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Brandinoli

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Everything posted by Brandinoli

  1. in AC and +R it's not like that you lose all your meter upon activation. In the first loketest it took 50 meter for the FULL IK.
  2. I mean they're more swag now because you can actually do something other than groundstring > DI:S lol I wish it costed 50 meter like it did in the original location test that shit was amazing.
  3. I missed all of those IKs because I was too busy with MB at the time. Yeah OS has so many ways to combo into IK now it's somewhat practical to go for it now and yeah Lvl.3 BRP > DI:S is one of the easier ways of landing it.
  4. Oh? I would always get CH'd out of the AC unless it was air hit Lvl.2 BRP. Otherwise I don't even bother.
  5. Watching that pretty much just confirms that we have two very different opinions and takes on the Ky MU. I don't really have a lot to say about it other than doing Lvl.2 BRP AC isn't safe at all if you're standing on top of them and you're better off either attempting the 5K link or just going for oki since they can't tech in any direction due to ground slide.
  6. Most likely not. I'm not planning on going to another major until Frosty Faustings next year. NEC is a strong possiblity, but it's too far away for me to plan for that now. I don't think playing Brent will change my thoughts on the MU that much either. I just never really found Ky to be anyone worrying about, regardless of who the Ky player was. Maybe I need to fight one that actually needs to know how to fight HOS. That seems to be a rarity, regardless of the MU.
  7. I'm just gonna agree to disagree with you guys on the Ky MU. I clearly have a vastly different mentality on the MU compared to you guys.
  8. Nah no Slayers since Malice didn't show up
  9. Despite HOS getting mostly nothing but buffs I can't really think of a MU that changed all that drastically except Zappa and that's cause of how different (sword) Zappa is.
  10. Shrug I guess that's what happens against every other Ky I fought that's not Steve H cause that's sort of how the MU look on my end whenever I play it out and Ukyo isn't the only Ky I fought. I never really found a reason to fear him or give him any breathing room. Also, I wouldn't say he doesn't know the MU cause I know for a fact he fought Juicy G when he was active...but I digress. Maybe nullify SEs should've been a better word for the examples given, but you can easily run past air SEs and IAD over ground SEs to punish them. I would say FB Star is more annoying since even if you get past them and punish him they still stay out. Because Lv.1 BRP is a lvl.3 move it actually doesn't add any hitstun on crouching. It's only Lvl.2, 4 and 5 moves that adds +1f of hitstun. http://www.dustloop.com/wiki/index.php?title=Offense_%28GGACR%29#Attack_Level
  11. http://t.co/tIfAqlCf7v Brandino Kumite feat. Chicago players
  12. I never really found the Ky MU to be particularly hard at neutral regardless of levels aside from dealing with f.s and 2S. Close range you can bully him and far range I don't really consider SEs a threat when HOS has the run speed and mobility to maneuver around them. It's also easy to get a lvl.2 when you hit Ky and you have 25 meter. At that point you're getting more than half of a lvl.2 gauge which goes a long way in +R. Yeah you're right that a smart won't let you charge fullscreen, but even then I never personally found SEs to be a threat since there's so many ways around them. 2D, IB, 6P, BHB AC FRC and if you really wanna be cute there's charge burst. Not to say that HOS has this overwhelmingly advantage over Ky, but in my EXP fighting Ky I never really found him to be a huge threat. I've always seen Ky to be as much of a threat as the player's fundamentals. If the Ky player has a real good sense of range and awareness to stone wall HOS with f.S / 2S / altering SE angles / AAs then yeah it can be a pain for HOS. It's just that HOS has more than enough tools to deal with all of Ky's strengths to the point where none of Ky's annoying aspects really stand out to me - Start of the round yes you can't really attack him unless you take a risk of eating a 6K and IADing immediately. Otherwise yeah you want to back of and try to slowly gain ground some other way. - 2D is ok, but will not stuff OS's 2S or 2D or 2K. Then again those are really the only buttons you should be pressing against him in neutral since f.S is too slow and every other normal is mostly used for pressure and oki. A couple of good CH 2S > 6HS will change Ky's mind about tossing out 2D in neutal REAL quick. - Random RIs will get stuffed by 6P, but that's hardly exclusive to Ky. A large chunk of the cast can beat RI with 6P since the hurtbox on it is terrible and extends past his fist. Hell if you're someone like Johnny then his 5K will beat it clean. - Lvl.1 Bandit isn't unsafe as a lot of people think. It's only -1 and if they don't IB it then you can jump out of whatever throw attempt and punish on the way down with J.HS. That also doubles as a burst grab attempt if they decide to gold burst. Ky can try to DP as you jump, but FD jump and punish works fine. The only character I can name off the top of my head that has a sure fire way to punish a jump out attempt is Sol and Order Sol with their 5Ks. The only way you get a sure fire throw punish is if they IB it. - My ideal way to approach Ky is on the ground and only IAD in when he shot out a badly spaced SE or solely to close ground. His jump height and IAD height requirement is PERFECT for Ky just waiting to 6P / 2HS him. - f.S / 2S is probably the scariest buttons Ky has at lvl.1 cause it's really hard to whiff punish them and putting yourself at a risk. The best you can do is really run in and force him to block a 2K or 2S and start your pressure there. Those normals become much more threatening when he's pressure you IMO since it becomes a risk of escaping and even if you do he can easily chase you. At level.2 however Lvl.2 RI will EASILY whiff punish those normals and give you a knockdown and action charge (guess what you're STILL at lvl.2 at that point). Yeah he do stun dipper on CH or force you to eat a SE on hit, but again the latter isn't that scary since he's too far away to capitalize on anything major. Hell unless you're in the corner you get to back off and re-asses your approach. - Stun Edges. Well I'm just going to repeat what I said earlier. They're basic fireballs that HOS has multiple ways around. The one thing they're good for is like what TB said, they prevent you from charging full screen much. With that said however you can still get a bit of charge before you're forced to block. - Air to Air is probably the one area I'd consider Ky a real threat. His J.K is really annoying to deal with since it out ranges your J.P and is faster than your other pokes. J.S is also good too for similar reasons and it hits a bit above him. If you're directly above him then he can't really do much and J.HS will rock him. Maybe I need to fight a Ky like Steve H, but I just never really see the big deal fighting Ky. That's just my take on fighting him. If you want a recent of me fighting a Ky here's a match I played of Ukyo from Chicago this past weekend. http://www.twitch.tv/mrshinsyn/b/564011087 - 15:25
  13. This post reminds more of the AC+ rather than +R. Also I greatly disagree that the better you are at lower levels the easier the MU is solely because with the way OS's charge works in +R there's absolutely no reason to ever be below low-level 2 once you get to level 2, which is really, REALLY easy now. I'll break it down more when I get home though.
  14. I never really found the HOS vs. Ky MU particularly hard or anything. It's really just a test of Ky's (and the players) fundamentals that either get him by or just get him scrapped. Here's some additional things to worry about fighting Ky however: 6P isn't that bad to deal with and made easier with your short jump. It's really good at blowing up auto-pilot IADs though so you have to be wary about that. f.S and 2S are the main pokes you have to worry about fighting Ky. They're just faster and have more range than your pokes so ideally what you wanna do is be close range and sort of just bully him. 2S, 5K and 2K work wonders when you get in on him. GB oki works just as good on him than it does everyone else. He's not one of the characters that has unconventional ways out of it (Robo, Bridget, Sol). In addition to 6P you can also 2D under Ky's VT....it's not really that good of a DP lol. If you're ever air to air against Ky, try and get above him and mash J.P / J.HS since he doesn't really have poke that has good vertical reach. If you're in front of him however just hold that since his J.K out ranges your J.P, even if your J.P is faster. Best case scenario is to try and force a clash and mash j.p. In addition to IB and sweep you can also 6P and nullify Ky's fireballs completely and his air fireballs you can just run under for free. Even if he FRCs it there's not any real problem with doing so. If you think one of them is going to hit you, just FD brake and block it. You can let the Ky player hang himself and punish him or you can just do what I do whenever I play a Ky and just bullhorn my way in and kill him. He doesn't have a lot of scary, safe tools to keep you off of him and once you get past his f.S / 2S range his pokes becomes less of an issue.
  15. Oh I was baiting a burst.
  16. https://www.youtube.com/watch?v=k-XFdVOtJzA Myself vs. a May player online
  17. https://www.youtube.com/watch?v=RzZUMyEYBGQ https://www.youtube.com/watch?v=O_hflGsVC3I https://www.youtube.com/watch?v=u_xX87aFlYk https://www.youtube.com/watch?v=spawKyrJ5T8 Couple of random OS combos
  18. Anyone EC or MW wanna mash? I'm free all day
  19. Double post and shameless self-promotion Since this falls on the day after my birthday I'm deciding to celebrate it the day of the event and I thought what better way to do that than a GG+R Kumite before or after the tournament? Ideally, anyone who wants to fight me in a FT3 (since FT5 would potentially take forever) just write their name down on a piece of paper and I'll put myself through a gauntlet. Anyone (Circ) is for or against this idea?
  20. Since there hasn't been a thread made for this yet... Cincinnati's premiere (only) airdasher/anime fighting game tournament series, at the one and only Arcade Legacy. Admission is $10, all tournaments are FREE TO ENTER. In lieu of a pot, we'll be offering various prizes to the winner. Your admission also gets you full access to Arcade Legacy, which includes all 50+ arcade and console games on unlimited free play. (Though if I have to pull you away from Pop'n Music for a match, I'll be pretty mad.) Main Game List: - UNDERNIGHT IN-BIRTH: EXE LATE (new game, BRING SETUPS!) - Guilty Gear XX Accent Core + R (PS3/360) - Persona 4 Arena (PS3/360) - BlazBlue: Chrono Phantasma (PS3) - Arcana Heart 3 LOVE MAX!!!!! (PS3) - Melty Blood (PC - WE NEED SETUPS) - Chaos Code (PS3) - Project Justice (DC - Bring DC or PS2-compatible controllers!) If I'm forgetting any games or you think there's something worth adding to the lineup, let me know. The exact schedule will be posted once we have a better idea of how many people are expected to attend. If you're interested in sponsoring the event or helping out as a TO, let me know. Rules: - All games are 2/3 rounds, 2/3 matches. Grand Finals are 3/5. - The following things are banned and their use will result in disqualification for that match: -- Gold/Shadow/EX Characters in GG. -- Unlimited characters in BB. -- Waldstein 6C timer scam infinite in UNIEL. (Two reps maximum.) - Winner of a match keeps character, loser can change. Anyone can change between sets. -- Arcana Heart 3: Loser can change character/arcana, winner can change arcana only. -- Melty Blood: Loser can change character/moon, winner can change moon only. http://www.facebook.com/events/1594229857469976/?ref_notif_type=plan_mall_activity&source=1
  21. Highly interested in the Xrd tournament! Will have to keep my eyes out for it! Any chance for a +R side tournament or is it RIP status??
  22. Buckeye Airdasher Cup 6/14/2014 http://www.twitch.tv...acy/b/538626301 Vs. Amadeous (Jam) - Winners Finals vs. Amadeous (Jam) - Grand Finals - 24:45 Quality is a bit eeeh you can still follow exactly what's going on. You really see how difficult it is to 2D under FBPB in the set and how amazing J.S is when Jam is under you.
  23. Order Sol Instant Kill Combos With the OTG relaunch property on every hit past the 2nd hit and increased untechabe time on air hit buff, Order Sol received quite a few new ways to combo into his IK and make it a bit more practical. Here's a few of the more stable ways to combo into them: *Note - All combos requires a Lvl.3 and 100 meter* Midscreen - Lvl.1 Gunblaze > 66 > DI:S Lvl.3 BRP > DI:S Ground string > 2D > DI:S Corner - Grab > DI:S Air grab > DI:S Ground string > Lvl.3 RI > DI:S *Note - For this particular combo you have to TK Cancel the DI:S input so you can do 632176S or do a 360 HS and need more than 1/2 of a Lvl.3 bar*
  24. Oh yeah I also forgot a corner combo for Fafnir if you have lvl.2 Fafnir - 2S > 5HS > lvl.2 BRP > 2D > lvl.2BHB > J.HS > J.D J.HS > J.D > lvl.2 BRP
  25. CH J.HS - dash 5K > c.S > 5HS HJC > J.S > J.HS > J.D *Corner* - dash 5K . c.S > J.HS > J.D > J.HS > J.D > land *dash* c.S > HJC > J.S > J.HS > J.D > ender Fafnir - 2S > 5HS > IAD J.P > J.K > SV - 2S > 5HS > SJ IAD J.P > J.HS > SV
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