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Everything posted by dualseeker
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I'm sorry but.... What? How does people sharing information with you mean you don't deserve to win?
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GGs to Fae-Lyne! Those were some awesome games! Your Carl is so damn good too! It was really nice playing against a good Carl after seeing basically none since I started playing xD. It also seems like I'm still pretty free to Kagura, but playing with you helped me think about what I'm supposed to do in that match up, so thanks for playing with me! Hope we can play again soon sometime!
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BELIEVE me, I miss the fluidity of the older version silencer combos too. I'm not really sure what to say in order to help you out with the timing of the new 3C>22C route, except that you go into training mode and just grind out doing it. It's what I did until I got used to performing the combo. Well, I guess the bit of advice I could give you is to try and input 22C after you see 3C hit; when she fires the gun and it hits the opponent.
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Just to add in, the 2B>5C route is also easier to hit if you're a little bit away from the corner, and you have to dash in order to get in range.
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Whatever's going on in your life, I wish you the best of luck in getting through it ^^;. It's OK if we can't play much, I'm just happy we got the chance to play so many fun rounds today ^__^. I had been getting frustrated while playing last week and playing with you, and having fun while doing it, really made me happy xD. Anyways, good luck in the tournament! And best of luck with your large intestine ^^;. I'm sure you'll be fine though.
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I KNEW I had played you before! I thought my mind was playing tricks on me xD. GGs, man! I had so much fun playing you! It's flattering to hear you say that I'm good, thanks for that ^^;. But your Makoto is really good too, man! Your spacing is just so damn good! Thank you so much for playing me, man, you reminded me why I like this game so much ^__^. Playing people like you makes it all worth it. Let's play again sometime, man! I loved your Makoto!
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6B meaty is situational, it's why I said you should only use it if you know your opponent is just going to sit and block low when they wake up. 2B meaty is safer though, and it will catch people rolling if you time it right.
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One thing I remember is that in the corner, if you know your opponent is going to roll forward to try and get out, you can use j.4D to punish that and get a free combo. On knockdown though I think what you should be looking for is trying to get a 2B hit reset, or trying to make them respect you on wake up. If you can keep your opponent in the corner blocking, being afraid of you, then that's a small victory for you. You can then try a number of things once you get that to happen; you can try to use 6B once they wake up if you KNOW they are just going to sit there. You can also try to tick grab, do j.C>j.4D, a number of things really. A big thing about deciding WHAT to do to an opponent when they are knocked down is really personal. Once you play a lot of games/look at other Noels play and how they handle it, you'll be able to find out what you want to use and how you want to handle the situation. What I said earlier is just a few ways to handle a knockdown situation, there are plenty plenty more ways that will become apparent as you play more.
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GGs to everyone I played today. I feel like some things have changed since the break, but I still feel like I need improvement.
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Yeah I definitely feel the same. Still, it's tough sometimes. I'm still frustrated with myself at the moment, but I'm sure that will go away once I start doing something else. Hopefully by the time I come back to BB I'll be able to think clearly and not be so frustrated about it.
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GGs to everyone I played today. I'm doing so terribly Dx. I think it's officially time for me to put BB down for a week or two. I keep getting frustrated every time I play and that's not doing me any good =/.
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What do you mean "Deal with it" ? Just kidding, lol. Still though, as long as you're in the US, I've rarely had connection problems with people.
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Yeah, I wish you the best Susano. I'm sure if we both put enough effort into this, we'll be able to fix what we're doing wrong. Let's do our best, yeah ^^;? I live in Florida, by the way, Luna.
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Sorry to hear you're going through it too . I just don't know what happened. Last week I felt like I was playing really well, now I just feel like I'm just throwing shit out and getting punished for it. I feel like I can't space properly to save my life anymore.
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GGs to the Terumi and Litchi that completely destroyed me today. Made me realize that I am absolutely terrible with spacing on this character. God damn. I don't know what's wrong with me, but I feel like I'm playing like shit now.
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Umm.... Not that the combo is bad or anything, but why are you even putting 5B in between j.C and 6A? the 5B is really unnecessary in my opinion. You can just take it out and do j.C>6A>sj.C and you wouldn't be losing much. I'm pretty sure it'll make whatever combo you're doing much easier. If you still insist on doing that though, like you said, you'll just need to keep practicing it more.
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I may be just mistiming it, but I've tried using j.D before instead of waiting, but that hasn't worked sometimes either. I'll have to go into training mode and really test it out sometime.
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Only in a Noel Mirror. God bless. #4D
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Now that you mention air throws, there's something I've been wanting to ask about it. Noel's air throw becomes impossible to follow up if it's used too high in the air right? Sometimes I've landed air throws on people, but they tech out before I'm able to land on the ground and throw out a move because it happened to high in the air. Is there no way to follow it up if you're that high off the ground?
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Alright thanks. Even if it isn't the most optimal combo route, it's preferable to having the combo drop from j.D not connecting. I'll keep j.A and j.C in mind. However I'm still unsure if that will work against things like Kagura j.C or Ragna j.C, or any aerial hitbox that's ridiculously large. I've just gotta find a way to deal with opponents right above me, I guess... Ugh, I don't feel like I can explain any of this well enough X__X.
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This is my problem entirely with it. Sometimes the 6C after the 22C whiffs, and I don't really know why. It's cost me so many matches X__X. Another thing is that after hitting 6C, the opponent would be too far away for j.D to connect. I'm wondering if it's possible to go for 6C>5D instead in those cases where the opponent is too far away for j.C to hit them. Another big thing I'm having a problem with is dealing with people in the air. I really need to work on punishing people who just abuse aerials a lot, because right now I'm getting owned by them. Can't seem to use 6A well either... Whenever I use 6A I get counter hit by whatever aerial move I'm trying to anti-air. Have the properties for 6A changed? Because I can barely use it the way I used to now.
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GGs to all I played today! Shoutouts to having arguments about Marvel vs. Capcom 3 and street fighter while playing BB. KHAOTIC_SPAMMER's room was hilarious. Although I still have a lot to learn... Not happy about how I did today. OMFG I deleted a replay I wanted to watch UGH X__X.
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Compared to CS:EX Noel, CP Noel is definitely better. However there are still some things I dislike about CP Noel... But overall I like it, even if her Silencer combos are literally the most frustrating thing to do right now.
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CS1 Noel Please don't remind me. Those were dark days. CS:EX>CSII>CP>CT>CSI Noel for me.
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BBCP PSN Tournament (January 26th, 2014 @ 3PM)
dualseeker replied to MastaToken's topic in BlazBlue Online Play
I'll join! PSN: dual_seeker Location: Florida, USA.