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Raph_Stryker

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Everything posted by Raph_Stryker

  1. Any news on Adachi appearing on Xbox yet? Even though he's "DLC character #1" he still hasn't appeared.
  2. There was the one video where he punished with 360C, and went into the inf after a chainshift. Seeing as how much screen that super travels too, thats just another way to set it up.
  3. Releasing in the U.S on Tuesday August 7th, which coincides with Monsters' Scrub Tuesday, I will be running a tournament that night for all Monsters Arcade regulars and newcomers alike. Details are as follows: Location: Monsters Arcade 13630 Veterans Memorial Dr., Houston, TX (281) 397-8511 Entry: Free with Monsters Arcade Membership or with the $6 Monsters daily rate. Format: 2/3 Double Elimination Tournament with randomly seeded brackets. Will be on both XBox 360 and PS3, with at least 3-4 set ups total that evening. Use of converters for pad players is encouraged. Bracket will NOT be capped. For those who go to Monsters to play Marvel/AE, I will not be using Monsters' set ups, so expect to keep your usual Capcom Stations. Rules: All characters are available to use. If the match is paused, forfeiture of the round will be decided by the TO. Prizes: 1st: $50 Best Buy Giftcard 2nd: $25 Best Buy Giftcard 3rd: $10 Best Buy Giftcard /End Details I encourage everyone who attends to support Monsters Arcade by buying snacks/drinks, or Magic/YuGiOh cards if that is your thing. Monsters is a great asset to the Houston FGC Community! Support Atlus' Highly Received new fighting game (36/40 in Famitsu) , meet like minded players interested in the game, and show how quick you can awaken and rise above the competition. See you all there (and bring your friends)!
  4. the main players of note that were there were Flash Alex G Marn Latif Jan Kensou Raekwon Jais Chase i dont recall any george or prucha, but maybe someone else could fill you in on them. And regarding if they are GUARANTEED to go since they won..well im gonna tell you straight up your guess is as good as mine
  5. yeah, marn/flash/alex g lost to latif's team, and they were seeded against eachother because pozer and latif made it too late to enter the singles tourney, which decided team seeding (they were dq'd) raekwon ocv'd fubar jan and kevin, and yes it was recorded. When Raekwon finished kensou, and he stood up all akuma like, the whole hotel just shook. It was intense.
  6. and Ky? ive never ever seen you play Ky, i need to get out more
  7. good shit kevin
  8. ive grabbed Pot out of his Aegis multiple times, it basically boils down to is "is the move invincible, invincible to strikes only, or invincible to throws only". Zappa's summon is a prime example of "invincible to strikes only". in your testament case kobe, all of teste's invincibility goes to the frames before the super flash, so at the point of the super flash, testament had no invinc, so the ky denpa had a good chance.
  9. true true, that would be the downside that i forgot to post. Good catch.
  10. if you do notice a hole in their strings, as long as you dont fall for a frame trap, 5HS is a real safe choice (with at least 25% meter) 1. It comes out in 5 frames and has a huge hitbox. 2. It has an frc point, where you basically tap HS then tap k+s+hs (my method at least) right after making the move incredibly safe on block and gives you time to react if it hits. and 3. It staggers for a while on CH, so after an frc you can set even better stuff up. the only move that comes out as quick is 5K, a quick rapid fire low move thats good for stuffing some tick throws.
  11. ^ interesting i figure it might work on Robo-Ky, since his and Ky's hitbox is the same when being juggled. Ky's hitbox is wierd to begin with, so i imagine itll probably just work on him.
  12. "Whatever is done, a fellow is no good" is still the best name of an Overdrive ever. EVER.
  13. just blocking against sol right when the match starts is the best bet in my mind, his normals are good at the start of the round, just backdashing can get you grand viper'd, tho i should try just backdashing right when the match starts, i mean usually i got grand viper'd as faust, since his backdash takes a while, but ill just see with robo. Just no more backdashing after an ib because that BB is nasty... man, ib'ing bandt bringer just brings the rape really.
  14. sol's ive fought in general around texas..which is like 4 "he" makes a good umbrella term.
  15. Nope! its happened countless times and i keep trying to not backdash after i IB the f.S but i dont think about it sometimes. and yeah, i wholeheartedly believe in the being patient game, thats how i feel RO should be played, its not my fault that the Sol player has a tendency to choose the right random mixup at the right time... he is good, i mean he hits his combos and hits them hard, it just he fishes for that random ch a little too much..
  16. well, you have to admit, 6p does beat out bandit revolver and wild stamp well...its super risky for bandit bringer, but seriously, all you have to do is ib BB and reversal timing uppercut, since you get a 4 frame advantage, and a lvl 2 srk comes out in 3 frames. really, fighting sol is pretty easy, since well a lot of sol players take big risks just to get in. Capitalizing on that random hit is nasty though, even on robo a ch leads to yknow, half life gone. what always happens to me is, lol, at the beginning of the match, ill IB his f.S, and then ill backdash...and the Sol player would banditbringer and well..it connects and there goes my life. Backdashing is fun, but stuff like that depresses me lol.
  17. well, at least the gunflame "shouldnt" hit, since the 6P should cancel it out (so you wouldnt get popped up even higher). Id have done some testing, but i dont have my ps2 for the time being.
  18. so, how viable do you guys think using 6P in Sol's block strings that involve gunflame. For the most part, the only thing i can think of that could screw that up is frc bandit bringer(tho delayed 2nd/3rd 6p probably could counter that) or grand viper. From my Sol experience, guard string gunflame frc ends with him running up to continue the string or the afformentioned bandit moves. Im gonna try to implement it more, so i hope it works as well as i well, hope.
  19. vs potemkin is seriously the most turtely match up ever. after keeping them from jumping into knee missle death, the fight just becomes reals slow and well not really boring, since im busy making sure not to get slide headed... got two time over rounds against the two guys who played him (2 matches >.>) and yeah..slow and steady wins the race.
  20. that video was too good for words. Im mean, a 100 percent combo on Pot?? wtf, thats beautiful. watching that makes me want to work on my bnb a lot lot more. Im so focused on zoning and mixups, and it makes me look back and i realize i havent even done a 2S > 5HS frc air combo in ages. bursting out of det. super is an eye opener too. Sigh, theres work to be done.
  21. come to think of it, i agree on the weak low game of order sol, getting 2D sets up robo for some delayed wake up, so messing up HOS' oki helps, since more then likely, he will charge cancel, and go for 6k or whatever. Kensou (chipp turned order sol player apparently in houston) has played me a bit, so yeah, i can back up what he said about HOS' pressure being a pain. alsooo, i got into an uppercut fight with Sol and won
  22. yes yes and yes hm, might as well list Pot Flickable stuff: ground and air missles 6P 6H (all varieties) He can also slidehead under 6P as well, fyi.
  23. Isa vs Kaqn(who is playing RK) http://www.youtube.com/watch?v=u-VJdCR0TPU Just shows what good patience can do for RK. IB meter is broke.
  24. hey marn, you forgot kevin and jan tsk tsk, you can beat me though and do, so i wont hold anything against you. come down to houston soon, i need some practice.
  25. lol, but master, i know i can beat him, because I have heart, and the drive to prevail!! and i know what im doing, gotta get started on my hype some way, and better with actions then words..well, some words.
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