ryokoalways
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Everything posted by ryokoalways
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Ragna(and to a lesser extent, rachel related): Due to change in rachel's size/hitbox, tk bandit revolver can hit her. The combo the guy did is 6d > jd > revolver in the corner. It appears revolver is the move that's scaling the damage for ragna's combos. Berial edge beats rachel's 6a.
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Bang: Furinkazan buff parameters appear to have changed. One thing worth noting is that the moves seems to be faster during furinkazan. You can terminate 6d before actual hit comes out (if you GP something). I think that's what he meant. This is for furinkazan. New super, confirmed to have more or less no range.
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Rachel: completely cannot combo into frog (because frog will not attack when opponent is downed). Nu: attack speed decrease in general it seems. Carl: new projectile is brokes as all hell at first glance (not sure why).
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Nu: 5dd and 4dd no longer jump cancellable. 2dd still jump cancellable. 5dd > sickle combos. act pulsr A- forward movement special. The old act pulsr act pulsr B- forward movement attack special. low hit, combo from 5dd ok. act pulsr C-forward movement attack special. Not sure high or low. can combo into 2dd (probably launches then). all act pulsr does not appear to have upper body invincibility.
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Hakumen: DA doesn't require follow up hit. Not certain, need to test.
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Everyone having auto meter gain is just for loc test. Not official, but this is the general sentiment. Hakumen's meter gain should be same as old, no one else has meter gain. Edit: Another part regarding this: People are wondering if Arcsys is aiming for a quicker release of this game because of that method. Generally you wouldn't need to apply auto meter gain unless you want to speed up the process. Again, the main argument is this overall system change would make no sense (hense for some purpose in loc test), but no one knows exactly why they are doing it.
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Tsubaki: Big one All specials ground 236 a-d OS rock it. A does not slide, c slides. D closes distance extremely fast. ground 22 a-d Seems to be some kind of basic attack? Need to check this one. Doesn't seem to link from 5c Ground 214 a-d charge forward with shield, links from 5c. ground 623 a-d dp, probably has invincibility air 236 a-d The dive, it looks like. For approaching. air 214 a-d For comboing, not sure what it is though. ground 236236 c-d Apparently two slightly different variations. Need to check what they do exactly. 5A→standing punch, probably can't hit crouching 5B→wings come out of shield. Probably the longest attack of 5b class. 5C・has follow up, reach seems really short. 2A→didn't get to use 2B→a low, links into 5b 2C→extend wings upwards, probably aa 6A→overhead 6B→low, like arakune's 6b (the hell?)。 6C→slam forward with shield, looks like tager's sledge。 JA→didn't get to use JB→not sure what this is. JC→sowrd stab downward, seems to have good hitbox. jb > jc > jb > jc is legit combo
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Tager: new move 4d has slight advantage on hit (so recovery is acceptable I guess). combos into sledge and spark, may be able to create something that can be used regularly.
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Thanks, removed.
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Ragna: regular 6b combo was 4.1k. Now it is 3.3k
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Removed: not new litchi combo.
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Tsubaki: movelist Unable to make out what the supers say. 閃ク壱ノ撃 236 光ヲ断ツ剣 214 風ヲ凪グ剣 22 空ヲ突ク槍 623 空ニ閃ク光 空中236 空ヲ駆ル翼 空中623
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Hakumen: 4c ground counter seems to have same effect as 6a counter.
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Arakune: New move is release all bugs at the same time. Not sure what it's good for though.
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bang: jc still a high hit A nail speed up, more poison dmg. new super dmg abotu 2300, act as AA (hit box not very big) unblockable in the air (heavenly?) 2b > 6c links (holy shit) on tsubaki, hitbox increase it seems on 6c
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Tsubaki: has specials for ground (i'm guessing rocket) and air approach (not sure which, can't be bandit revolver. Must be that dive or something). has dp charging is really tough hp similar to jin/noel
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Do you people not understand english?
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Ask. the. goddamn. questions. in the. other. fucking. thread. Hakumen: 5c, 6c do not have more block stun No new moves for a/b. moves has less block stun in mugen. Edit: typo.
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Tsubaki: Has rocket/rock it. Trying to figure out the difference between this thing and hells fang.
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Ragna: 5c, 2c less block stun.
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Arakune: d moves increase meter 1/4 on hit, 1/6 on block. Cloud hit and block is 1/4. seems like normals weren't changed. A bug- comes out at same loc as old A bug, trajectory slightly different. Usable for approaching opponent. B bug- same trajectory as old B bug, but now it is multi-hits. C bug- the dude basically said he doesn't remember. D bug- more or less same it seems.
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Jin: 6c > 2d doesn't link it seems. which seems weird because 2d got faster. Need to confirm.
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Carl: people are saying the new projectile seems pretty damn strong. Use it as shield as you kara air throw yourself forward for rushdown.
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bang: new DD is called “獅子神忍法・爆裂奥義・ 「萬駆阿修羅無双拳」”!! I think. I thought it was a throw. Why the hell does this say punch.
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Hakumen: zantetsu firepower remains about the same.