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Fujiwara

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Everything posted by Fujiwara

  1. Edit: Or not. I was hoping for too much.
  2. I shall be down for the netplay GG and whatnot tomorrow. That is, if my internets allow me such a thing and it may be late since I have a lot to do during the day. I'm currently waiting to get a wired connection hooked up in my room, so meh. I'm going to try Baiken on stick for the first time. Probably gunna be mad awkward... I don't like ps3 controller. Though, I may just go buy a ps2 to ps3 adapter
  3. You've never played Arcana Hearts 3, yo?
  4. Dark skin Izayoi mmmmmm
  5. I need some locals, yo. BB/GG and anything else someone wants to bother teaching me. I really only play those two. Never played P4U before and am iffy about buying it. It's about a 45 minute walk for me to Gamejunkies as well.
  6. Seems so. Wonder if Saya will come along with consoles. CS1 Rachel. Coming from CT to CS was nightmare.
  7. ^ What is that?
  8. I look forward to importing this game. That's pretty damn early and I love it. I wonder if it's late February or mid February..
  9. He plays Hakumen, all other damage is wimp damage to him.
  10. Actually, I wonder if I caught that OD typhoon on my channel...
  11. holy shit that'd be painful if 5D FC > OD > X-factor lvl3 combo
  12. I didn't know Magica can't kill. I gotta remember that one. I keep forgetting that 6C lifts. I'd totally imagine to working, actually. The new J.D pan is pretty good for a lot of things. I'm starting to see people use Mami as an ender now and that's making me happy. Damage is more consistent to me. They're getting 3C > Persia A out of the way in the beginning of the combo. Think Counter Assaults. You can't kill off of those, but you can leave them at one health. Actually, correct me if I'm wrong, but isn't Carl the only one who can combo off his CA? Or am I getting something mixed up? Also, P1 and P2 are effectively Proration/Recovery/Untech/hitstun time when used to start the combo (P1) and the altered proration/recovery/untech/hitstun when used within a combo (P2). P2 is applied to every hit onwards in the combo. For example, when using 5C to start a combo which has P1 of 100, your combo can go up to about 4.4+ in the corner. While, if you used 5A as starter instead, which has a P1 of 80 into 5B which has a P2 of 89 and 5C which has 92 P2 into Mami blah blah. You'll only be getting about 3.2k and anything extra besides 3C after mami as an ender will cause your opponent to tech.. Which can sometimes be used for gimmicky shit like air throw resets or what have you. TL;DR Version: P1- Applied only when the first hit of a combo P2- Applied to every hit of a combo Higher P1, the longer your combo can be depending on your character's Combo Rate and the P2 after that decreases hitstun on moves which makes it easier for your opponent to tech out of.
  13. I've also been wondering what the P1 on Reversal is. P1 on Dramatic Sammy looks pretty decent from what I remember. Your button after reversal RC would be either 2B > 6A or 5C > 6A more than likely into mami or 6C > 22C. I dunno, theories. Got that rain of Plushies after OD copter... I need to find a video with that in it... I've only seen it once and can't remember the match it was in.
  14. You forgot to IB those fucking chains. If he's throwing out chains in neutral and always going in, IB and 6A or 2C depending on his angle of approach. You can get 3.6k off a 6A if you can get two reps of 6A > 6C > 236C > J.C > 6A into Mami ender. If he uses xD~C, you can 2C it if you see the cross-up coming before he can do shit depending on whether he goes for J.B or J.2C afterwards. You gotta watch how the Hazama uses his chains. I tend to focus a lot on how they play their chain game to score anti-airs and throw em in the corner. Also, learn what to do after a Fatal 6C Midscreen. There are a bunch of variants that work pretty well if you experiment. FC 6C > delay J.C > 5B > Mami works regardless of character and if they're thrown into the corner will leads into 5k + 50 meter depending on how you decide to do the combo from item swap to just damage and Oki. If you block a Jayoku, Fatal the fucker. Also, I fucking HNNGGNNGGG everytime her reversal makes a plush for some reason. Also, I swear people WILLINGLY walk onto MJ Chests....
  15. I wonder if that would've even hit. Ragna seemed to have a bunch of time to just walk forward, or even sniff out that cross-up.
  16. ^ We've talked about that already
  17. I'm seriously wondering why we aren't seeing people trying to optimize their combos. As Moy says, they're doing the same thing over and over and still trying to get CSE out of their system. How damn long does it take? Considering what we've seen from other characters so far, I am disappoint at lack of variation. *impatient*
  18. No idea, I don't play Hazama or Rags.
  19. Bang stole Platinum's swag. He copied off a little girl. So much for being manly.
  20. Hazama vs Ragna intro just shows the badassery of Hazama. "Shut up, and die." Hazama keeping it classy.
  21. Honestly, I suggest playing Ragna yourself for a month. I did that. Now getting past him is that much easier. I know what to IB, I know his string possibilities, gimmicks etc etc. I've played the whole damn cast besides Carl and Arakune. And then I have my brother playing Carl. That's not to say that a good player won't rape you, but inside knowledge is great knowledge. Go to other forums, read the guides on the characters. Research, yo.
  22. Unmapped D, played a little offline with my brother. I am liking this man's damage. Ripping chunks off of Lambda in the corner is so damn fun.
  23. Tager just got made Noel's bitch. Look at him. On his knees, begging for mercy.
  24. Well, regardless, his gameplan is similiar to Baiken's in my eyes. I won't say he plays just like her, since he doesn't have Guard Cancels and instead has coutners, which means I can't rely on someone doing a dumb normal in their string and popping it. I have to make confident reads with Hakumen before touching the D button.
  25. Dealing with pressure in general isn't Plat's strong suit because lack of reversal/defensive options. But, dealing with Rags is always a chore because he's simply the better character normal and defensive wise. Azrael is slow without his dashes and his longest poke is that weird jacket kick thing. While he eats our projectiles (Bombs/Missles), if his only way of moving is IAD and Dashing/walking backwards/forwards he's quite easier to deal with than ragna as far as I see and it's no wonder bubbles work so well against the man. I plan on treating the man like Tager without his sledge. Space you to death. Having a reversal helps infinitely. It has a crapload of active frames, but it can be grabbed and baited just like any other reversal. It's nice not having to wait for a good point to spend 50% on a CA or hope I have a bat.
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