2a son. Nothing to discuss. Granted if she picks up on this and 5b fatals us we lose about half our life to the entire bar depending on screen location and whether or not we already got hurt some...but yeah
Oh so basically it's using 50 SP to sort of see what your options are by freezing the screen for 2 seconds?
Can you super cancel into mind charge on block/whiff to make certain things safer?
Is there something I'm missing about mind charge? Why do I see Japanese players using it when they're already in awakening sometimes...maybe I'm just derping and there's something about the move I don't get but...
This is what I've been doing (or at least attempting to do). Although I use j9 Airbackdash High/Low sometimes. Someone really good I played said that in hindsight they could tell by the type of dash if I was going to high or low but didn't notice it while we were playing...but honestly I don't think it's a problem.
^ SO. VERY. TRUE. No more praying for crouching 5a/5b hits or relying on overheads just to USE 3C
Also if BT wallsticks now is it still possible to do the TK Thor run across screen Fenrir ender? That may be mandatory (which sucks because I could only do it like half the time due to my lack of diligence)
Any mitsuru players willing to kick me around a little? I'm trying to get comfortable with her but the mentality that I should always have back charged is really messing up my momentum. The only charge character I've ever used in an anime airdash fighter is Saki (who had 6->4 charges >_> ). I have no problem executing combos...I guess I really just don't understand how I'm supposed to gain any momentum in the first place while charging
5DD isn't airtight on people with 5 frame jabs, but 2DD only works midscreen if you hit with sweep point blank since 2DD doesn't move forward but 5DD does. Most people just opt for the 2DD but Yu, Akihiko, Aigis, Yosuke and Chie can jab mash out of 5DD. It's in that oki tutorial on youtube and in the topic about it.
^ That's actually entirely my problem.
Started working on Mitsuru today (day 4 overall but first day of Mitsuru). I've been playing Chun in every SF game since her introduction so I thought I was solid on charge characters but I realized how much of the match I spent holding back. She isn't smooth for me yet...It'll probably come in time but meh...
Anyone willing to add and kick around a newbie Mitsuru/Liz/improving Chie?
I'll give "the claw" a shot and try some of her bnbs to see how she feels. Is it mostly for the sake of oki that she needs to hold or is it integral for everything she does?
Is Yukiko really that difficult on pad because of having to hold Agi? I don't want to remap A and B to shoulder buttons but I wanna give her a shot since I'm looking for a concrete secondary...
:/ this may prevent me from playing her honestly...she looks like tons of fun but I don't think I can pull off holding A and B while continuing pressure unless I put A or B on shoulder buttons...
I'm kinda looking for a general GOOD liz player to sort of show me the ropes of liz...she feels a lot heavier than I thought and I'm kind of struggling just doing some of her basic combos (not an amateur to fighters in the slightest just to Liz)
any help would be appreciated