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Everything posted by Fujiwara
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[CP] News & Gameplay Discussion (Old)
Fujiwara replied to kosmos badgirl's topic in BlazBlue Gameplay
I'm not too keen of the new hit sounds... -
[CP] News & Gameplay Discussion (Old)
Fujiwara replied to kosmos badgirl's topic in BlazBlue Gameplay
So, Ragna is still Ragna in this stream. Azrael... Holy fucking god his hits sound painful. -
[CP] News & Gameplay Discussion (Old)
Fujiwara replied to kosmos badgirl's topic in BlazBlue Gameplay
Hazama = Plat palette and vice versa Edit: Ninja'd. -
[CP] News & Gameplay Discussion (Old)
Fujiwara replied to kosmos badgirl's topic in BlazBlue Gameplay
A question I've never actually thought to ask for some reason. Can you 1-frame jump in BB just like in GG? I was thinking about if OD can be used to your advantage maybe during a blockstring for some sort of (hypothetical) 50-50 with so-and-so character. Which made me come to the thought of 1-frame jumping out of something like that. -
[CP] News & Gameplay Discussion (Old)
Fujiwara replied to kosmos badgirl's topic in BlazBlue Gameplay
I'm partially convinced platinum will have to sacrifice oki for decent damage in this iteration.. On another note. Will Tager be jumping a tier because of his buffs and OD buffer stuffs Of course he'll be running a train in the beginning as they learn. Though, with his combos being crippled, I'm wondering just how things will go in the long run.. Come on livestream. -
7, 8 and Madoka palette. I am disappointed with the other colors pretty much. Madoka palette will make a good replacement for my pink one. No probs.
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[CP] News & Gameplay Discussion (Old)
Fujiwara replied to kosmos badgirl's topic in BlazBlue Gameplay
Platinum's Madoka palette <3 Noel's Nu palette <3 Life complete.. Though, for Noel, I think I'll be using 08 or 07 I can't decide.. -
I'll sign up for this thread. Originally, I was going to do Bullet's video thread, but meh. I have too much love for Platinum. Shouldn't be too much trouble managing this one and Baiken's.
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Madoka with a ponytail, yes. I really wanna see how her air persia changes affect combos. And I think we got a good trade off for the Red hammer as well as the other item buffs. I think she'll be more item-centric combo wise, this time around.
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[CP] News & Gameplay Discussion (Old)
Fujiwara replied to kosmos badgirl's topic in BlazBlue Gameplay
I just pray I can import. -
[CP] News & Gameplay Discussion (Old)
Fujiwara replied to kosmos badgirl's topic in BlazBlue Gameplay
Vegeta* And....whut? Anime plot aside.... Who do you guys think will benefit most from spending burst on OD so far? -
[CP] News & Gameplay Discussion (Old)
Fujiwara replied to kosmos badgirl's topic in BlazBlue Gameplay
Too much in one day. Believing a rumor that Kokonoe and Saya will surface will kill me. Though, if Kokonoe surfaces, instant main. Sub Platinum and Bullet, dabble in Saya. -
I've yet to ever have the ear to differentiate both voice outside of english (ew) until now.
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There's a frying pan combo in there, sorta. J.D > 5A > 6A stuff And off of an air combo. J.D pan doesn't bounce as high anymore, it seems. 6A. I can see this is gunna be used a lot more into combos now. At least, a prediction. Can't wait till the 22nd to see people get into the game and experiment. I think the Air Persia changes deserve some attention if these nerfs stick.
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The times I've managed to get out the corner doing this was a godsend. Loketest footage. Platinum wasn't very experienced, it looked. Seemed to either be doing a lot of misinputs (2B > 2C :v) or just wanted to try out Platinum for a bit. That whiffed 6C made me cringe... In any case, there's a part where he tried 5C > 6C > J.b J.B came out really fast. 6C cancel faster? Or could it always do that?
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[CP] News & Gameplay Discussion (Old)
Fujiwara replied to kosmos badgirl's topic in BlazBlue Gameplay
Only one Platinum video And look what happened to her. Though, she was doing a lot of dumb stuff... -
Not quite feeling the Madoka palette. QB is friggin godlike, though. Kyouko isn't that bad either.
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[CP] News & Gameplay Discussion (Old)
Fujiwara replied to kosmos badgirl's topic in BlazBlue Gameplay
Relius gunna lay down that pipe... On a related note, I'm hoping that Platinum's Hazama palette is godlike, as well as her Madoka Kaname palette she's getting. Since I won't have my B palette anymore *sniffle* -
Good, just add Fujiwario. I'll accept it whenever I have the time to go buy it. Bright side. I even got it to work off an FRC Tatami. Thank you HellMonkey for the running J.S tip, it really helped a lot in all of this.
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I've never had a problem with hitting lights myself. Since I usually play against a Millia and a HOS, I manage to get things down pretty consistently. Also, I managed to get the Fastfall j.D combo on Johnny a couple of times, just gotta practice hitting it consistently. Thanks, Kaeru. AC on xbox right now. Coming out for ps3 next week, I believe. Baiken mirrors anyone when I get my new ps3? Watched a lot of Nerdjosh's stream today. Netcode is good enough for FRCs, though he said his connected with Mr_Biscuits was Verizon FIOS to FIOS and they were in the same state. He says it feels pretty smooth.
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Jesus, the quality was bad. I don't really know how to increase it at that point since I did try different methods to increase it with no results. :V Also, about the disaster thing, you're right on that one. Though, whenever I do end combos in OTG into disaster, I often hold back. From what you and Greats just said, I think I'll take that one down and fix what I should re-word and add that ADC section I completely forgot.
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How would I go about this combo on characters like Johnny? Whenever I get a Youzansen RC, I tend to drop it after the first J.SD. He's so damn heavy.
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Yea xD I meant to do a part on her ADCs, I told myself to cover that so many times and still forgot. Also, you're right on the 2HS part, I don't use that combo much myself, but I'd already recorded it and just decided to put it in. And for 4S, I never really thought to use it like that, thanks. I plan on heading to NEC, I'll pass on my number when I get a new phone.
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For anyone wanting a small tutorial for Lunathia. http://www.youtube.com/watch?v=-p3QUS96aNA
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www.youtube.com/watch?v=BGc1fWlYIKM 18:07 Midscreen CH Kabari Trade > Dash 2K > 6P(2) > Youshijin > J.PKHS Baiken tried to Tatami, but opponent teched out. I dunno about this one. Maybe it's worth experimenting with in the future to see the conditions to ending it with Tatami. Could've ended it in J.d I believe after j.K. 18:13 Some distance from the corner, but not quite midscreen Kabari > Dash 2k > c.5s > 5HS > Tatami FRC > Kabari > 6HS > 2D > j.P > Blackbeats here > J.KHS Opponent once again techs out from Tatami this time around. Looks like something better ended in J.D after J.p 19:05 Corner after IAD J.s into Tatami was blocked Youzansen RC > Air Tatami > 6HS > J.KHS > Tatami > Opponent wallbounces out of corner > 6P > Suzuran guard cancel into Zakuro? Oh man, I -barely- caught what I -think- was Suzuran being canceled into Zakuro... I saw the animation and I know she can only throw it out while blocking, so I'm guessing this is what I saw. 29:35 Baiken closer to the corner, but far from Midscreen CH Kabari > Dash 2k > c.5S > J.D FRC > AD Tatami > Kabari > 6HS > J.D Ms.Ouren does a full combo. The only combo I've seen that gets corner Oki so far... IAD Mat came right after. 29:57 Baiken from midscreen to corner CH Ouren > Dash c.5s > j.D FRC > AD Tatami > Kabari > 6HS > Blackbeats J.D At 30:27 this combo is also done with a 6HS replacing dash c.5S without the J.D blackbeating, and pushing Venom into the corner. 31:29 Midscreen CH 6K > Kabari > Tetsuzansen > J.PKHS Tatami misses again. CH Kabari > Tetsu FRC > J.D FRC > AD Tatami > Kabari > 6HS > 2D Opponent techs this connected just a few seconds after this. 48:03 Corner Throw into corner > 6P > J.KHS > Tatami > Opponent wall bounces out > 6P > Suzuran cancel into Zakuro 50:02 Corner 2D > Tatami > 2D > The Rest From here on, I will refer to 'J.KHS > Tatami > Opponent wallbounces out of corner > 6P > Suzuran~Zakuro' as The Rest Ms.Ouren does Suzuran~Mawarikomi corpse cross-up next into 6K and got CH. Meaty setup? I didn't even see an animation start for Venom. 1:06:39 IAD from midscreen to cornered opponent. IAD C j.S > Air Tatami > 2D > The Rest 1:07:04 Corner Anti-air 2K > c.S > j.SD frc > AD j.HS > Tatami > Opponent wallbounces out > 2D > J.SPKSPK > Youzansen 1:08:39 Close to corner CH Kabari > Tetsuzansen > J.PKHS > Tatami > Opp bounces out >Blackbeats 2D > J.SPKHS > Tatami ************ Interesting stuff ************ 1:07:56 Corner High Air-to-Air Youzansen > AD J.SD frc > Tatami (whiffed) I think this could be played around with a bit. Perhaps it works on heavier characters.. 1:08:00 Midscreen IAD Tatami > Dash c.5s > J.D frc > AD Tatami > c.5S Opponent techs. Something I again find worth playing with.