-
Posts
255 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by dualseeker
-
[CSE] Noel Vermillion General Gameplay Discussion.
dualseeker replied to Chaoschao222's topic in Archive
It does seem that d.6C did get more of a vacuum effect... But it seems that people are just being pushed along it's path better... Like, they'll be pushed forward when Bolverk is going forward, and they'll be pushed back when Bolverk is coming back. It seems to have gotten to the point, though, that d.6C won't be missing anymore hits, though, so I'm happy for that improvement. Can't wait to see how useful d.6C will be against people! -
[CSE] Noel Vermillion General Gameplay Discussion.
dualseeker replied to Chaoschao222's topic in Archive
Eh, I'm sure BT will still have its uses, but I'm welcoming the new Chamber Shot move. I'm really excited to see what we can do with it! Besides, we could probably switch out Chamber Shot for BT depending on the situation. -
GGs to everyone I played today ^__^.
-
Feel free to add me and ask me for a match anytime ^__^.
-
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
Well, I don't really think that Hakumen's counter is really a problem... I mean, if you know that a Hakumen likes to counter a lot, you can always try to bait and grab. Then again, I can understand that Litchi gets bodied hard by it so... I don't really disagree with the nerfs either. Other than countering supers with 2D all day, I think that the other complaints are a bit much... I mean they aren't UNPUNISHABLE, you just have to grab him instead of throw an attack out during the counter and you're OK. -
[CSE] Noel Vermillion General Gameplay Discussion.
dualseeker replied to Chaoschao222's topic in Archive
I'm sure you'll be able to get used to the change after a little while. Besides, she doesn't seem like she has a totally different kind of moveset. So, I'm pretty sure we'll only have to learn maybe one or two new inputs and habits. Still, it shouldn't be too hard of a transition. Also on a totally unrelated note: I love how people bitch about how easy Noel is, yet complain how "hard" her combos are. :v: -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
I wonder if Noel will still "Teleport" in front of Hakumen if she hits his counter with a drive or Optic Barrel. -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
The dance is cool but... I don't know, it just doesn't feel as "Flashy" as the others XD. I don't mind if they don't change it, though. -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
I also think that Noel's Astral should be changed aesthetically. I'd like something with a bit more... I don't know XD. I would like a change, though. -
[CSE] Noel Vermillion General Gameplay Discussion.
dualseeker replied to Chaoschao222's topic in Archive
I wonder how far d.5B will knock people when they're on the ground... It's such a good "don't come near me" move to use during drive... And I just noticed that Noel will at least be able to use a special during her drive, so we may be able to at least safely exit her Drive without having to rapid ^__^! I honestly wouldn't worry about it. Chamber Shot looks like a really cool new tool, and it seems useful in combos as well! I also saw it walbounce people, so maybe it'll be an alternative to Bloom Trigger or something like that. -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
I bet Amane will have the most FABULOUS hurtbox that will require people to change their combos. I cannot wait to see more Amane stuff, though, he looks so lulzy. -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
Welp... It can't be worse than auto-magnetism... Right? -
[CSE] Noel Vermillion General Gameplay Discussion.
dualseeker replied to Chaoschao222's topic in Archive
It looked fairly fast too. Maybe we'll be able to use it as a nice way to deliver more pressure during block strings. -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
I'd suggest to wait a little before jumping to conclusions about Azrael. His weakpoint system sounds cool, but I'm sure it's not something that is "broken" or anything like that. -
[CSE] Noel Vermillion General Gameplay Discussion.
dualseeker replied to Chaoschao222's topic in Archive
I'm particularly interested in the fact that d.5B wallbounces now. The d.5B>236A>2A>6C combo looks really interesting! I'm also wondering how 6C(2)>2D will be utilized... but seeing as a lot of things required her to be near the corner, she may be even more corner dependent than before... I don't that will be a problem, though, seeing how 2D and her combos seem to still carry her long distances . -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
And it is said that His Fabulousness will gain many followers... -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
I thought it would be like that. I'm excited to see how it would turn out! -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
Don't hurt me :cry: -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
Even if their games sell more on PS3 than on 360, Arcsys isn't going to make their games console exclusive. Why should they, when BB has been on both systems since CT? Even if PS3 will sell more copies, getting some 360 to buy the game isn't going to hurt them either. -
[CSE] Noel Vermillion General Gameplay Discussion.
dualseeker replied to Chaoschao222's topic in Archive
These changes sound a little scary... But I'm sure these won't be too damaging to Noel's gameplay... We'll just have to wait and see. Thanks for the translation, though ^__^! I really appreciate it! -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
Bullet just seems like a Makoto 2.0 or something. I don't think she is a beastkin, though... She doesn't even have a tail (don't be fooled, that's not her tail, it's her BELT). -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
Thank you so much for making this ^__^! I really appreciate it! -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
Maybe we unlock a Murakumo unit by beating the story line, like how Mu was unlocked in CS. I don't think they would completely remove Nu/Lambda's style of play in BB, so I'm sure that playstyle is gonna come back in one way or another. -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
Mario Party churning games... No wonder I can't play Tager X__X. -
[CP] News & Gameplay Discussion (Old)
dualseeker replied to kosmos badgirl's topic in BlazBlue Gameplay
HAVE FUN PLAYING BULLET.