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Everything posted by mMarikom
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Gotcha...I'm working in the mornings so unless you're up super super super SUPER early it'll probably have to wait for the weekend which is totally cool w/ me.
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Anyone been using any fancy corner oki or resets lately? I'm looking for some new tricks to try out...
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I think it'll be really fun honestly. I saw some Eltnum footage that literally made me think "Why is this game not in my life?" Wanna play BB later TD? I really need some Rachel matchup experience...especially with Litchi. Also seeing a good Rachel somewhere outside of youtube may inspire me to actually learn CP Rachel beyond basic high-low... BB is starting to get stale to me...the only thing that I can think of doing at this point is learning 1.1 Litchi tech (BB forums kinda dry for Litchi these days) or learning Rachel and Koko legit. Shoot I almost considered even picking up Izayoi to keep things fresh.
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I'm getting it. Prolly main Eltnum sub Linne...possibly the other way around but those 2 for sure.
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PSN Arent_We_Clever Decided I'm gonna pick up 1.1 Izayoi. Here's to good ish. I have no idea what I'm doing btw...
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Then you're pretty much restricting yourself to 2k strings. at best you're going to get off combos into 6A j.BCB dj.BC j.236C j.2C. Oki is only possible in the corner off of a 6A 6C(2) 6C 6B 22B...just be inventive because no matter what you're not going to get good damage off of anything that isn't a 5B or 5C counterhit and you're going to need a decent starter and OD/Meter to do comparable damage to what you could do with Drive meterless. That being said If you're using drive in a combo then it isn't mashing
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GGs to everyone I played even though...I played kinda really badly. Aki literally took a dump on me. Shoutouts to 4 AM failure and fraudulence
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CP vids with analytical english commentary?
mMarikom replied to Skye Veran's topic in BlazBlue Gameplay
I honestly don't see a lot of this but something you may want to do is possibly hit up good players on skype and ask them to go over footage with you if they'd be so inclined. People are pretty nice/open to teaching and analyzing matches always works well for me so I could see someone doing it with someone else. It's definitely beneficial for both parties. -
GGs Demonwindbomb Forgive me for being so bad >_>
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How much of her old CP stuff is still applicable post patch? I'm going to get back in the lab with litchi this week and I'm trying to decide how much is worth actually LEARNING. There is nothing to be lost from learning anything so I could just technically not care about the patch and in 2 months do it all over again. But I'd rather practice stuff guaranteed to work post patch...
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^ I mean it's more useful in the sense that it has somewhat of an actual USE rather than being a fancy combo ender...
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I really...REALLY hope so. Because if that instead meant that Itsuu C would keep you staffed on hit... That would just be...yeah...
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I'd be interested too...my schedule is kinda sparing because of school but Sundays are a safe bet.
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People need to learn that other people's opinions about the character you play really don't matter. I play Noel because she's fun. That's all that matters. Not to mention the people that I play with and the level I (usually) play at is beyond stuff like that anyway...
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I basically worded it wrong. The basic setup is just j.C block but j.C recovery cancelled j.D gives you both the same safejump if you choose to hold back and the option of drive mixup or a reversal bait d.4D. The first time I saw it before I saw Vista's vid was in this Jin DP OS video: http://www.youtube.com/watch?v=Qn0lS4_HGGs Then after testing it in practice mode but I don't see a reason to not use the drive unless you're like me and mess it up sometimes. Personally I time it better when whiffing a rising j.A instead of doing the drive setup...
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For the final hit of Fenrir to go off you have to hit with the actual gun rather than just the bullets.
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http://www.youtube.com/watch?v=hWasXgCIGso I meant to say recovery cancelled. Sorry I used the wrong word for it.
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I'm pretty sure j.C kara cancelled j.D is a safejump...
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I dunno if it's because CP as a whole "feels" different to me or if this is rust talking but...my neutral game is horrible as of late. I was playing a Jin player earlier and could neither open up nor get in for anything. The player was solidly defensive so shenanigans weren't an option and the more and more I would try honest pressure the more he would just...block and I would just get depressed and end up slipping up somewhere and getting punished. I think I might be in a slump but how are you guys doing in neutral with Noel against solid blockers (I'm not too knowledgeable about CP stuff yet because of school and I've been on a long FG hiatus but I feel like ass at it...and it's kinda getting me down because I've played this character for 5 years I shouldn't be having these problems...)
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It's all about the original CT Haida loop bro
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I suck. That being said I'd be willing to offer advice from my many bunders, failures, and overall unsuccessful attempts to grasp CP.
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It could be useful in getting much more out of OD combos. This is a non-Litchi example but Noel can use it to have enough OD time for 2 OD Fenrirs instead of one OD and one non OD... Also: I'm finally hitting the lab with CP Litchi and I keep dropping ItsuuA 412D 3C stuff mid combo (enemy keeps teching before the 3C). Did the combo window just decrease for this because I've never dropped this in life pre-CP...and every other combo I've done so far has been smooth... Edit: Could it be because i'm trying to microdash 3C?
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Played Rachel before. Was gonna ditch her for Koko. Decided to keep playing her anyway (the joy of playing 4 characters is unsurpassed). PSN is in sig. But yeah seriously send me a message and we can play. I'm still learning new stuff because school so no time but over the next 2 months my free time will increase exponentially...so yeah... PSN is Arent_We_Clever EST :D