ryokoalways
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Everything posted by ryokoalways
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Gamechariot has a giant new set of vids featuring quite a few people, including Kaqn, Buppa, Dio, shadow, etc.
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Shi Shi Shi = C C C. >.>
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The question: The answer: I do not like to quote/repeat myself, btw.
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jD is useless. I've never used it once in any match.
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
ryokoalways replied to PozerWolf's topic in South
Allow me to be more clear about black hakumen and his stage: Hair aside, the camouflage supposedly makes his movement ambiguous. So when he does things like zantetsu, it's apparently much harder to see. I want an opinion on this because when they said that, why couldn't you just recognize the activation seal when he does specials, which obviously isn't camouflaged. I can understand if they don't immediately recognize a 6C or something, but that was a bit confusing to me as to why it would ever make a difference. 5D is for offensive frame trapping. It's a good tool to have. Then in your opinion, do you think 5C knockdown is better for setting up oki? would you recover in time to 2B after 5C knockdown to prevent tech roll? I ask because currently hakumen sets up oki with 6B because you can prevent tech roll completely with option select. If 5C replaces 6B, then so be it, but 2B has to be able to prevent tech roll. Thanks. Edit: Does hakumen retain guard crush properties on hotaru, tsubaki, and shippu during mugen? -
jC>gurren is a horrible loop. Generally, the rule currently still applies in CS. Once you get j2A out at any point in the combo, don't blow more than 1 magatama on gurren to set-up knockdown. j2A just prorates too much. 2A>6A has always been a decent frametrap tool. My question is more regarding it as a gatling. It feels 2A actually cancels into 6A now. They may have done it to compensate for the slower start-up they gave to 6A.
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11/29 岡山ファンタジスタ Quarter-Finals Part 1 Part 2 Part 3 Part 4 11/29 岡山ファンタジスタ Semi-Finals Part 1 Part 2 3rd place Final
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VAMOS 12/2 Wed tourny Part 2
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
ryokoalways replied to PozerWolf's topic in South
The information is much appreciated. If I may I have character specific questions. -It appears regular 6C counter hit has significantly less hitstun. Is 6C counter (any level outside of max charge) > renka applicable still? -What does 5D scaling look like currently, and is anything linkable outside of 2B/renka. -Does gurren travel faster? It feels that way, but my eyes are probably playing tricks on me. -I've heard rumors that black color hakumen camouflage well in his own stage. Your opinion? -5B/5C/etc > enma >jC >jC>2C/j2A up to this point, corner of course. -tsubaki>2C>j2A>j2C>2C>j2A>slight delay j2A>dash>j2A>j2A to secure knockdown. Delays for the last set of J2A can be done anywhere as long height adjustment is complete over that segment of the combo. If this one works, then all the other combos of this variation should work. -any jC>gurren combo, do they combo into 6B for knockdown, or just 5C. Thank you for your time. -
VAMOS 12/2 Wed tourny Part 1
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Basically what miso said. If you don't work your opponent with hotaru, they will just keep mashing poke to hit you out of your approach. Hotaru keeps them honest. Also works as anti-jump, throw bait (ground and air), anti-air, anti-backdash, anti-burst (air).
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Hakumen's meter gain: -auto gain is slower -gain from being hit is slightly higher I think. May be wrong. I thought it was just flat-out higher at first but I think I was wrong. -gain from hitting your opponent is much higher. In CT combos only return 1 magatama. In CS they return 1.8 magatamas (2 if you factor in the time required to return to neutral) -IB is the same I believe 2C is a horrid AA due to mediocre start up (not really the problem) and terrible hitbox (the problem). resort to jump jD, hotaru, 5A before you think about 2C. Litchi won't be hakumen's worst match-up. RTSD characters are never truly a problem for hakumen, the same reason why rachel in CT wasn't really that bad for hakumen.
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11/30 Mikado 2on2 Part 7
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11/30 Mikado 2on2 Part 1 Part 2 Part 3 Part 4 Part 5 Part 6
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No, while it's aerial, it was never an overhead, you can block it crouching.
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Pita Goras 12/5 Semi-Final 1 Semi-Final 2 Final VAMOS 12/4 Singles Quarter-Final Semi-Final Third place and Final
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
ryokoalways replied to PozerWolf's topic in South
Appreciated. -
for C dp counter hit: At close range, running 5B into aerial combo. At mid range, A dp. Those are your best options I think.
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
ryokoalways replied to PozerWolf's topic in South
Hello, I am going to be in Dallas/Plano, TX during early Jan. I am thinking of coming to your arcade to play CS to get a feel if my schedule allows. I would like to ask some questions. 1. How crowded would the arcade be during Winter break? I would be making a same-day trip, so I'm trying to pick a low traffic time period. 2. Do you have an expert hakumen player that I may direct character specific questions to currently. 3. Is there parking around the area, or is the place located in a downtown type location. Thank you for your time. -
I think you are right. The hitbox must be monstrous when he does the punch during the air throw.
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12/3 Mikado 3on3 Part 1 Part 2 Part 3 Part 4 Part 5- Sol has a fuzzy guard? I didn't know about this. Really cool. Part 6 Part 7
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Yes we knew that much. I was specifically asking if it's 0F after super flash though, because that would change a lot of things.
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Chariot 11/27 Kaqn vs Nisepachi, zakiyama
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You guys should go check if jyayoku is 0F after super flash. Zakiyama has been using it off IB (shit like IB Ragna's 2A>jyayoku inbetween hits). Would instantly make hazama a lot more intimidating.