make it work, the latter :c -
Well it's pretty irrelevant whether the matchup is really in one character's favor or another. And yeah I'll get to it lol, but I'm literally the king of lazy :x But yes, the whole point of the thread is to learn how to play the match, whether it's good for Aki or not. Maaaaaybe it'll give you a slightly different mindset while you play?...that's about all I can think of. Still think it's very even if not slightly in Aki's favor, but yeah. Let's just learn how to not get hit by obnoxious Yukiko stuff, and then hit her with our obnoxious stuff.
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Whoa. Never checked this thread, but I see it's been popular lol. Uhhh...I don't have enough time (lol actually just patience) to read Ryd's post, but I skimmed through it and the rest of the thread. I don't know how this match is bad. It's just like what was said. It's a match where you're supposed to have at least some trouble getting in. Yukiko is a zoner/space control reliant character. Aki is a rushdown. He shouldn't be able to just go in however he wants whenever he wants. "As you should have picked up (but apparently everyone except Dacidbro failed to), Akihiko has tools to get in. His options aren't omnipotent, but neither are Yukiko's." and primarily, this section. "Regarding the 9-7 thing; it means a lot more than you guys seem to appreciate. Team Akihiko came out on top vs team Yukiko (granted, only one win, so pretty damn close to even) with some of the best players for each character. That should tell you a lot about how the matchup is expected to go at high level play. And while 16 matches isn't a huge set, it's large enough to see how things should play out when all's said and done. Yes, Akihiko has to work to get in, but getting in is supposed to be the majority of the fight because it can end really quickly once he gets to where he wants to be. It looks bad in the neutral game? Why? Because he can't immediately go to town on Yukiko? Then in your mind, how exactly is a match between a close range fighter vs a long range fighter supposed to go? Is he supposed to have an option to safely get in no matter what Yukiko does? Not much of a fight in that case, is it? Is she supposed to have a guaranteed way to push him out no matter the circumstance? No, that's not very fun either. As it happens, neither is really the case here. There are ways around everything, and it's up to each character to play around the other's game. If Akihiko never gets close, it's over. If he gets in, it's probably over for Yukiko because her close range game is terrible when she hasn't had time to setup shop. She's not Nu; she doesn't get to cover multiple angles in quick succession, nor does she have a good escape tool if things start looking bad. Hell, she doesn't even have any air unblockable attacks, or even anything that gives her "head invincibility" (the "untouchable by aerials" property that is attached to every single other character's 2B). Akihiko is also nowhere near as sluggish as Arakune or Tager; I'm not sure why people are so fond of this kind of extreme comparison."
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A template for the 3/4 of P4A netplay that need it.
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[Oct 06, 2012] NCI - NorCal Install: Third Cake (San Mateo, CA)
ShelledMenace replied to PhaethonH's topic in Archive
Yeah I agree, I only said that 'cause I was among the few people that were there before opening lol...How was the cake? :c -
[Oct 06, 2012] NCI - NorCal Install: Third Cake (San Mateo, CA)
ShelledMenace replied to PhaethonH's topic in Archive
Had fun, dunno how the rest of the night went since I had to leave early, but I'm assuming it went well. Can't go wrong with cake and stuff lol. Thanks GC as always, and FinestKO peepohl, and happy 3rd, NCI :O Also shoutouts to Norcal time where we're all coordinated and people come early so they can wait for a couple hours before GC opening. -
GGs to random people (again)