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Moroha

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Everything posted by Moroha

  1. Seasons Beatings is for good games only
  2. Ian, with Vlad you want to go 9-21-0; the talents should be obvious. With runes I go HP Quints, MPen reds, HP/Level yellows and CDR blues. Gotta take Ghost / Ignite; I can't tell you how solid Ult + Ignite is, and ghost is self explanatory. Our jungler can cover you if you need to go home and buy, and against like 9/10 mid matchups in the game you should be able to go home when YOU want, not when they want. I always go Doran's Shield + HP Pot -> Sorc Boots to start. Sorc boots mean when you go ganking in the opening 15 or so, you're going to have a major advantage over the people you're ganking. From there it's situational; if you need more survivability early, follow up with Haunting Guise. If you want solid stats all around and are low on disable, get Rylai's. Zhonya's always solid. Later in the game pick up Abyssal Scepter for MR, Void Staff, or even Sunfire. Try to pick up wards and especially CDR elixir whenever you can afford it. Ghost + Ignite up is basically a death sentence. Ghost into their tower with your creeps, drop ult -> Q -> Tides -> Ignite -> Puddle -> Q, they are 100% dead. Make sure you are either ganking, solo farming a lane, or taking care of some jungle if we have no jungler at all times. You need to not be splitting exp / money with anyone the opening 10/15 or so if at all possible; Vlad is solid when keeping pace with the other team, but he's a fucking nuthouse with the level / item advantage. Having at least Ghost up is generally a guaranteed one kill for you, so try to burn it ASAP when its up. Basically mid, only start harassing with Q at level 2 Q. Take control of the lane and start to work your zone over the next 3-5 levels; either they eat Qs or they lose exp/gold, which is win/win. Some mids can hang with Vlad, until he hits level 9, where Tides + level 4/5 Q rapes lanes and them dropping to 40% puts them in the DANGER ZONE Keep in mind that Vlad is built to push boundaries. You cheat the system by Tiding a lane twice, killing it, then you have a full wave at their tower for them to deal with, at which point you pop them with a Tides + Q, then puddle out. You take 20%, which you can easily heal back in like 2-3 Qs on the next wave, and they drop closer to Ult kill range. Gank when it makes sense and don't be afraid to tower dive. Vampires don't scare to tower dives. Basically take some chances with the guy, because your job is to kill everyone, and if you're playing it awfully conservative there are a lot of other heroes that do that job better
  3. QQ China, China is not winning WCG
  4. Steve, the Ambassador of Capcom's new generation.
  5. Yeahhhh I got that two years ago lollll
  6. Hey Jeff www.02drop.com
  7. http://www.foxbaltimore.com/newsroom/top_stories/videos/wbff_vid_5300.shtml Mr. Mamation brought to justice
  8. The Only Flowchart You will Need for PC Gamu League of Legends -> Guild Wars 2 -> Diablo 3 -> Seinfeld MMO
  9. I would like to remind everyone that I think everyone here is super cool and I never intend to piss people off. Some people find that flimflam trashtalk and IRL Splendid Claws are offensive, but to them I say, I do it not because of you, but because I am awesome. PS, I am super free in Guilty Gear and am taking up Microsoft Hearts
  10. I will plant my feet in this, the first page of the new millenium
  11. lol nope, all the work files were on my old HD and it got virused up so I'd have to remake it. Maybe one day when I have the time I'll do it. Or maybe I wait until GGXXX!
  12. I forget if I ever posted the unfinished rough of my old combo video but I'm too lazy to check http://www.youtube.com/watch?v=qscRK7o-l0g&feature=player_embedded
  13. Assuming I'm good on funds, I'll dust off the old key. Honestly SB2 was godlike despite getting stuck in West Virginia for Sunday because Mr. Mamation's car broke down. And SB3 was godlike despite driving six hours for a non-tournament. Can you imagine how godlike SB would be if something tragic DIDN'T happen? Regardless, there's always Cane's Chicken. Also CHAOS BREAKER YEAHHH
  14. My humble opinion from playing Guilty Gear competitively since the day Slash came out. I have written blurbs on characters I feel I can talk about with a modicum of confidence; I have simply placed the others in the categories I feel they belong. This is taking that mass combination of execution, playstyle difficulty / ease of success, matchups, normals / specials set, offense (damage / oki) defense (reversals / life) and every other category you can thing of - and throwing it together for this list below. Easy: Potemkin. (Extremely simple character to play effectively; a player that has a firm grasp of Guilty Gear can pick up a basic Pot quickly. The execution difficulty lies in Buster FRC and Slide Head timing. Simple and great anti air in 6P, ground pokes in S, 5H, 2D, simple yet frightening oki, Slide Head being..well, Slide Head, huge damage and the largest health pool in the game mean Pot is a character you can pick up and start understanding matchups quick.) May. (While May has her problem matchups, she is a good character with extremely high damage. When a new May player has gotten comfortable with charging and has learned the dust combos, the basic S HS Dolph loop off OHK and 2D xx FB Dolphin, she is ready to play.) Testament. (Testament is the easiest of the zoney characters to pick up and find success with. One of the game's best characters alongside Eddie, Testament does everything well except his reversal game (not good, though you WILL get away with frame 2 FEXEs) and his mediocre health pool. Basic combos are not terribly difficult to pick up; execution difficulty lies in TK Badlands / Badlands timing / comboability, as well as the learning the staple of his pressure game - the EXE FRCs. His specials, normals and oki will all make a ton of sense in no time. The only tough spot is his anti air game, since his 6P is generally used for oki, but when you get the hang of 6K, j.P, instant j.S, airthrow and pre-emptive webs, you are ready to play.) A.B.A. (Quick to learn damaging combos, hardest part being Orb FRCs, 2H IADs and learning to SJC. It will take time to understand proper bloodpack and Moroha bar management; learning when to combo for damage or for a fresh set of knockdowns. Excellent at low to mid levels of play due to phenomenal normals esp. j.H, danzai safety, high damage, and terrifying mixup; harder to win with at higher level where opponent has threatening oki (3x knockdown guaranteed IK) takes more advantage of normal mode, danzais are consistently punished, opponent compensates for ABA's funny weight / wakeup time and unblock / dust are handled better.) Med - Easy Axl. Axl has surprising damage for a character in the vein of Dhalsim; comboing into 6K or 2S -> SJ etc into FB Bomber is something that won't take long to pick up and will net good damage. Rensen FRC important for pressure; TK bombers might take a little getting used to. The primary difficulty in learning Axl is getting comfortable with your normals to keep people away from you, and then playing good defense since his reversals are relatively awful.) Ky. (Ky may be the true shoto of the game, but while his gameplay can certainly be simple enough (Win off the back of f.S / 2S / 2D / projectiles against the ground / 6P / instant j.K / SRK against the air), his damage without making some guard bar cranks isn't terribly impressive, and he will also need to learn how to handle some matchups before finding success. His 5D however (much like everyone else's) will catch plenty at early levels of play. Stun Edge FRCs can be difficult to get consistent with and are important to maxing your Ky.) Others: Order Sol, Sol, Faust, Baiken. Medium Anji. (Decent is the best word to describe Anji. His basic combos aren't too hard to get a grip on. Nothing particularly special about him save Birthday Cake air overhead special and Fujin aka Horizontal Shoryu. Combos and FRCs can be tricky; 3S (right?) cancels are tricky and not mandatory but good to know. His lockdown/oki is serviceable and can get tricky when incorporating ambiguous hops, multiple air normals into potential cake, hop dustcloud obscuring view and red butterfly) Millia. Millia is bottom tier when it comes to getting hit. Between her excellent mobility, double airdash, j.D, j.K, 5K, 2D, FB Disc, and especially the dreaded pin, you can make getting hit frustrating for your opponent. The real difficulty lies in mastering her oki game, where the sky's the limit; but to have a serviceable oki and Millia game in general, it takes knowing enough to end your combos in either a low j.D or EX Disc -> 6H for knockdown and the threatening oki. When you are able to apply a high / low / throw game that ends right back where it began, and you get comfortable with pin use, you will have a Millia that is ready to play.) Eddie. The strength of the character is too great to place him any higher than med high and I still feel he's medium difficulty; while the degree of execution difficulty Latif plays at is very high and likely the character's cap, the base Eddie mixup and game plan is, though terribly awkward at first, more than attainable. Negative edging will take time to learn and grow comfortable with, but once the player learns the base low / overhead / throw mixups and starts making use of Lil' Eddie, he is able to compete.) Venom. (The sky may be the limit with Venom's oki, but if you have a decent idea of how to utilize NORMALS and how to zone, you will find success with Venom. 6P, 6H, f.S, all fantastic moves; just don't whiff. Careful use of dead angles can also save your ass, and Dark Angel is still one of the best supers in the game.) Others: Dizzy, Order Sol, Zappa, Robo-Ky. Med-Hard Slayer. (Is Slayer one of the best in the game? Can he kill you rather fast, tension or no tension, off simple hits? Does he put you in scary situations, have one of the best sets of normals / antiairs, while also being rather slippery for how good the rest of him is? Of course. But the difference between his beginner combos (j.K, j.2K..) and his difficult, higher damage, char specific combos is very significant, while consistency with his relatively difficult ground links being mandatory for success.) Bridget. Between the noteworthy execution factor, the low life, lukewarm damage and the poor srk, you need to understand a lot of things to find early success with Bridget. She has a rather odd set of normals that will take some getting used to, and you generally have little room for error. Chipp: Chipp is flat out bottom tier when it comes to getting hit, so learning the game - how to recognize reaction moves, traps and gimmicks, and just how to play in general with Chipp will be going through the school of hard knocks. His combos from what I understand can also be rather difficult to pull off, especially when it comes to the IAD stuff. He still has good normals; 5H (neutral on block I believe!), 2D, j.H / j.D, has teleports, a serviceable shoryu (not great, but he needs one), good oki, and is the fastest character in the game. That being said, it will take time to learn the situational risks, the movement, and everything else associated with his actual gameplay, not to mention the execution component.) Others: Johnny. Hard I-No. (High execution consistency is mandatory with I-No; she has a great far range game and terrifying up close / oki game - among the best in AC - but awful mid range footsie game means every hit must be converted into best damage and bare minimum knockdown with no exception. Combos are very difficult; enjoy 6FRC6. Some difficult matchups [May, ABA, Slayer etc] don't make things any easier. But when you get that knockdown...)
  15. My Camera has been found, I do however appreciate this post.
  16. Vegas was awesome! My MD/VA crew mostly made bank except for a couple bad rolls here and there. Shouts to everyone I played in GG. Honestly Guilty Gear is, bar none, the best fighting game out there. There is simply no game that offers that perfect blend of footsies, defensive rewards, and wild, creative offensive options. The game is still and will always be a blast to play. I had a great time seeing old faces including people I met last year and meeting new people. Alan Stickbug GGs, it's good we don't even play this game. David Monkey you are mad chill, it's good we don't even play this game. Wuku you're not good. Kugler we run this shit. WE DA BESSS. A3 GS vs Jo. Jo GGs last pixel lol. Potemkin from UK GGs, backdash danzai buster next year :X. New England Crew Blue9 Stryfe etc, Ky Sama + Sister, Stark (you have discovered my true identity), the surprising amount of Venoms I got to play, all the Baikens and Pots that make ABA cry, all the rest of players picking characters that don't, and so on. Y'all reminded me how much fun GG is, and even if GGXXX (lol yeahhhh) happens, Slash and AC will always be fucking awesome. Btw if you don't know already who I am I was the best dressed player at EVO with spiky hair and the amazing ABA. I was also the Vega that got bodied on stream in Super Street Fighter 4. See you guys next year in Vegas!!
  17. Hi I'm Moroha, I'm a super awesome guy and a washed up ABA player so if you're at EVO and looking to play games with me and some MD peeps you should PM me your room # or cell # so Fri / Sat afternoon or whatever we can maybe play games / hang out. (STICKBUG / KOOGY esp) Tonight, however, when I land I will probably get thrashed and hit the strip.
  18. Spirit Juice you will never be my facebook friend.
  19. I've played twice in the past year but I'll $1 MM you Jo in A3's place! Mostly I'm here for my SF4 compadres, the Craps tables...and the ladies SPIRIT JUICE / WUKU WHERE YOU AT
  20. Pick any color you want except gold/shadow.

  21. Yes guys this event WILL HAVE A BBQ!!!! So come HUNGRY!!! It's gonna be madness. Live stream, commentary, Super, Arcana 3, and tasty animals cooked to perfection. What could be better? PS if you're a veggie I apologize don't sick PETA on me
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