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muerto

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Everything posted by muerto

  1. http://www.nicovideo.jp/watch/sm24173260 combo video tutorial, also got something about blockstring and j2c
  2. im playing on pad too, i just mapped the buttons to triangule = A R1 =B R2=C circle =D the only problem is that r2 canget quite noisy, you may change it to L1 or something
  3. i remember seeing in videos ppl doing somthing like dash C>[FF]>[8]2B, cant remember in which videos exactly tho
  4. well according to what i could read from n-o twitter, he count sleep and whent to play at the casino, he most likely wasnt at his best because of that.
  5. How exactly do you do this? i tried it in training mode for like almost an hour and the best i got was a trade
  6. iirc getting to level 11 in ranked should let you purchase anything for the d code
  7. you could also replace the the microdash with a wind, as in: 5BD>6A>4B>5CDC it works and its easier but you're burning a wind stock for the same damage, i have seen N-o use it in some matches tho.
  8. https://www.youtube.com/watch?v=xzUQ5FR7TQA This is a good place to start, it tells you a good way to go about learning new characters, its aimed at guilty gear but it should work for pretty much any fighting game with a training mode. Also checking out the wiki or seeking for any tutorial or guide on the character in question can help a lot.
  9. zinac posted some yesterday
  10. ok thank you both, i actually dont find the j[c] jc too difficult i havent touched the 6cd since tho, ill just try to practice everything, also one final question i remember reading that the j2c> 236B> JC> JC> BBL route was character specific or something in cp is this true?
  11. so from looking at the first post (or more like second w/e) things like CH 6A > 5B > 6A > 236A > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > j.1D > (land) > 5CC > 236C > (frog) > (dash) > 3C > 214B are what i should be practicing then, ok thank you ill get to it once my family releases the tv.
  12. Hi guys i got a problem, all my friends on my scene already got cp while im here stuck with extend until the english version comes out, the question is: what are the best combos that i could practice in extend that still works in cp? (apart from the obvious aerial routes)
  13. i think the yukiko in here is called elma-san or at least thats what the announcer calls her at 9:28
  14. the only thing i i dint like about guilty bits is that the "demonstrative" screen was a tad too tin, i think i saw some other people complaint about the same thing more than once and its not like the space was really needed most of the time
  15. just got the game some days ago and here i am hoping somebody from here still plays PSN: muerto95 - mexico
  16. v1.01 came out some days ago, not sure what it fixes/changes though
  17. Hello new laggy blood here, im actually been spying around since like uh, fuck i dont even remember but its been a lot. I like reading,games and some drawing, prefer calm places and cold. also prefer mostly zoners and cute girls (read:lolis) finally expect me to lurk more than what i post.
  18. loving this game, im gonna leave some Qdora stuff here (ill add it to the wiki later once i figure how to) starting with her normal moves: 5A hits mid, auto chains up to 4 times at point blank 2A hits mid, auto chains up to 5 times at point blank 6A hits mid, main anti air, floats on hit n.5B hits mid 5B hits mid 2B hits low, lot of recovery on block, make sure to chain it to something else 5C hits mid, uses 3% of DG 2C hits mid, floats on hit, uses 5% of DG 4C hits high, uses 4% of DG 6C hits high, bounces on hit, uses 15% of DG 5D hits mid, staggers on hit, uses 10% of DG 2D hits low, hard knowdowns on hit 4/6D hits mid, floats on hit, uses 8% of DG j.A hits high j.B hits high, double can be canceled during the first hit j.C hits high j.6C hits high, lifts the oponent of the ground on hit, uses 2% of DG j.D hits high, floats grounded opponents, uses 9& of DG j.D+direction, uses 31% DG, can replace your double jump per one of these for a max of 2 per jump, cant do one of these after a double jump, but you can do your double jump after one of these special moves: 236A/B~A/B hits mid, the second hit hit is interchangeable (ie. you can 236AB) first hit uses 5% DG, second uses 6% 236C hits mid, lands directly above the opponent, uses 6 DG 214C reloads DG 214D reloads DG way faster, uses 1 stock 623A hits mid, slides on hit 623B hits mid, OTG's on hit 623C hits mid. hard knowkdows on hit 413A hits mid, uses 5% of DG, OTG's on hit 413B hits mid, uses 5% of DG, OTG's on hit 413C hits mid, uses 6% of DG, hard knockdown on hit j.623A hits mid, OTG's on hit j.623B hits mid, hard knockdown on hit j.623C hits low, hard knockdown on hit, crazy mix-ups Supers: 632146C hits mid, air usable, hard knockdowns on hit, uses 2 stock 214214B uses 2 stock, uses 50% DG, mad DG regen, allows multiple j.D+direction during a jump and makes the DG max 180%, duration indicated by the little bar below your hp j.41236D hits high, uses 2 stock, can lift downed opponents, hard knockdowns on hit j.214D hits mid, uses 1 stock, uses 6% of DG, hard knockdowns on hit DG = dragon gauge (improvised name) And now some combos from this old video ( http://www.youtube.com/watch?v=l8SmHW9vMnM ) kinda adapted (not optimised) for v1.0, no damage cus DG makes all the damn damage vary corner n.5B>5B>2B>5C>6D>236BB>delay j.C>land>j.A>j.B>j.C>JC>j.B>j.C>j.6C>421C 2B>5C>6D>236BB>delay j.C>6A>JC>j.B>j.C>JC>j.A>j.B>j.C>j.D>j.6C>421C 6C>4C>4D>236AA>2A>n.5B>2C>5B>6A>JC>j.B>j.C>JC>j.A>j.B>j.C>j.D>j.6C>421C midscreen 2B>5C>2C>5B>5A>2C>5A>6A>JC>j.B>j.C>JC>j.A>j.B>j.c>j.D>j.6C>421C CH 6A>5B>2C>5B>5C>JC>j.B>j.C>j.6C>421>C>41236C>41236C Nothing from the dragon install things cuz either they changed them or my execution is herping. And as a last note some other combos (that most likely need optimization) that I got by myself midscreen 5B>5C>2C>5A>5C>JC>j.B>j.C>j.6C>426C corner carry + knockdown n.5B>5C>2C5A>5C>2C>423A uses 1 stock makes some space to breath j.426C>2A>5C>2C>JC>j.B>j.C>j.6C>421C crossup-mixup into corner carry+ knockdown 6C>2C>(walk very little to the front)5A>5C>JC>j.b>j.C>j.6C>421C use this to switch sides corner 4C>6D>236BB>delay j.C>2C>5A>5C>JC>j.B>j.C>JC>j.B>j.C>j.6C>421C just some variations to the combos from the video 4C>6D>236BB>throw tsukamaeta~ > damage all j.6C>421C enders can be exchanged for either 41236D or j.6C>64123C for extra damage ps: the bar below your hp seem to be some kind of guard gauge, if it reaches max you get guard breaked
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