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EvilCommie

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About EvilCommie

  • Birthday 06/22/1995

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  • Location
    Sweden
  • XBL
    knight8718
  • PSN
    EvilCommie
  1. Thanks to all who participated! Final results: 1st place: SeoJC 2nd place: Darret_Wallace 3rd place: KkGekko 4th place: sameoldstuff 5th place tie: BafflingAmoeba, Knight8718 7th place: Sosas 8th place tie: Knight of Void, 11Eyes For now the PS3 tourney is put on hold.
  2. Okay so due to Microsoft fucking the XBL servers the tournament is postponed. New date: 20th April, 20:00 GMT. Signups are reopened until 19th April.
  3. Okay this may or may not be CP related but why the balls does chains not count as projectiles when triggering Yukikaze?
  4. Kokonoe playable? She got new art on the vote page that looks like CP's character select art while all the other NPC's got old art. Edit: Nevermind, it wasn't new.
  5. I took a quick look at the mook and it says something about 2 frames. Might be completely unrelated though, I cant read moonrunes. I'll just assume Ressenga autocorrects without stance dash until someone proves it wrong. I dont think the frame in the picture looks like the dash animation but what do I know.
  6. Wouldn't stance dash add the green stuff to Ressenga? Or is it only after a set amount of time like with charged stance?
  7. http://www.youtube.com/watch?feature=player_detailpage&v=dfMor6brFRI#t=624s Does Ressenga autocorrect now or am i just seeing things?
  8. Everyone can use the challonge links and add themselves to the bracket or i can add you manually. BafflingAmoeba Sosas95 I kk I Gekko I11EyesI Knight of Void sameoldstuff
  9. They're not active here on Dustloop. All of them played in a tournament i held last month, .
  10. The XBL one will happen, we currently have 8 participants including Seo and Simatron. Darret and InWithTheAshes, please specify what platform you play on. Hopefully I'll find more people for the PSN one, worst case it'll be delayed.
  11. Problem is this is specific for that corner combo, even though alot of it will still work in any combo that does crossunder 6c into jakou. For example, try doing cross under 6c > dash hiren > jakou, then "Noel: .. > No Microdash > tk x1 > etc. confirmed" wont work. The sheet i made was just a general list of from what distances 3c or 3c > mizuchi will connect. Maybe i didn't mention this but the reason i used the combo i did was that after the first hiren the dash puts you as close as you can get, thus i could measure how far away you are from your opponent in hiren-loop-lengths. And this can be adapted for any corner combo ever, because by knowing from what distances you can change where your dashes are etc. (I did not do different version of the loop though, i used 85214b motion for everything.) Something i want to add is that j.c(5) > 5c/2c > ... puts you at the equivalent of one loop-length away, thus it works on Ragna, Litchi, Tsubaki, Hakumen, Bang, Jin and Mu. While doing j.c(5) > 2c > tk.214b > ... puts you at two loop-lengths away, which then would work on Noel, Hazama, Hakumen, Bang, Arakune, Rachel, Jin, Makoto, Platinum and Valk. And then you can add loops after to make it work on character which requiers you to be further away.
  12. I still use 6c for frametraps and resets though, with varied success.
  13. 2a > 5/2b > 3c is the simplest i can think of, then you flesh it out with more stuff depending on spacing. After 3c you can do 236d or 214d~a, or drop after 5b/c and go back into pressure. Jakou after houtenjin in something you get a feel for. But if the opponent is more outside than inside the line then you probably dont have to backdash. To get out of corner pressure can be a bit tricky. Chains are a good but if you do it in an obvious way you will most likely get punished, this includes jumping. Using Houtenjin as a reversal is really risky, unless your opponent continously does something very obvious i'd say it isn't worth it, try to counter assault out instead. As for chains and pressure, check out shazams beginners guide. Covers both topics.
  14. Tried this from different distances and it seems to be the equivelent of being one-rep-lenght away. It worked on Ragna and Litchi, whiffed on Noel and Tager. But yeah, it should work on the majority of the cast.
  15. I didnt think four reps would work on any character but apperantly it works on tao, haku and arakune, maybe more. (Not tager though) Also could the timing on 214d~b affect if 3c connect?
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