Hazama D moves:
D is a directly horizontal strike
2D is directly vertical strike
6D is diagonal up.
j2d(?) is diagonal down.
when you land a D hit, press D again to teleport. They didn't specify where though, but I'd guess to your opponent.
Also I think you get + to gauge when you hit? I need to confirm this further.
One of the following two, not sure which they were commenting on.
Hakumen's default color has some changes.
Hakumen has new alternative colors.
Again, only one of the above two is true.
Hazama movelist again:
Jyabagi- 236d
jyasetsu- 214d
→ ressenga A
→ gassyokyaku B
→ zaneiga C
→ 構え中断 D This is probably the cancel move
hirentotsu- air 214b
gasaisyou- 236c
jyakou- 623d
jyayokuhoutenjin- 236236B
mizuchirekkazan- 632146c
6A is overhead
6B is a feint > low
2C is AA
jc can be mashed for more hits I think
Time up lose pose is clapping like slayer (lawlz)
Win pose is spinning his hat on his finger.
Someone else will probably compile the data, so I'm just going to bring in the info for people that are curious. Again don't post unless you have info.
imepita.jp/20091003/368350
If the hakumen is going at you at all from the air during neutral, he doesn't know what the hell he is doing.
Hakumen IAD => rachel 6a. Don't even need to think about it (unless your reaction is super slow).
Developers came to the conclusion that she needs to be nerfed, it's just that she happened to have many things that could be nerfed to balance her out, so they tried all of them together.
Chill about this loc test, it doesn't mean anything other than they want to nerf her. Arcsys always applies a lot of buff/nerf in loc test but they never break the game once it hits the arcade (with the exception of slash robo ky. RIP).
Faster, real upper body invun. For closing in, the only thing that will beat it is 5D. Everything else either just whiff or isn't fast enough to hit him.
First is for positioning, you have significantly more advantage doing that than doing 6c. Problem is it's easy to see because your only option there is air dash so doing it too much isn't a good thing.
first time either will work. I'd say super jump just because certain characters require super jump. Second one needs super jump to get the correct positioning afterwards.