ryokoalways
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Everything posted by ryokoalways
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geesendou #6 Taokaka, Hazama vs Tsubaki geesendou #7 Taokaka, Taokaka vs Tsubaki geesendou #8 Taokaka, Taokaka vs Tsubaki geesendou #9 Taokaka vs Ragna, Tsubaki geesendou #10 Taokaka vs Ragna, Tsubaki
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Well, the obvious thing that happened was when players said this, this and this can be nerfed to make her the same character, just not indefinite rushdown, or this, this and this can be nerfed to turn her into a zoning character, the developers decided to nerf all 6 of those things (feel free to fill in the blank). Pretty simple. Regarding hit and miss with Arcsys, it's actually pretty common for them to miss one. In GG reload Chipp was the miss, in Slash Robo-ky was the miss, there wasn't a real miss in AC, in CT Tager was the miss, and in CS you guys got dicked.
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11/25 Chariot Keita vs Dio 11/25 Chariot Dio vs Shadow, R-1
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11/25 Chariot Dora vs Dennou, Fio, Dio 11/25 Chariot Dora vs Shadow Battle for Bang supremacy. Edit: and totally awesome match. 11/25 Chariot R-1 vs Dora
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personal preference, I don't think it fits the character. Likewise with his new voice set. Not enough rage.
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Match-up won't be hard to determine in BB because the game isn't complex. Unlike GG, where the biggest emphasis is placed on okizeme (wake-up game), BB's biggest emphasis is tachikaeri (zoning game). Hence why I said the most likely matchup changes would be Hazama, Nu, and Bang.
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Hakumen's play style didn't change whatsoever. He may have a few new things, but it won't take long to figure everything out. You play him exactly as you played him in CT, just with more tools.
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Tsurumaki 3 of 3
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You are right Hakumen was fine. But CS Rachel is still not CT tager terribad.
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You really shouldn't use catch more than twice a round tops, unless your opponent is just retarded.
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Provide example footage. As far as I know j2C doesn't link into jC no matter how you time it, so the first case doesn't even exist.
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11/25 Chariot random 3on3 Pickup 1 11/25 Chariot random 3on3 Pickup 2 11/25 Chariot random 3on3 Final
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5B will crush 6A (in fact 5B will beat quite a few things). If he is just running in like that your 5B will take care of a fair number of moves. Work in pre-empt 5C, 3C, kishuu, 6B to beat everything else. Noel's best approach moves against hakumen are 5B,2C, and occasional 6A. In the air, jB and jC are very difficult to beat at correct distances, but again that guy was way too close to you in his approach so 6A would have destroyed him when he came at you from air. Again it's hard to say anything when lag is involved, but catching relies on reading your opponent just as much as it does on reaction. For example, technically speaking good hakumen players should 6D a high percentage of overheads just by reaction. But it's also necessary to be able to make educated guess about their potential moves. In the example of Noel, after her 2C (on regular block or hit), the safest thing for her to do is 5B. If you know it's coming, then just mash out 2D after her 2C and it's a free catch. Of course, spamming that will get you killed because Noel can then do jump jB (the safe way for moderate damage return) or 3C (the gamble for 6k+). However, just getting it right once should make the Noel player rethink his options, which means your options will also open up because you are deterring him from going with the "safest bet". The other part to catch is that you can bait them into sticking things out. 5B whiff crouch opponent into 2D is one I do often (and after that I do 5B whiff into throw because they are scared to throw a poke out in fear of 2D, either that or they second guess themselves and throw out a poke slightly later, which result in a X throw counter). You can also maneuver your positioning to where a character may be at optimal range to do something. An example is for one of the matches I have up I did a back jump to a distance where noel can kara-poke effectively, and just took a bet that he wouldn't 2C and stuck out an empty yukikaze. I caught a 5B. I wasn't looking for that move specifically, but I took a guess that a poke was coming because it was the right thing to do at that distance. I had to gamble that it wasn't going to be a low though. 5A spam is the basics of reading an opponent. Is he going to 5A/6A or low of some type or overhead of some type or throw. Very simple, just need to guess right and there is a way to beat all of them. The safer way is to barrier a few hits and then hotaru on his next entry, but I prefer just reading the opponent because believe it or not, I think it puts just as much pressure on your opponent as it does you when the character they are rushing down is hakumen. Main block string holes you should look for are anything off 5B (likely to go into overhead or 2C). That's about it. I don't think good noel's will use many other moves in block strings against hakumen because it's suicide (5B>5C is such a case. It's a terrible block string). Anything within drive also works, just make sure the step back revolver isn't coming then catch something. Against noel it's not so much catching off IB, it's more IB her 2C. Noel actually feeds a fair amount of meter to hakumen due to her play style, assuming you can get off some IB. Catch against noel is more reserved for against things like 2D and 3C. Look for those specifically when they have half meter and think it's safe because they can RC.
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I scanned it, he isn't respecting hakumen's catch, make him respect it. I don't know how much a role lag played, but some IB would have made this an easy game. He had maybe 3 block strings. And you are jumping a bit much. His approach weren't from optimal distances. 6A would have destroyed him. Edit: and run a better oki game. Noel has no real reversal should it should be simple.
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Bang: Furinkazan information- Dash invincibility removed Cannot use nail momentum D moves dmg up D, jB, j4C untech time increase Fatal counter moves- 3C, 623B, air 623B (so not all guard crush moves can guard crush).
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[CS1] Jin Gameplay Discussion v2 (No bitching edition)
ryokoalways replied to Wolf Pup TK's topic in Archive
Kaqn did 2D too quick. -
Yes. Basically it fuctions as an AA, but it doesn't make your magnet air tech trap invincible.
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I will take this moment to say how much I hate the new additional mugen activation noise. Fuck that shit.
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According to the announcer, collider's head invincibility wears off once the hit comes out. Just an FYI.
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11/25 VAMOS 水曜リーグ Part 1 11/25 VAMOS 水曜リーグ Part 2
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One major problem in this match up is if Nu does anything on the ground Hazama can use mizuchi for a fair amount of damage. It's almost exactly like Tager and spark bolt in a sense, except Mizuchi is much better because it works as a reversal and has more applications.
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Jin doesn't require 50% meter to do respectable damage (just 25%). Rachel does. Big difference. So the argument can't even be made regarding pressure because the necessity of meter elsewhere isn't the same. Besides the rate of meter gain for Jin is significantly higher compared to Rachel.
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Mugen is the same pronunciation for two different words in Japanese. One is infinity, the other is fantasy.
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TechnoPolice 11/27 3on3 final part 1 Part 2 Part 3
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I'm talking about hakumen's special called tsubaki, not the character Tsubaki. You are correct it was done on Bang, but the reason Hakumen can spam that shit now is because tsubaki makes the character unable to ground tech for a longer period of time. If you knew what I was talking about and I made a wrong assumption then just ignore this post.