It's really interesting to see her use CT this way, and even more interesting that it grounds...and I haven't seen anything to imply there would be a cooldown. The 25 heat cost is probably seen as enough.
inb4 worst char in CP
Her sprite is just bad, end of story.
it has seriously affected my perception of her.
No joke. Worst. Standing Sprite. Ever. Her anatomy makes that fightpose look so much worse.
I'm trying to do instant skull cracker after JBB and I keep getting the glow from EX but no skull cracker comes out...can someone tell me what I'm doing wrong?
2a son. Nothing to discuss. Granted if she picks up on this and 5b fatals us we lose about half our life to the entire bar depending on screen location and whether or not we already got hurt some...but yeah
Oh so basically it's using 50 SP to sort of see what your options are by freezing the screen for 2 seconds?
Can you super cancel into mind charge on block/whiff to make certain things safer?
Is there something I'm missing about mind charge? Why do I see Japanese players using it when they're already in awakening sometimes...maybe I'm just derping and there's something about the move I don't get but...
This is what I've been doing (or at least attempting to do). Although I use j9 Airbackdash High/Low sometimes. Someone really good I played said that in hindsight they could tell by the type of dash if I was going to high or low but didn't notice it while we were playing...but honestly I don't think it's a problem.
^ SO. VERY. TRUE. No more praying for crouching 5a/5b hits or relying on overheads just to USE 3C
Also if BT wallsticks now is it still possible to do the TK Thor run across screen Fenrir ender? That may be mandatory (which sucks because I could only do it like half the time due to my lack of diligence)
Any mitsuru players willing to kick me around a little? I'm trying to get comfortable with her but the mentality that I should always have back charged is really messing up my momentum. The only charge character I've ever used in an anime airdash fighter is Saki (who had 6->4 charges >_> ). I have no problem executing combos...I guess I really just don't understand how I'm supposed to gain any momentum in the first place while charging
5DD isn't airtight on people with 5 frame jabs, but 2DD only works midscreen if you hit with sweep point blank since 2DD doesn't move forward but 5DD does. Most people just opt for the 2DD but Yu, Akihiko, Aigis, Yosuke and Chie can jab mash out of 5DD. It's in that oki tutorial on youtube and in the topic about it.
^ That's actually entirely my problem.
Started working on Mitsuru today (day 4 overall but first day of Mitsuru). I've been playing Chun in every SF game since her introduction so I thought I was solid on charge characters but I realized how much of the match I spent holding back. She isn't smooth for me yet...It'll probably come in time but meh...
Anyone willing to add and kick around a newbie Mitsuru/Liz/improving Chie?
I'll give "the claw" a shot and try some of her bnbs to see how she feels. Is it mostly for the sake of oki that she needs to hold or is it integral for everything she does?
Is Yukiko really that difficult on pad because of having to hold Agi? I don't want to remap A and B to shoulder buttons but I wanna give her a shot since I'm looking for a concrete secondary...