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ryokoalways

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Everything posted by ryokoalways

  1. Tsubaki HP is similar to Jin's. That's pretty high for a rushdown char in this game.
  2. Hazama D moves: D is a directly horizontal strike 2D is directly vertical strike 6D is diagonal up. j2d(?) is diagonal down. when you land a D hit, press D again to teleport. They didn't specify where though, but I'd guess to your opponent. Also I think you get + to gauge when you hit? I need to confirm this further.
  3. Carl and nu http://imepita.jp/20091003/376770 And I think so to your question. It wouldn't make sense otherwise. They didn't really specify the feint.
  4. Tsubaki charge has AC OS charge speed now.
  5. One of the following two, not sure which they were commenting on. Hakumen's default color has some changes. Hakumen has new alternative colors. Again, only one of the above two is true.
  6. Hazama movelist again: Jyabagi- 236d jyasetsu- 214d  → ressenga A  → gassyokyaku B  → zaneiga C  → 構え中断 D This is probably the cancel move hirentotsu- air 214b gasaisyou- 236c jyakou- 623d jyayokuhoutenjin- 236236B mizuchirekkazan- 632146c
  7. 6A is overhead 6B is a feint > low 2C is AA jc can be mashed for more hits I think Time up lose pose is clapping like slayer (lawlz) Win pose is spinning his hat on his finger.
  8. Hakumen Image (Is it me or is he more ripped): http://imepita.jp/20091003/391760
  9. Hazama movelist: 蛇刃牙 236D 蛇刹 214D  → 裂閃牙 A  → 牙蹴脚 B  → 残影牙 C  → 構え中断 D 飛鎌脚 空214B 牙砕衝 236C 蛇咬 623D 蛇翼奉天刃 236236B 蛇竜烈華斬 623146C
  10. I figured that was going to happen. Just not that fast.
  11. http://imepita.jp/20091003/381470 Flip it yourself.
  12. Someone else will probably compile the data, so I'm just going to bring in the info for people that are curious. Again don't post unless you have info. imepita.jp/20091003/368350
  13. If the hakumen is going at you at all from the air during neutral, he doesn't know what the hell he is doing. Hakumen IAD => rachel 6a. Don't even need to think about it (unless your reaction is super slow).
  14. +13 on 6h, lv5 stun edge, good firepower comparatively in that game, good general usage moves (6a, 2h, fs), etc.
  15. No, Rachel in this loc test is unplayable at a high level. Robo ky was unplayable in slash at a high level. Dizzy wasn't, she was just low-mid tier.
  16. Dizzy wasn't unplayable.
  17. C dp damage increased. The king of fuck mountain returns, if it does like 2k damage by itself.
  18. Developers came to the conclusion that she needs to be nerfed, it's just that she happened to have many things that could be nerfed to balance her out, so they tried all of them together. Chill about this loc test, it doesn't mean anything other than they want to nerf her. Arcsys always applies a lot of buff/nerf in loc test but they never break the game once it hits the arcade (with the exception of slash robo ky. RIP).
  19. Just Ib second hit of 5d and kishuu. Simpler, faster, more options (since you are working off a hop).
  20. no close up you have to play cautious. 2c beats everything that you have.
  21. Faster, real upper body invun. For closing in, the only thing that will beat it is 5D. Everything else either just whiff or isn't fast enough to hit him.
  22. First is for positioning, you have significantly more advantage doing that than doing 6c. Problem is it's easy to see because your only option there is air dash so doing it too much isn't a good thing. first time either will work. I'd say super jump just because certain characters require super jump. Second one needs super jump to get the correct positioning afterwards.
  23. kishuu, hop, walk, jump, AD. It's not in your favor but it's still not terribad.
  24. Tsubaki: Only super drains charge gauge. Apparently the concept is a mix between OS gauge and Jam's charge.
  25. Noel: chain revolver moves are jump cancellable, but this is hearsay.
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