Jump to content
Dustloop Forums

Elochai

Members
  • Posts

    2,497
  • Joined

  • Last visited

Everything posted by Elochai

  1. You're doing pretty well for yourself. Somethings you may want to take note of though (and take this with a grain of salt, since I'm not the best or anything): - You're always confirming 2B > j.B. On anti-air hits, the 2B > j.C route does more damage (4.9k~), and it's easier to confirm. You may as well go for it, seeing as Liz builds the required 25SP in about 8 seconds anyway. That doesn't mean 2B > delay j.B isn't a good blockstring though, because it can catch some opponents pressing buttons if properly spaced. j.B starter doesn't net you much damage though. - Elizabeth has keep away tools, namely 214C and 236X. I notice that you don't really use these. While 214C is pretty slow, after Shuffle time, you can use it for some breathing room. I usually like to throw around Maziodynes after backwards IADs if my opponent is giving chase. 236B is safer than 236A, but 236A is way faster, so it's a bit harder to react to. - You get some hit confirms, but you don't always go for the combo, or you drop it. I've noticed on the Akihiko you did CH 5A > 5A > nothing. I don't believe he had a burst, either. You also got a hit confirm with 214AB, which could lead to a lot of damage. IIRC, you can do 3 2B > j.B > j.236D loops after it. While the 2B > j.B > j.236D loop isn't a necessity to master, it's nice to know, since all you have to do for the garu is [2], until you hit the ground. Also, do you read minds or something, lol? Your ability to read bursts is impressive. Hopefully, I didn't come off as condescending or something. Keep up the good work.
  2. GGs accidental auto-pass, Tectal, xMillette (we workin' for the MTA bro), SS ChaosRage, and Ayydiosmio. Shoutouts to Ayydiosmio for playing me in a really long set. It's really interesting to see how people react to things differently 12 games in.
  3. So, the maximum amount of 2B > j.B > j.236D loops you can do per combo are four. I tested this combo route using every starter than has a P1 of 0 (236D, 236C, and 2C), and I used an OMB as the second hit of the combo. However, in all of these combos, you can add 2AB > 236D [9~3] after the fourth j.236D. Maximum combo damage I've found was 10015 off of j.236D FC > OMB > (2B > j.B > j.236D [2]) x4 > 2AB > 236D [9~3] > 2A > 5B > 5C > 2C > 214B > AOA > Memento Mori. The best thing about this combo route is the absolutely RIDICULOUS amount of corner carry. You literally go from the starting position on the screen to the corner. You can be a bit further if you'd like to dash up for the AOA at the end of the combo.
  4. Whoever's making the lobby whenever this goes down should leave me a space so I can spectate/record .
  5. Some combos from FC air grab: FC air grab > One More! Burst > (66 2B > j.B > d.Garu [2]) x2 > 2AB > d.garu [9~3] > 2A > 5B > 5C (2) > 2C > b.bufu > AOA > Ghastly Wail - 7608 DMG FC air grab > 66 5A > (2B > j.B > d.garu [2]) x2 > 5A > 5C (2) > 2C > b.bufu > AOA > Ghastly Wail - 6532 DMG
  6. Midscreen to corner. I'll get back to you with exact damage numbers later.
  7. Yeah, I suppose you're right. They're all just X, Y, or Z > 2B > j.B > garu x N.
  8. Rachel is Ueda Kana. Imo, she's the best announcer.
  9. While I was admittedly going for more advanced combos (like the Mahamon ones, some of which border on near impracticality, but starters like 5B and 2C do see a lot of use), some of the new combos that I've found are just variations on old ones, with similar damage, or added flashiness. For example, the old corner BnB with 2C used 75 meter, but I've been able to get very similar damage (differences are in the 10's iirc) by only using 50 meter, which may be useful since having heat cooldown before you use Mind Charge can be a pain. Anyhow, I understand fully that the combo thread is for simple BnBs. Maybe there should be an "advanced" combo section or something? I recall the Ragna forum having a separate thread for Blood Kain combos, so maybe we should do something similar? I mean, a lot of these "advanced" combos are just 2B > j.B loops off of different starters, or things using OMB.
  10. I join, and I don't want to wait to play, is all. I'm only on like 2-3 hours in one given day, so I try to get as many actual matches as possible.
  11. So I was thinking with all the new shit out there, I would make an "updated" combo tutorial/video, but I'd only be showing all the new stuff. With that being said, I'd also like to do some updates to the combo thread (though that's something that only Kiba can do), so I'll most likely end up posting the new stuff on that thread. Anyway, making an updated video: good/bad idea? Shameless plug of my original tutorial.
  12. Who wants to teach me some of dat good ol' Yukiko ?
  13. GGs ShinSyn, Kobayashi, and people in KarasuInoue's lobby. Scumbag xMillette stealing my spot when I leave the lobby for 5 mins .
  14. I'll get back on. Shoot me an invite.
  15. Yeah, I noticed a lot of times vs. Blackstar where you could have killed him if you combo'd into Agidyne, but you never did.
  16. I'll be on after I finish my meal (4:50ish EST). I expect more than three people like last night, lol. @ShinSyn: I'm still kinda new here, how do you do this group thing? edit: room name is 'Elochai' edit v2: GGs Blackstar, Dante, and anyone else (since your names already slipped my mind, lol). Dante, I'm not sure if anyone ever gives you credit for how well you do on defense, but your ability to block is very admirable. Blackstar's mixups would've opened me up from like the first hit, but I'm here watching you block entire strings. Good shit, man.
  17. Over the last few days, a bunch of us have been finding new tech with Mahamon, combo wise. However, we've still yet to find a "practical" (only putting that in quotes because it can be argued that our new combos aren't exactly practical) use for Mamudoon. It kinda struck me when I was doing challenge 30 that this super is really bad. Seeing as you can get hit out of Mamudoon but not Mahamon is really a tribute to how bad Mamudoon is. It is on the level of "so bad, it shouldn't be in the game". It's too slow to be used in combos as far as I know; there's just no use for it.
  18. If no one's on at 4pm EST, I'd usually get back on at about 8pm EST.
  19. Got a lobby open, should be on until 12AM EST. GGs to NWF King and GrimBattler. BGs to Aye Yo Elo for perfecting me with Mitsuru j.B. I suppose I'm free .
  20. Yeah, I'm gonna just quote myself here. Now we understand, lol.
  21. What "nonsense" is Valkenhayn referring to in his intro vs. Relius?
  22. Japanese arcade videos in HD? The world must really be ending.
  23. Well, just so I don't off topic too hard (I swear, this thread is just BEGGING for off topic posts, lol) I'll just say this. I like polite characters. Aigis and Elizabeth are very formal (ie no colloquialisms) with their speech. One of Aigis' intro quotes is "Good morning!", and Liz has "Would you mind fighting me?" It gets no better than that. Netplay Aigis was only frustrating in the beginning, lol. Gozaimasu everywhere, as far as the eye can see.
  24. I wonder where you're getting this shtick about me hating Aigis. For God's sakes, I use the Aigis navigator lol. Aigis is an okay character imo, and I never found her to be as OP as everyone claimed. My post was in jest, anyway~
  25. Can I be A tier? I got 3rd place at the last TSB (lol, bus fare tournament). Hopefully I get 2nd or something next Saturday. It was two months since the last one, so hopefully everyone who didn't go to NEC is rusty as fuck. I think all the XBL Aigis players realized that doing online unblockable 2AB > [o]j.B was too cheap, and they went away to spare themselves oodles of hatemail. Just a theory.
×
×
  • Create New...