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Elochai

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Everything posted by Elochai

  1. P4U has 231 votes, which is the second highest amount (Tekken has 422). P4U can still win.
  2. who wants to watch wolverine online? http://www.dustloop.com/forums/showthread.php?16767-Watch-The-Wolverine-Online-Watch-The-Wolverine-Movie-Online&p=1525995#post1525995
  3. Fear not for we can be mediocre together. IMO, Naoto isn't a problem MU. It's just very fair (and therefore boring). Naoto can't really take ground on Liz, and Liz can't really advance on Naoto. Most of these matches are (from my experiences/what I've seen) decided upon mistakes of either player (though I suppose this can be said of any MU). It's usually up to someone punishing something wrongly or making a bad decision that leads to death in other words. Otherwise, Naoto just shoots bullets and sets traps all day (while Liz builds enough meter for sb agi omc ). Chie isn't that bad if you make her play your game. I think paralysis is really good in this MU since you can use the range of your attacks to stay at a safe distance. I don't have enough Aigis EXP to comment on that MU unfortunately. I just like to j.D a lot.
  4. Worse than Teddie IMO would be Yu/Mitsuru/Yosuke.
  5. I really like the idea of RCing anything as well. I would agree in that it seems "simple" on the surface, but I can only imagine the amount of shenanigans that will be produced.
  6. Never played Divekick before. I want to enter the kickllennium ~. I'm also willing to bring BatFan again.
  7. I guess this counts. If the timestamp doesn't work, it's 1m in. Kaqn activates OD, and then blocks a burst.
  8. This is something I've always been legitimately curious about. I'm never sure if people bait a burst, or react to it (though as you said, it seems difficult to do so). I dunno, sometimes I feel like people "guess" or "feel" for the burst, and block it accordingly. Something cool I've seen in CP is using OD cancel to block bursts, which leads to heavier punishes.
  9. GGs Logic, Summoned Swords, and Akira. I think I'm getting back into the groove ~ (not for Akihiko though lmao).
  10. A-Cho Rachel vs. Hz821 (Relius) 2nd match 3rd match 4th match 5th match 6th match 7th match Hz821 (Relius) vs. Hakumen I knew some Relius player would realize how good CT + Ignis moves are in combination.
  11. Not sure if I wanna play P4U or DW8. Is anyone on?
  12. Gonna hop on, not sure for how long though. I don't want to forget how to play this game! Edit: Stayed free. RIP.
  13. I should check A-Cho more often . P4U Cerberus YMST (KA) vs. Okusan (EL) (grab OMC > zio was pretty cool) Also, Bace is just stupid. 2C FC Hama combo
  14. IIRC, on regular CH, the last 2C > 236AB doesn't connect. Only connecting on fatal sounds right.
  15. we handbags now http://www.dustloop.com/forums/showthread.php?16705-michael-kors-ms34&p=1522172#post1522172 edit: these guys too http://www.dustloop.com/forums/member.php?33521-BeidaNakfaf http://www.dustloop.com/forums/member.php?33520-smamNumbshica
  16. Actually, more people should come out for P4U . Shout outs to Hard Bread & Necro for playing Battle Fantasia with me.
  17. I wish I had a second XBL account. After so much Dynasty Warriors 8, this game is so damn foreign to me, it's practically like starting over lol.
  18. Gonna hop on since I need to start playing this game again since I can only win online .
  19. Someone should get on within the next 30 minutes ...
  20. http://www.dustloop.com/forums/showthread.php?16685-What-is-Internet-Marketing&p=1521257#post1521257
  21. http://www.dustloop.com/forums/showthread.php?16683-It-is-advisable-to-take-advantage-of-light-vivienne-westwood-shoes&p=1521085#post1521085
  22. A 64 man lobby just sounds unnecessary. It would be way too slow paced imo. People already have issues waiting for matches in an 8 man lobby; I can't imagine the sheer boredom that one would experience in an environment where the wait is 8x as long.
  23. Off of 214B FC full screen, I believe you can go into (214B FC >) 214CD > 2B > j.B > j.236D > 2AB > 236D > 2A > 5B > 5C > 214A > j.C. Non fc, you're kinda limited with combo options, but I'm sure you can just do 214B > 214CD > 5C > 214A > j.C. By 25SP corner combos, are you referring to 5B > sweep > SB garu? How do you figure that the midscreen versions deal more dmg? You can use the same combo route off of 5B in the corner or midscreen (5B > sweep > SB garu [9] > j.236D [2] > sweep > 236D > etc). Granted I would rather use 2C for a combo starter in the corner if at all possible since it's the best combo starter besides C/D garu. I may have misunderstood this question, though. If you can't get the airdash post j.C down, you can always opt to do a meaty 5C or 5D. Keeps the pressure on the opponent without you necessarily having to be in their face. I suppose you can just keep trying to get the airdash down. Not sure what you mean by 2AA > jc, perhaps you should specify? I'm taking it as 2A on air hit?
  24. Top 3: Aigis (Yume) , Mitsuru (LK) , S.Lab (BKen) - In that order.
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