-
Posts
1,075 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by MikelAL93
-
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
MikelAL93 replied to Tong's topic in Zepp Museum
Tsubaki's Yukiko Amagi reference palette from BBCP applied to her BBCS artwork. -
I've recently retired from P4A/P4U judging from the fact that haven't played this game in a while, but from my perspective, mirror matches don't really mean anything. For information and my notes on Yukiko's mirror matchup, check them out here: Yukiko Mirror matchup thread
-
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
MikelAL93 replied to Tong's topic in Zepp Museum
Done and Done. -
Good point. Considering that the j.S > j.D gatling now exists as of AC+R. At first, I thought it was part of another jump cancel, but thanks to the new gatlings for j.P, j.S, and j.K > j.D, combos with j.D are now easier than before.
-
I gave the first post a huge makeover thanks to Kurushii for his template. That way, sorting videos will be easier. :3 12/15/12 GGAC+R Magical Alps 5on5 Tsujikawa (JU) vs. Roz (KY) Tsujikawa (JU) vs. Makki (DI) Tsujikawa (JU) vs. Omito (JO) Tsujikawa (JU) vs. Ruu (BR) Attsun (JU) vs. N-O (VE) 12/15/12 GGAC+R Magical Alps Red vs White Koto (BA) vs. Tsujikawa (JU) Attsun (JU) vs. Dogura (RO)
-
After watching the Mike (JU) vs. Teresa (JA) video again, here are two Justice combos I saw while looking through and reviewing the match. 6P > c.S > 2S > 5H > 41236S Throw > 6H > j.S (first hit) > JC > j.S (first hit) > j.D > j.41236S/H - I thought Justice doesn't have her triple jump anymore, but I could have sworn seeing her jump after the second j.C's first hit.
-
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
MikelAL93 replied to Tong's topic in Zepp Museum
You are very welcome. Since I am going to main Justice in AC+R, I guess I will apply Lambda/Nu's palette of the aforementioned character into the former's BBCS character select artwork. http://i286.photobucket.com/albums/ll96/DarkGhostMikel/LambdaasJustice_zps0f83b6dd.png -
Mu-12 as Justice. Justice as Nu-13. Justice as Lambda-11.
-
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
MikelAL93 replied to Tong's topic in Zepp Museum
Ask, and you shall receive this. -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
MikelAL93 replied to Tong's topic in Zepp Museum
They are basically re-colorings for fun. You can use them for wallpapers and even avatars. -
The trophy list has been revealed. http://exophase.com/game/chaoscode-ps3/trophies/
-
Official GameFAQs v. Dustloop Information Thread
MikelAL93 replied to Antiquarian's topic in P4A Online Play
GGs to everyone. I wish I spent more time on P4U instead of BB for the week to have more practice, but what's done is done. -
Official GameFAQs v. Dustloop Information Thread
MikelAL93 replied to Antiquarian's topic in P4A Online Play
The stream has been up for a while, but here it is. http://www.twitch.tv/starsickle -
It may have been a while since combos were contributed, but I have another near corner combo I'd want to share: 2A+B > 236[A] ~ ]A[ > OMC > j.A > j.C > JC > j.A > j.C > 236[A] (2303/5)
-
Continuing the MMX colors... Mu-12 as Dynamo
-
Come to think of it... it would be a disadvantage, so yeah. Since having a full guard gauge for any character (Namely the player's character) will result in a counter hit whenever they get hit.
-
Hazama as Graham Aker (UAE Uniform in Gundam 00 Season 1). This is the result of what happens when Graham and Hazama share the same seiyuu. Aigis as Labrys. Labrys as Aigis.
-
My attempt at applying Zero's colors from his Mega Man Zero incarnation to Izayoi. EDIT: MMX Zero palette for Izayoi is now done.
-
Hmm, good point. I have added that to the infobox above your post to further explain the cons of Omega Shift. Great find, and thanks for mentioning it.
-
Breath of Fire I assume?
-
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
MikelAL93 replied to Tong's topic in Zepp Museum
I decided to go ahead and apply the Metis colors I finished up earlier for Nu-13 into Lambda's BBCS Character Select Artwork. Also Tong, if you don't mind, can I share my updated version of the Yu Narukami template? The changes I've applied will be listed as follows. Pants and Jacket gradient maps are now separate from each other. Pants Lining and Jacket Lining gradient maps are now separate from each other. All gradiant maps are now named accordingly. http://www.mediafire.com/?o4ly1fshiwfnsdq -
I take it that's Roy from Fire Emblem: Fūin no Tsurugi (Japan-only GBA game). Anyway, I guess I will continue the Metis trend with two more palettes featuring Mu-12 and Labrys with her colors.
-
Nice color edits there, PsychoNZ and ReRe01. Nu-13 with Metis' colors (Taken from Izayoi's P4U reference palette of the same name)
-
Goldenrody uploaded the entire Dogura (RO) vs FAB (PO) match from the Mikado stream the other day. http://www.youtube.com/watch?v=TApB0SraydY 12/11/12 GGAC+R Mikado Random 2on2 Tournament http://www.youtube.com/playlist?list=PLGHNoxbVRyOldiaZR2KIMktD4SZMJJhBI
-
You mean Okyan? He has uploaded several videos of Justice vs. Faust matchups. Anyway, I've done a bit of a write up for the pros and cons of Omega Shift for the Strategies and Tips thread I made a while back. If there are any corrections to be made, feel free to note them. The Pros and Cons of Omega Shift Omega Shift is Justice's version of Sol's Dragon Install that is introduced in Accent Core + R. The pros of this move include the addition of another option to her game plan: By building meter so she can activate Omega Shift to transition to an offensive playstyle, and the return of her old mobility options (triple jump, dash, triple airdash). The recovery in the faint animation is faster than in DI. However, the cons of Omega Shift are that it requires 100% Tension, and like Dragon Install, will last for a set amount of time (10 seconds); so it wouldn't be worth it to sacrifice all of the meter that you have in your Tension Gauge to regain Justice's old mobility options prior to AC+R. Remember to use this move wisely depending in your situation like you would with Dragon Install. Two more disadvantages with OS are that the dashes during that mode are not as fast as they used to be, and your guard gauge will be full.