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BlackYakuzu94

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Everything posted by BlackYakuzu94

  1. oH rest assured, it's the last thing I want right now.
  2. Think of buying Arc's games(or fighting games in general) as going to a job you hate. You'll curse,kick and scream but you know it's gotta be done to keep up. So suck it up and either buy it or don't. I hate it as much as you guys do but it is what it is. This is the hand we've been dealt, so either take it or leave it.
  3. I may like playing this series, but I sure as hell don't like paying for the latest update every year. Sent from my iPhone using Tapatalk
  4. They'd probably be more viable than Celica or Lambda tho :V
  5. I'm assuming you're counting console releases and nor arcade ones, soooo Blazblue Continuum Shift - PS3/360 - July 1st, 2010 Blazblue Continuum Shift Extend - PS3/360 - December 17th, 2011 Blazblue Chronophantasma - PS3 - October 24th, 2013 Blazblue Chronophantasma Extend - PS3/PS4/XBone - April 2015. It has in fact been longer :V My god, this is the same as the CS cycle....Clearly we're stuck in a fucking Continuum Shift.
  6. That's a pretty sweet deal, hope he loves the role.
  7. I wonder how we'll react when we get "Guilty Geard Xrd+R" in the span of a year.
  8. I'll probably still get it eventually, but it's not exactly high on the priority list.
  9. Sol really just said "Live and Let die" pls.
  10. Ya know it's funny too, because I could deal with a bullshit, top tier Nu(I can barely fight her as it is now, so this is nothing new for me). It's the lack of shit for the other characters(specifically my characters) and the pricing that's turning me off from this. If it gets marked down to at least $30-$35 in the US, then maybe I'll consider it.
  11. The people who were planning on getting the Jap release aren't so keen on paying full retail for the same game. And there's no guarantee that the US will charge the same price as CS Extend. And even then, that's only $10 less than CP's original retail price of $50.
  12. Yea, but now she can do it even eazier nao.
  13. We still got 1.1.
  14. Yea well, for the time being it's no here. I'm not paying full retail for the same game I bought a year ago, with even less tweaks other than two new characters. Now if its an actual real fucking update, maybe, But if it's just 2.0 as it is now, fuck thaaaaaat. And honestly, I think an update to Xrd would have more to offer than what CPE is selling.
  15. What's that? Go play Guilty Gear or UNiEL? Don't mind if I do.
  16. Their placing on the tier listing depends entirely on what buffs they get, not the fact that they get them at all :V
  17. This...isn't even remotely of what I was getting at, at all. I was merely mentioning that instead of nerfing a character, they should get nerfs and buffs to balance them out and was expressing how I felt CP2 hasn't really done that too well. So...don't know what you're talkin about :V
  18. Exactly, if a characters has something nerfed, they should be given something new to compensate and still make them viable. But Team Blue apparently doesn't believe in that philosophy...for the sake of "fun" in Mori's words, so here we are. Enjoy your game guys :V
  19. Wow, a fight between two characters who have never met in story mode being based purely on fan speculation/bias going nowhere? Next you'll tell me the sky is blue.
  20. I wouldn't say they "needed" to be made worse, but the point still stands; if you played a character, regardless if they were godlike or not, then it'd be a little disheartening to see them be turned to shit.
  21. The reason CP2 doesn't look all that interesting to me is because it doesn't feel like they added or changed a whole lot on how some characters and in certain cases, made them actively worse than before. If I was going simply by my characters; Hakumen is still more or less the same, but still haven't really done anything to his moveset to make him worthwhile. In fact, I'd argue he's somewhat worst considering you can't get anything significant off his counters anymore. Special cancellable counters are good on paper, but the opponent isn't frozen and just simply jump out. Catching projectiles no longer gives you meter, or even the catch animation. So now he's just..."lolburstdamage"...which is what he's been since 1.0 so...yea, kind of boring they still haven't tried to make any change to make more interesting despite the game being out for two years. All of this is in addition to Nu, a character whom all three of the aforementioned severely struggle against. Then yea, I can see why some players aren't as excited or would actively drop the game to focus on another. So it's less "BAWW, MY CHARACTER CAN'T GET EASY WINS ANYMOAR" and more "Wow, they not only didn't make this character any better, they made them actively worse. And now I have to deal with an EZ PZ Nu? Fuck thaaat" I'm not gonna drop the game, but it's more than likely going to be on the backburner while I focus on Xrd(whenever I get it >:V) and P4U2. CP2 is just...*yawn* to me right now.
  22. Despite the fact that the console version only came out in October of last year? >.>
  23. Her pressure kind of resets into itself(+2-6 grabs son), makes it difficult to get anything out. Might just have to learn to mash out 2D and Yukikaze push come to shove if I can't IB well enough online.
  24. Hasn't that always been the case? EDIT: Nvm, its an H attribute...hmmm.
  25. Yea, blocking Bullet is kind of a pain in the ass for me. Appreciate the critique tho, I'll probably focus on IBing and punishing her in addition to everything said here.
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