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muerto

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Everything posted by muerto

  1. http://www.twitch.tv/baf0/v/26405595 what interest us is at min 48. Yes george dint have a cooldown on whiff or hit and 4b lost smp AA6A 5b sjc jB JC 2D jC land 6A 4B 66 6A 4B 5CC i a thing TD trajectory is also weird as it all bounce around the screen
  2. oh btw, i asked mac if he could fix the links on pages 5 & 6 since those weren't updated into the first post and he finished doing so like 2 days ago now the entirety of the thread should be back up and working
  3. Almost everything from page 5 and 6 is still RIP since all of that did not get updated into the first page, page 7 is fine since that one is from after the forum update.
  4. I love it theres just 2 things that jump to me right now: If possible you should make 2 points bigger the title text (Laying the groundwork, Combo Extend(1) : In the corner, etc.), so its even easier to navigate.In the laying the groundwork part on punishing dps there's a typo 236s(crit) instead of 623s(crit) same thing happens in the cutting calories part.On another note i have been noticing that 2s and f5s even though they are so familiar, they seem to be for exclusively different matchups, using 2s for matchups where the opponent got an amount of low profile moves (sol ground viper, 2d, ky 236k, faust crouch) and f5s for moves that high profile (ino and ram dash, may charged dolphins, axl 6hs) neets me the best results, so im left wondering if theres any reason to mix these 2 up, or if im far from the truth.
  5. zadi vs may (35:15), sol (38:04)
  6. It is the cause and it's happening with every single youtube vid in the site posted before the update, i have been using the video databases at the top of the site to look for things in the meanwhile they fix this, if they ever do.
  7. should be 2aa 5b 5cd 6c j.C 5c(whiff)c (w)generally means that the attack should whiff aka not hit the opponent for the second 2aa5b 6bd 3c bbl stuff from the bbl you can continue the combo a bit to get knockdown or damage like 2aa5b 6bd 3c bbl 66 6a4b (66) 5cc
  8. I started playing this guy a week ago and used this forum as a starting point, the fact that there's tons of info is great but the problem is searching through it all, going trough over 32 pages is very darn intimidating and time expensive (havent actually done it myself), so new guys can get easily lost and i think the only thing we may need is some sort of uh lets call it ´introduction post´ to orientates new guys be it be it with a list of links in order of importance or something idk. You could say the wiki serves this purpose but there is just so. much. stuff. one could get easily lost first time you read it (unless its already organized in order of importance and im just herp). I guess more than a introduction a better name would be a road map or something similar that list what's more important to sin in order of importance. Or at least what a newbie should focus on first.
  9. are the combos in the op and the wiki all up to date; read there aren't any from 1.0 in there right?
  10. all i remember is that j2d is amazing at killing swords
  11. how does backdash yrc j2d fares againts her disk oki? like our local millia is just starting out and its sorta working but i would like to know if it could be long time tactic or not.
  12. Was practicing these ones and noticed that the meaty 6h whiffs on chipp and sin, this is because of their latter wakeup timings (30f according to the wiki) you can fix this by delaying the 6h a tiny bit (teorically around 2 frames) just a tiny thing i though should be noted.
  13. well for that, you could just enter her subforum and watch around 8 or so hours of Daiji beating the crap out of people all of which in the last page of her video thread ( http://www.dustloop.com/forums/index.php/topic/8594-xrd-ramlethal-video-thread-the-future-of-humanity-is-the-past-updated-01112015/page-4 )
  14. http://puu.sh/hkwrm/bcf714497a.png small bug on the webpage i'm using google chrome Version 42.0.2311.90 m
  15. i was finally able to get this game, and is this still a thing?
  16. https://twitter.com/kazmadan/status/575792316746608640 also this
  17. how does this guy work? like from watching videos it seems you need to be on top of him all day, but his dp and his inherent zoning are making this extemely hard
  18. something i bookmarked a while ago, not sure if all of this is on the wiki https://www.evernote.com/shard/s330/sh/b061d834-cdda-4587-90fe-736022f3734b/9a0a004319b268fe0786e685688b13f2
  19. keep the S sword and release the H one, f.s can beat the vertical dolphins at some distances and equipped psychic 2s can easily beat her j2hs. her jump isn't as angled as other chars so deploying jhs can help keeping her in place. Also zoning can be shut down easily by the whale and her meter reversal can be quite hard to punish so you have to be really careful when she has more than 50 meter yrcs help a lot whit this last part. looking at the vs ram thread in the may sub forum jP seems to still be just as godlike.
  20. Since different wake up timings are a bitch to remember, i did some simple tables to help me remember the timings of the meaty atacks on different characters, using the most common meaty atacks (2k, 6k, jk) on facedown oponents (no faceup timing because to my knowledge theres no actual oki on faceup kd with ram). Every color on the tables is a different timing and the timming assumes you will hit the enemy char with the first active frame of your atack, of couse this might not work in every oki situation because of w/e reason and the timing presented on the tables is in essence 1f timing so you might need to do some adjustements and end up with 1 or 2 extra but i think this is a good start and any input on how to make this better is appreciated.
  21. https://www.youtube.com/watch?v=C0eE5QdXIHo can somebody explain whatever the fuck is hapening at around 3:40 in this video?
  22. eh i think i have seen 5b and 6b used there, thanks for the tip will keep practicing tomorrow
  23. how does one do that combo n-o does on the heavy chars that goes like ...>6a>236a>66>5b>jbc>2D>6a>4b>5cc? im triing to do it and they tech everytime after the jc
  24. got it thank you 3
  25. 2 questions: 1- does shielding an air atack while standing gives landing recovery to the atacker or is it a air shield only thing? 2-how does counter hits work in this game? like how do you know when youre getting a normal counter or an high counter and whats the difference?
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