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ryokoalways

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Everything posted by ryokoalways

  1. Taokaka: 2a spam only last 3 hits (pushback must have been increased) cat3 faster (236c), maybe
  2. Hakumen: j2a = old j2c. old jc = new j2c. corner loop still works (tried on tsubaki) new jc looks like johnny's js (hells yes) move speed: 4c = 5c > 6c move hitbox: 6c > 5c > 4c Meter gain increased noticeably (may just be for testing purposes) zantetsu animation change hakumen's voice is smaller: ズエェェェイ!→ズェイッ! < fail
  3. Tsubaki: charge is slow (yeah definitely OS)
  4. Jin: what got nerfed 5b, jb, jc, musou What got buffed ground fireball (more + frames) c dp can be tech early even on counter hit b musou no longer knockdown c musou is higher (huh?) c fireball is faster and 2 comes out (so... maybe d fireball wasn't nerfed, but it's instead this thing) jb noticeably slower (must have been doubled or something, holy shit) jc (new normal, old jc is now j2c as mentioned) looks like second hit of d dp 5b seems to have some more + frames 2d seems faster 5d seems shorter Edit: combo removed. The guy corrected himself.
  5. Taokaka: all projectiles come out faster. No information regarding other adjustments.
  6. Carl: 5b no longer jump cancellable on block (ouch, that one hurts) projectile from neesan. fast and full stage. will not disappear even if carl is blocking. 6d loop only last 2 loops.
  7. Tager: 6c, 2d (among others) seem to have better hit box (reason is because they seem to clash a fair amount).
  8. Hakumen: seems to be the only character where the basic combos didn't change. I'm guessing the j2c(j4c) slowdown only cut the combo shorter, but didn't completely eliminate. hakumen's new move has the reach of litchi's 6b (for serious?) 6c is really freaken fast. the barrier eats incoming projectiles (instead of killing them)
  9. Tager: all moves seem faster Many more potential follow-ups (as in you can actually combo people instead of just blowing them out of range)
  10. Bang: Nail = 12 New move appears to be an AA
  11. Nu: A act pulsr seems to be for movement mainly C act pulsr is for comboing purposes B act pulsr is for pressure Not sure why A and B were separated. Must have been some pretty big difference in frame data.
  12. litchi: all green slower start up.
  13. Tager: collider has head attribute invincibility (hello AA). Tagers' ground command throw input:22d, adds magnetism.
  14. Ragna: damage from 6b nerfed (higher prorate probably). Jump cancellable moves did not change. blood kain jd is smaller.
  15. Nu: 5dd > 4dd > sickle no longer combos. back step is retained.
  16. My fucking god people stop asking questions in this thread. general consensus: Overall everyone had more or less damage nerf, with the exception of hakumen. Not very detailed, but you can see they are taking the slash approach with this game it seems.
  17. Tager can combo from 3c into new move (rocket finger. I don't think this is the legit name, but wtf?)
  18. arakune: Cloud adds 40-50% to meter Everything else 20-25% dive slower (think this was already mentioned, but just in case) back step shorter and faster all bugs are changed.
  19. Nu: one of the c moves (i think 2c) is slower start-up Combo damage reduction (2700-3400) No longer says 行くよ!ラグナ!
  20. Clarification for hakumen 6d and 2d: recovery or active frames. Not sure if which it is. It's not possible to tell by eye if it's a marginal increase, and I highly doubt it's a large increase, so this has yet to be confirmed.
  21. Most of ragna's old combos still work.
  22. alzarath delete that post. noel's overall damage seems to have went down. Jin's character specific combo only does 3.6k now (as opposed to 4.5k, iirc).
  23. Taokaka: 5b counter no longer link into 6c. This may mean 5b hit level just dropped significantly.
  24. Noel does have a new move. It's a follow-up to 6d. Input and other details unknown.
  25. Hakumen has a barrier projectile. Wow, that sounds nice. Edit: The way they are describing it sounds like pot's flick. I may be wrong though. But it is something you shoot out that acts as a shield (either pot's flick, or to a lesser extent ky's jd).
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