Jump to content
Dustloop Forums

Brandinoli

Moderators
  • Posts

    474
  • Joined

  • Last visited

Everything posted by Brandinoli

  1. Lol really? I find it to be an annoying MU tbh. @Sess - I can look at your matches either later today or early tomorrow since I'm gonna be a bit busy today. I can however give you some quick tips against Jam and Venom. Jam - 2S and 2D are your best friends. 2S will stuff 3/4ths of whatever poke she's going to use in neutral. f.S is also really strong against her's since your out range her. 2D is great against all forms of PB, but be wary that you're taking a risk at 2Ding FBPB. Although you can low profile and CH her the timing is hilariously tight (tighter than AC+ thanks to the invul buff that FBPB got) and more times than not both moves will end up missing. - If you're above her your best bet is to mash J.P and pray to god she wasn't planing on hitting J.S or you can block it. Her J.S is really fast (4f IIRC) and you're not really gonna win a air battle against Jam unless you're either next to her or below her. Spoilers - If she's below you, she's planning on hitting J.S. - Use 2K and 2D to blow up parry attempts and condition her to block. Once you got her conditioned to not parry on wakeup then you can go for standard 6K, GB, lvl.1 GB, 2H oki. - This is just a personal preference, but I tend to stay away from using fafnir as soon as Jam has 25 meter since she can blow it up for free with either FBPB, Ryujin or Genkirin. Venom - Learn how to neutralize cue balls in neutral. 6P and 2D works fine if he's opting for staying full screen and trying to zone. - Dubious Curve isn't a lvl.6 anymore. Unless he FRCs it, he's ending his pressure as soon as you block that move. You can discourage from trying to setup another cue ball with fafnir or you can just escape with FD and jump / backdash. - Lvl.2 RI IMO is a strong tool to work your way in against Venom if he sets out a cue ball at neutral or whiffs a bad poke. Since it gives KD don't be afraid to AC and go in. He doesn't have a lot he can do as far as escape options goes. - BAIT AND PUNISH HIS JUMPIN! I tell /everyone/ that Venom's 6P got nerfed to the point where it's actually feasible for HOS to jump and punish it. Don't be afraid to IAD in and punish. Sometimes you /have/ to bull horn your way in against Venom and unlike in AC+ where doing that will get you killed quickly, in +R his damage midscreen got nerfed hard so don't be afraid to take risks. - With that said, make sure they're calculated. He still has faster pokes with longer range than yours (f.S and 2S) so you have to work your way around those and other pokes (6P and 6H) to get in. Once you do...do not let him get away.
  2. So forgive me for the scrub question, but how do you FDC I-No's J.D? Being a HOS player and intending on playing I-No in Xrd...a lot of her stuff seems weird lol
  3. Thanks! Can't believe I missed that ._.
  4. I just remembered a bit ago that I have a few more notable matches from Day 0 of FF if anyone is interested. http://www.twitch.tv/nobodyexe/c/3474650 Timestamps - 31:00 vs. Doren2K (Jam) 55:00 vs. Elvenshadow (Faust) 4:25:00 vs. Adeheild (Venom) 6:18:27 vs. K-Force (I-No) - I felt like I could've handled the I-No MU a little bit better. Mostly when he was pressure me without the use of Notes. Also I was a idiot and kept trying to 2K under HCL instead of just using 2D. - I really had the hardest time closing the distance against Faust all weekend and whenever I did get in I didn't have enough resources to really stay in so he was able to escape pretty easily. Also Elven's defense is on point.
  5. Can you RC HCL and air dash afterwards and if you can does HCL auto-JI or do you have to JI manually / TK it like you do in +R? I don't think I've seen a I-No player go for it once.
  6. Inoue is the best lol.
  7. I saw most of your matches and saw you do 2D > lvl.1 BHB a lot instead of opting for the hard KD and oki and I can understand you going for the reset, but the knockdown is more consistent. It allows you to get the ball rolling with HOS instead of going for an air reset that not only failed more times than not, but you missed out on so much more (knockdown, charge and oki) in the process. Whenever you DID get the hard knockdown you didn't do anything with it. Not even a charge. You kind of either backed off or went for half-assed oki. Like TB said in the past you /really/ need to be quicker about your decision making when playing HOS.
  8. I have no idea on how to fight Zappa. At all.
  9. http://www.twitch.tv/nobodyexe/b/490949017 I think the timestamp is like 1:22:00. I know for certain it happened immediately after the team tournament so just look a little past that.
  10. Amadeous and myself can bring PS3s with JP +R if needed and we both have Aver Media's so we can record stuff if needed.
  11. Any word on whether or not teams is going to be 2v2 or 3v3?
  12. i've had little success with aa gb since i'd just get stuff with whatever jumpin or the gb would just whiff. i've had better success with air throw than gb
  13. If you're down I'll change my MM with you to a FT5 for $20. I just wanna play lol
  14. There's a set between us. It's a bit older, but you should still be able to get a better idea on what how to play the neutral game still. IMO it's the same like how it was in AC+ but it's a lot easier for HOS to deal with it. Venom's 6P got nerfed pretty hard to the point where it's completely plausible to jump in on him and with lvl.2 RI causing a hard KD on hit it makes it more practical to toss that move out as a surprisingly fast neutral poke. When Venom has you blocking his pressure is still the same, but the key difference is that Dubious Curve is not a lvl.5 (or 6 I can't remember atm) move anymore so once he commits to it he's more or less ending his pressure unless he FRCs it. I can understand if you had a hard time fighting him if you had little to no Venom EXP in AC+, but between playing against him in AC where I had the same problem you're having now and AC+R...on top of fighting other Venom's since then...I feel like the MU is a lot easier for HOS to deal with. Mostly in neutral...where Venom killed him in AC.
  15. You referring to Blacksnake? I played him a bit in AC+ and in ACR so I don't feel too worried about him
  16. I'm going to Frosty Faustings so I'm sure whatever matches I play on stream will be recorded
  17. IMO it should pretty self-explanatory or it seems like that to me since before GG I was a MB player and having a overwhelming defense was more or less the name of the game for a lot of characters. To answer your question though I think having an overwhelming offense pretty much just means pushing for the advantage whenever you see an opportunity or force your way into a advantageous situation and stay in that situation for an extended period of time and I've always felt that HOS in +R had a much easier time doing this as opposed to his past iterations. When I watch other HOS players (US or JP) I just don't see them trying to take advantage whenever there's a clear opportunity to take it (I'm guilty of this too) and I've always see them being overly passive at times giving up ground. It's really funny how I see this about /every/ other F-Ciel player aside from myself, but that's for another time. Also, I see HOS players NEVER making use of tension + charge meter in a way that allows HOS to have good amount of charge and positioning. It's so much easier to gain a level.3 with his changes it's almost a joke. Again...this is something I always found to be much easier in +R as opposed to AC or Slash, but again this is just my personal opinion about what I see.
  18. Only thing I really have to say is that you seem really passive for a character that thrives and shine on offensive momentum. Also I personally just find your offense to be underwhelming, but then again I think this about just about every other HOS except for like Inoue and Sanma.
  19. Pre-regged and ready for FFVI this month. If you pre-regged do you have to print out the receipt or do I just give you my name / handle?
  20. I heard a couple of the TN were going to Ohayocon (mainly Phil and Alphakami) and I was wondering if you guys have extra floor space. I might be able to make it out.
  21. Anyone trying to play +R? I got a couple of hours to spare before work.
  22. Pretty sure that HOS is Sanma.
  23. So about auto JIs being in the game...is that a universal mechanic or does it still only apply to certain moves like I-No's HCL??
  24. Aaaah ok that makes more sense lol
×
×
  • Create New...