-
Posts
949 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Zouf
-
You can start now. The game plan remains the same. Pressure to cancel D charge to pressure. 2C anti air (even tho it got nerfed in CP, it's still good), and learning to charge is extremely important for Tsubaki (as it's unsafe and leads to counter hit). Tsubaki doesn't possess difficult combos, so it's fairly easy to re-learn them.
-
You can watch the gamechariot match on niconico at 60 fps here http://www.nicovideo.jp/watch/sm21991503 (well the first match at least, just copy past the name of the video on nico's search bar for the rest) It's the first time i see the game running at that speed, that's really cool
-
3CC can be RC'ed on whiff if 3C was blocked in CP. We've already seen it in another video
-
Yes that's what i meant
-
ehh? J.214X is pretty good in CP. It doesn't give us enough time to charge but we gain the okizeme, and can keep the pressure. That's a huge improvement from CS (I kept doing j.214A RC just to keep the pressure after an air combo, now it's free) If anything it's the best buff she gained in CP compared to CSEX, that and the huge increase of damage
-
That first match against HK, just wow. Konan has such an incredible hit confirm
-
I don't consider valk tao jin nor any of the current top tier "broken" (except for hakumen which is debatable anyway) From what i heard i believe valk and makoto were pretty broken tier in CS1 and 2. But Mu was ok
-
I'm afraid without a loketest the 3 new characters will be imbalance. Did it already happen in BB's life to have new characters without an arcade release before?
-
Most of his DPs don't even connect and he gets punish twice fairly easily (even with charges up) From what i saw he just spams them mindlessly.
-
Too many DPs, he doesn't even try to block. That's pretty sad tbh.
-
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Zouf replied to Hecatom's topic in Under Night In Birth
I kinda liked the loops and all the fancy stuff. Oh well, whatever :3 -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Zouf replied to Hecatom's topic in Under Night In Birth
Not too fan of the new version. The combo are too short now :3 -
BlazBlue@TGS Discussion Thread - Kagura/Terumi/Kokonoe hype time!
Zouf replied to Circuitous's topic in BlazBlue Gameplay
http://www.jeuxvideo.com/reportages-videos-jeux/0004/00046107/blazblue-chrono-phantasma-playstation-3-ps3-tgs-2013-l-arcade-rejoint-le-salon-00115865.htm BBCP TGS footage. It's in french and what they say is not interesting, but we can see Kagura's Astral :p -
Dude no need to be on the defensive like this. It's cool if they are going for a rollback netcode really, i couldn't be more happy (if it works fine, unlike SF3.3 OE). I assumed it would be too much of a pain (and costly) to rework the game entirely than just adding the netcode, but your proved me wrong, good. Now i haven't seen you say those "new infos" in the past 10 pages (that i read before posting), that's why i've said that. I like this game (bought it day one on HK PSN), and i'll be really happy if it could be played internationally and who knows, shows up in some big events. But i was kinda worried about the silence around the online mode for the past few months.
-
It won't. The whole game needs to be reworked for it to accept a GGPO network. Too much of a hassle. But a network using P4A's netcode is more than enough. The game isn't so fast paced anyway. But now i'm just hoping for an online mode. We have no new info since months already, that's a shame.
-
You've forgotten this one Kuno (TS) vs Takenoko (VK)
-
This Yukki guy has excellent setups but is seriously lacking on hit confirm. That's too bad because he plays really smart but his combos are bad.
-
She does so much damage *-*
-
Hara too stronk
-
[P4AU] Shadow Labrys - Loketest Changes/Discussion
Zouf replied to Adelheid's topic in Shadow Labrys
lol now that's a freaking huge buff (even too powerful tbh) Slabrys top tier confirmed :D As they nerfed everyone's damages, i wonder if they nerfed the base damage of normal moves, or the overall proration of combos. If the former, people will have a hard time breaking our persona. That would be imbalance. Need moar intels *o* 2C/8C swap is a huge pain in the ass. We won't be able to cover the space in front of us anymore, as if we input 8C our character will jump. No more free dashes :\ -
[P4AU] Shadow Labrys - Loketest Changes/Discussion
Zouf replied to Adelheid's topic in Shadow Labrys
Yeah the groundbounce can be a good thing... or not, depending on the tech time. I guess they did it as a buff as you couldn't really oki after 214A. -
[P4AU] Shadow Labrys - Loketest Changes/Discussion
Zouf replied to Adelheid's topic in Shadow Labrys
Am I the only one seeing only nerfs in those? 236A doesn't seem too useful on shadow. She can already covers the ground plenty enough with 8C, she has one of the fastest movement speed in the game and she jumps fast and high too. The nerf of titanomachia isn't justified imo (it wasn't even as powerful as it can be) [2]8C as an air grab... Why not during okizeme, but cannot be used during pressings so meh. And why no more wallbounce on furious?! DAMMIT ASW OUR BD SUCKED ALREADY ;_; Anyone know if she has access to the infinite SP mode thing? -
I'm so happy as i thought they were done with the game <3 But... Why did they nerf Shadow Labrys :[
-
Sometimes i dont get it how they think. Kuresu could have won his last round against NT (hakumen) if he had activated the OD + Mugen at 5:50. Why the heck did he save it, it was clearly not advantageous at all.
-
Yeah... In CSEX, Noel just have to reversal 4D every fucking time, and you can't do shit with tsubaki. Starting a combo with 2BB leads to a 2k damage~ while noel can FC you for 5k+. The level of risk/reward is ridiculously advantageous for Noel.