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RedGraveXIII

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  1. Hi guys, new Amane player here. Trying to get a better feel for how to play this character. So in neutral, should I mostly be zettou hopping around the screen while fishing for hits with j.b? That's usually what I find myself doing since my pressure with Amane is lacking.
  2. Okusan vs Tahichi He switches to Minazuki later on in the video.
  3. Much appreciated, guys I'm trying to keep a mental note to always charge his specials but it can be a pain. I usually use 2K>c.S[charge] to charge CR during blockstrings, but sometimes I'll mess up and do 2K>2S. Crouchers also throw me off since c.S only hits twice and I typically charge during the full 3 hits.
  4. How do JP Venom's manage to charge Carcass Raid so quickly? http://youtu.be/PwSNXmS__tk?t=3m48s Here he manages to have it ready as soon as he lands http://youtu.be/PwSNXmS__tk?t=2m30s and here he does it right after 2K>2D http://youtu.be/BkjspwZdC1Y?t=15m25s 2K>CR>2K>CR>CR Maybe it's just me, but it takes way longer for me to buffer the charge input during blockstrings or while in the air.
  5. I'll work on that, thanks.
  6. c.S > 866> j.S > j.HS > j.D>6HS 6HS keeps whiffing for me. It's like I'm not reaching the ground in time to do 6HS so the other player just techs. Any tips? Edit: Maybe it's just me, but it seems easier to complete the combo if do 966 rather than 866?
  7. Against bad Yukiko players, time your rolls so that you go past her persona.
  8. I've been having a hard time connecting DP>Super but I found out a little trick that's made it much easier. Nvm, I'm dumb.
  9. I haven't been playing fighting games for very long, but I'll try to answer this to the best of my abilities. 1. Sho has some really cool ways to mix up/cross up the opponent. Most of them require usage of his SB skills, here are some examples. http://youtu.be/oiFuC0HhQjo?t=9m47s This video is also a really handy resource for a lot of Sho's tricks. Also, making good use of his 5A's range can keep the opponent stuck in corner. 2. I tend to use 5AA>5B>5C>5B>2AB(follow up with his rekka if the sweep hits) if I'm going for a long blockstring, maybe throw in a teleport or reset pressure with 2C if your opponent isn't expecting it. I try not to go too nuts with blockstrings since I find it gives people way too much time to think about when to DP. So, I try to go for 5A/2A pokes and tick throws. By the way, you can do multiple 5A's without autocomboing by holding back(4) as you press it. 3. I don't find Sho's 2B nearly as good as his 5A as an anti-air. So, once I land 5A, I'll continue the auto-combo and input B(don't press A or you'll end with a super) for the rising slash special and then teleport, 214A>A. Sho has another combo that uses 5A anti-air but it's kind of difficult 4. I use survival knife sparingly, it just gives him something to do a fullscreen. Mostly, I'll just use it to pester people or finish them off. You can throw a slow knife and then dash to use it as an approach tool. 5. Not so sure about this one XP 6. My Sho's kind of basic so I tend to use his main Bnb in most situations(sometimes with a super ender). He has a jump loop though, but it only works on certain characters. Hope that helped.
  10. His main Bnb with the delay can be a bit annoying since sometimes I swear I've got the timing down only to lose it again :P If I'm feeling lazy, I'll just go with 5AA>5B>5C>5B>236A>B>C>214A>A Does 2376 damage or so, but it's comparatively easy to land consistently.
  11. I just use 5A, works out pretty well. 5AAAA>B>C>214A is what I usually do. Don't press A a 5th time our else you'll go into a super. Or you could just hold 4 on the stick while autocomboing, that'll prevent you from using super as well. There are other combos you can do from an anti-air but I think they're just a bit too difficult for me and not that rewarding.
  12. Wow, there's some crazy stuff in that video. I think most of it is viable?
  13. I just find it weird that I'll sometimes teleport to the ground but 214A won't come out afterwards. I'll change my timing a bit, thanks for the help m8 I know it's hard to give advice when my problem's kind of vague DX
  14. Ah, I see. So, am I inputting 214A too quickly? I'm sure I'm not doing it too slowly since it would at least still come out if I was. My problem is the move not coming out at all after teleport even when input display is correct. Seems to be kind of finicky since each time it happens I could swear I'm doing it correctly.
  15. 5AA> 5B> 5C> 5B> 2AB> 236B~delay B~C > 214A~A Sometimes when I do this combo, Sho will teleport to the ground but his 214A won't come out even though input display says I'm doing it correctly. I'm pretty sure it's not a timing issue on my part. It seems to happen at random. Does anyone else have this problem?
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