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Cecilia

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Everything posted by Cecilia

  1. Lynchpin ender > assault j.C is a little tighter, but has the same effect and puts you much closer to the opponent, so you can mix them up with another assault overhead/A lynchpin, mash 2A or just throw immediately. There's none of that huge wakeup throw protection since it restands them. People I tried this on got really reversal-happy after the reset, but you can just block and bait most of them.
  2. You can only OD Cancel out of normals, AFAIK. If you're getting a Rapid Cancel instead, you might be trying to do it on a special.
  3. Encountered "Maze Walker" upgrade as well. No clue what that does either. Also, to my dismay, the visual effects of auras don't stack together. Whatever aura you picked last will be the one displayed, so if you picked Black Aura, Gold Aura and then Rainbow Aura, only Rainbow will be visible. The actual stat increases all stack, though.
  4. I think it's intended, they changed something around with how special inputs are detected. I'd really love for it to be returned to normal, though. I'm suffering as a pad warrior trying to 623C and accidentally tapping 6 at the end of the move and getting 236C instead about 40% of the time.
  5. I'm having a lot of fun with it myself, just since it's all in Japanese I can't tell what some of the less obvious upgrades are. For Nu I got a "Heavy Gravity Seed", for example, but even in battles I can't really tell what difference it makes. Aside from that, it's pretty hilarious to just hit Overdrive at the start of the round with 100 Heat and obliterate the AI with two 7k DDs. Doho.
  6. Well, I don't know how much of this is already known (too lazy to go through the whole thread~), but I've been grinding Senna in practice mode and have come up with some stuff. Most damaging combo I could find meterless (that isn't the 214A loop), corner only. 6A starter seems to always miss Hanny at point blank. It may not be the best hitconfirm, but you get good damage from it if it hits. 6A > 5B > 2B > 5C > 2C > 236A > j.A > j.623C > link 5C > 623A Highest with meter is mostly the same, can be done anywhere: 6A > 5B > 2B > 5C > 2C > 236A > j.A > j.623A > j.623D And of course there's the default okizeme setup. Most commonly followed up by 41236C to encourage blocking, but you can probably just as well go for a mixup. xx 2C > 214C > 2C > 214C > 2C > 214C or 6A The more damaging version of the oki setup; requires good timing and doesn't seem to work at all on Nakanishi Sisters, Heita, Mecha Heita, Burai and Sanzou. Somewhat stricter timing is required on Rouga, Manbou and Agito midscreen, but they work fine in the corner. xx 2C > 214A > link 5A > 214C > 2C > 214A > link 5A > 214C > 2C > 214A > link 5A > 214C or 6A Maybe more to come.
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