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Everything posted by Brandinoli
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If you really wanted to you could do Gunblaze ~ late dashing Gunblaze but remember you're running the risk of getting grabbed. Also you'd think having it cross-up most of the time is weak, but mixing it up with other options like 2K, 2H, Meaty RI, 6K really makes it stronger than what you give it credit for.
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Only way I can think of is if they FD it making it a un-cross up since that particular setup will almost always cross-up.
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[May 23-25, 2014] Ultimate Fighting Game Tournament 10 (UFGTX)
Brandinoli replied to Chris Chaos's topic in Archive
Despite having a hell of a time getting to UFGT I had a blast hanging and playing against everyone! I'll definitely make sure to come back a stronger player! -
LM_Akira made a detailed tutorial about Gunblaze oki including how to make it cross-up. Check it out here! https://www.youtube.com/watch?v=SbuofWwSJwo
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I got quite a few matches from this past weekend against Dandy J (Testament) and Amadeous (Jam) recorded and they're not on Twitch! GGXXAC+R Ohio casuals 5/3-4/2014 part 01/05 GGXXAC+R Ohio casuals 5/3-4/2014 part 02/05
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It's easier to get away with Gunblaze at lvl.2 and lvl.3 since they stay out once their active and can force trades. As far as 5P > command grab goes it's just conditioning. They're making you want to block so they can grab. You have to recognize the situation and proceed accordingly. There's not really much to it aside from trying your hardest to avoid the situation altogether.
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[May 23-25, 2014] Ultimate Fighting Game Tournament 10 (UFGTX)
Brandinoli replied to Chris Chaos's topic in Archive
Any idea on when we're gonna get a schedule for GG and BBCP? -
+ You did a good job at staying away from Pot and charging to Lvl.3. Pot doesn't have a lot of options to stop you from doing so it's good you were taking advantage of that. + At times you stayed out of his optimal range during your pressure and prevented mashing + random PBs. - This is a personal gripe, but you got away with way too many wake up Lvl.1 GBs. You can kind of get away with it at higher levels, but at Lvl.1 all it takes is a meaty J.S / 5K / PB to blow it up. - I noticed a few times you went for a meaty 5P and you got CH'd with Gigantor super. 5P and 5K for that matter has low enough recovery that if you see it whiff during start up you can block during super flash. - I didn't see you go f.S / 2S > 6HS once. That is a really good string to condition Pot to not Hammerfall or try to mash buttons during your pressure or at neutral. I really only watched the first 3 matches since those were that matches you have stamped.
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If it was my twitch account sure, but it's not and constantly bugging them to up matches is sort of :\
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Yeah it sort of sucks that most of matches happen on stream that don't often put their matches on YT so a lot of the time it just get lost after a week or two but what can you do :\ Also I'm strongly considering making a list of characters lvl.3 BRP whiff on at point blank rang.
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#RIP GG footage :\
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http://www.twitch.tv/arcadelegacy/b/519273179 Me vs. Dandy J (Testament) @ 1:11:00 - Was my first time really dealing with +R Testament. Double EXE Beast into teleport was easily the hardest thing to deal with in this MU for me though. Also his 2S being a strong AA took me off guard a few matches. http://www.twitch.tv/arcadelegacy/b/519383517 Me vs. Kyle W (May) @ 1:07:00 - I can't really explain it, but fighting May just clicked with me in this match for some reason. I did A LOT better than the last time we played http://www.twitch.tv/arcadelegacy/b/519383517 Me vs. Kyle W (May) - Grand Finals - @ 1:32:12 - I think I just let myself get over excited at points and dropped crucial combos when I shouldn't have. Also I felt my pressure was VERY linear this set too.
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I try to stay away from counter poking with 6K since it still leaves you at the risk of 2S if Pot decides not to PB after 5P. As far as actually LOOKING at the PB...I personally don't look at the move itself cause if you're in range well there's no whiff animation and you're going to get grabbed anyway. HOS's 2S is a real good indicator of PBs range. If you're hitting Pot at max range with 2S then you're too far away to be buster'd.
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There's really two main approaches to this MU. Lame as hell, build charge while mostly staying in 2S / f.S range or you can go in with safe, low level charge pressure and build it up whenever you get a KD. If he tries to hammer fall out of your pressure you can blow it up with f.s > 6H or 2S > 6H. f.S is just a strong tool in general for this MU since it's faster than most of his pokes at that range. If you're charging full screen and he tries to slidehead you, you can be cute and charge burst and the invul will make the slidehead whiff. On defense be sure to FD accordingly and try to read his PB attempts. Don't try and jump out too much otherwise he can just heat knuckle and just put you in the situation again. Backdashing isn't that strong of an option since he has 2S. I have a decent success rate with just mashing out with 5K if he tries for an obvious PB attempt since our 5K is only 3f. As far as oki goes you can use 6K to condition him to block and discourage him from using wake up PBs. One thing to take note is that he's not in CH state during PB so you have to punish accordingly if he does attempt wake up PB. Overall, be patient on defense. Play a safe offense and Pot shouldn't be too much of a struggle.
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Can I get added to this chat too? Skype - Brandinoli
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Godlike lol
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[May 23-25, 2014] Ultimate Fighting Game Tournament 10 (UFGTX)
Brandinoli replied to Chris Chaos's topic in Archive
Already pre-regged and signed up for GG. Can't wait! -
The reason I'm playing I-No right there. Also doesn't she have dash cancellable normals? I guess her dash cancel must be poop since I don't believe I never even seen it in action.
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Tournament set of a really strong I-No. Don't really know the name of the player though. http://www.youtube.com/watch?feature=player_detailpage&v=DQn4Zs_w7pw#t=99 http://www.youtube.com/watch?feature=player_detailpage&v=F2CSOViaBVs#t=349 http://www.youtube.com/watch?feature=player_detailpage&v=OZUegCFmN9A#t=547 Most notable thing I saw is that does look like you get oki with the HCL > VCL follow-up if you're high enough off the ground. It only seems if you do it lower to the ground that you really don't get much off of it. Also does anyone know the specifics of I-No's air grab? I saw a few players go for it in the past, but only saw anyone land it like once.
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It's a shame she got thrown out of it though
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I guess I need to have already been doing 6FRC6 to feel empowered with swag lol Anyways here's a couple of I-No's from Gamechariot http://www.nicovideo.jp/watch/sm23018145 6:50 I-No vs. Axk 10:08 I-No vs. Slayer final match I-No vs. I-No
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I can't imagine /anyone/ truly missing having to do 6FRC6 during combos lol
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http://www.nicovideo.jp/watch/sm22984856 More I-No combo practice. I can't be the only person to think I-No combos seem easier right?
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http://www.youtube.com/watch?feature=player_detailpage&v=gsdOoQ5NgT0#t=874 Eddie vs. I-No http://www.youtube.com/watch?feature=player_detailpage&v=gsdOoQ5NgT0#t=1012 Potemkin vs. I-No
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http://www.nicovideo.jp/watch/sm22977983 A couple of quick I-No combos.