RedGraveXIII
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Hi guys, new Amane player here. Trying to get a better feel for how to play this character. So in neutral, should I mostly be zettou hopping around the screen while fishing for hits with j.b? That's usually what I find myself doing since my pressure with Amane is lacking.
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Okusan vs Tahichi He switches to Minazuki later on in the video.
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Much appreciated, guys I'm trying to keep a mental note to always charge his specials but it can be a pain. I usually use 2K>c.S[charge] to charge CR during blockstrings, but sometimes I'll mess up and do 2K>2S. Crouchers also throw me off since c.S only hits twice and I typically charge during the full 3 hits.
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How do JP Venom's manage to charge Carcass Raid so quickly? http://youtu.be/PwSNXmS__tk?t=3m48s Here he manages to have it ready as soon as he lands http://youtu.be/PwSNXmS__tk?t=2m30s and here he does it right after 2K>2D http://youtu.be/BkjspwZdC1Y?t=15m25s 2K>CR>2K>CR>CR Maybe it's just me, but it takes way longer for me to buffer the charge input during blockstrings or while in the air.
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I'll work on that, thanks.
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c.S > 866> j.S > j.HS > j.D>6HS 6HS keeps whiffing for me. It's like I'm not reaching the ground in time to do 6HS so the other player just techs. Any tips? Edit: Maybe it's just me, but it seems easier to complete the combo if do 966 rather than 866?
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I haven't been playing fighting games for very long, but I'll try to answer this to the best of my abilities. 1. Sho has some really cool ways to mix up/cross up the opponent. Most of them require usage of his SB skills, here are some examples. http://youtu.be/oiFuC0HhQjo?t=9m47s This video is also a really handy resource for a lot of Sho's tricks. Also, making good use of his 5A's range can keep the opponent stuck in corner. 2. I tend to use 5AA>5B>5C>5B>2AB(follow up with his rekka if the sweep hits) if I'm going for a long blockstring, maybe throw in a teleport or reset pressure with 2C if your opponent isn't expecting it. I try not to go too nuts with blockstrings since I find it gives people way too much time to think about when to DP. So, I try to go for 5A/2A pokes and tick throws. By the way, you can do multiple 5A's without autocomboing by holding back(4) as you press it. 3. I don't find Sho's 2B nearly as good as his 5A as an anti-air. So, once I land 5A, I'll continue the auto-combo and input B(don't press A or you'll end with a super) for the rising slash special and then teleport, 214A>A. Sho has another combo that uses 5A anti-air but it's kind of difficult 4. I use survival knife sparingly, it just gives him something to do a fullscreen. Mostly, I'll just use it to pester people or finish them off. You can throw a slow knife and then dash to use it as an approach tool. 5. Not so sure about this one XP 6. My Sho's kind of basic so I tend to use his main Bnb in most situations(sometimes with a super ender). He has a jump loop though, but it only works on certain characters. Hope that helped.
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His main Bnb with the delay can be a bit annoying since sometimes I swear I've got the timing down only to lose it again :P If I'm feeling lazy, I'll just go with 5AA>5B>5C>5B>236A>B>C>214A>A Does 2376 damage or so, but it's comparatively easy to land consistently.
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I just use 5A, works out pretty well. 5AAAA>B>C>214A is what I usually do. Don't press A a 5th time our else you'll go into a super. Or you could just hold 4 on the stick while autocomboing, that'll prevent you from using super as well. There are other combos you can do from an anti-air but I think they're just a bit too difficult for me and not that rewarding.
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I just find it weird that I'll sometimes teleport to the ground but 214A won't come out afterwards. I'll change my timing a bit, thanks for the help m8 I know it's hard to give advice when my problem's kind of vague DX
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Ah, I see. So, am I inputting 214A too quickly? I'm sure I'm not doing it too slowly since it would at least still come out if I was. My problem is the move not coming out at all after teleport even when input display is correct. Seems to be kind of finicky since each time it happens I could swear I'm doing it correctly.
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5AA> 5B> 5C> 5B> 2AB> 236B~delay B~C > 214A~A Sometimes when I do this combo, Sho will teleport to the ground but his 214A won't come out even though input display says I'm doing it correctly. I'm pretty sure it's not a timing issue on my part. It seems to happen at random. Does anyone else have this problem?
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Thanks, guys! Totally missed that j.236b, Sho moves 2fast4me.
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Hey, guys. Fledgling Sho and semi new fighting game player in general here with some questions. http://youtu.be/dOeh3SRJODc?t=53m32s How does Sho follow up the third hit of his autocombo with 2A? Whenever I try, it just continues the autocombo. http://youtu.be/dOeh3SRJODc?t=53m46s After Sho DPs he follows up with a super, but he gains blue health as if he DP'd twice. Did he super cancel the second DP before the animation could even start? Is there a trick to this?