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Tenryo

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About Tenryo

  • Birthday 07/31/1988

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    @TenryoTheLight

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    TenryoTheLight

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  1. Hello. We have made an official announcement, which addresses the VS Mode bug in the HK version's 1.02 update. http://www.fkdigital.net/0902news/ Please click the link for more information.
  2. Match videos: http://www.youtube.com/user/SelectYourBounce Tech and other stuff: http://www.youtube.com/user/TenryoTheLight Facebook Group: http://www.facebook.com/groups/397677190280624/ IRC Channel: http://widget.mibbit.com/?settings=b0c80f1a2b7c9987a0cb0742240f9110&server=irc.mizuumi.net&channel=%23fkd&noServerTab=false (Or if you're using an IRC client, irc.mizuumi.net - #fkd) Homing Cancel: http://homingcancel.com/collapse/?c=18;sa=expand;cc21fea9=73f6a4332dd85999b6690c0bc70bc84e#c18 Kusoge Kings: http://www.kusogekings.com/forum/m/19535873/viewforum/3670773 Keep in mind that the forums are being updated. I'm working on everything, and I'm only one person. For now, you can join these places for any questions.
  3. Yes. I'll be uploading the matches here https://www.youtube.com/user/SelectYourBounce
  4. I'll be there. I'm not in much of a mood to run brackets at Winter Brawl. Can't wait to see you guys again.
  5. Your agenda is too obvious Tigre. You can't have fun in Chaos Code, there's no such thing. Anyway...count me in. I might even play Arcana too depending on how loud my wallet screams.
  6. If you're expecting Dustloop to be some sort of main source of Chaos Code news, I have bad news for you. You're simply looking in the wrong places. The closest thing to anything Chaos Code related is through me, for I am it's American Community Manager. As I've also stated before (if you didn't bother reading previous pages I'll state it again) I rarely post on Dustloop. This dedicated page is nice and all, but I get the news out quicker through other social networks like Twitter and Facebook. You'd do well to follow me if you cared. I will admit that the load time on the VS screen isn't something that many can tolerate, as it also gets on my nerves. It was something that was simply missed by the console programmers, as you can skip through most of it easily in the arcade version. I have addressed my bosses about the issue, and it will be fixed. Those "report crashes" you've stated is just a severe lack of data, which is something I also addressed if you bothered to go back to previous pages. The easy trophy unlocks and infinite health bugs are easily fixed by just re-downloading the game. As for the game being "terribly programmed", don't pass that off as a fact, because I'll just call you out on it and say it isn't true....because, well...it isn't. FK Digital making money off of smartphone/3DS casual games is far from the truth. Yeah, we've been publishing a bit of games recently to make ends meet, but Chaos Code is our prized project, and honestly, we value it's progress more than anything we've put out in recent time. If you want to know about the netplay patch, I only have one word for that.... Soon.
  7. No Chaos Code? I'm sad.
  8. The console versions (for JP/HK/NA) all are at v.1.02. The lastest version is New Sign of Catastrophe, which is currently in the arcade on NESiCAxLIVE. No, Rui still has her original fighting stance sprite in the console versions.
  9. The PSN version is v.1.02.
  10. If you're reffering to the izuna drop > shuriken infinite, that's NSC only. That's being patched out shortly. We won't be getting that anyway, as console owners we will probably get whatever the last NSC arcade patch is. Also, her other corner infinite isn't easy to pull off.
  11. If you're looking for "international support" from FKD, truthfully I'm probably the only thing you're going to get. I have some plans in the future for tournaments and other events, but nothing too large on a grand scale.
  12. I'm not being defensive, but it does annoy me a bit when I'm forced to repeat myself. Sorry for the negative impression. If you haven't seen anything here, it's because I don't post here often, which is something I have stated in the past.
  13. As for putting information on the wiki, I know that I've been slacking. But a lot of times I'm always on the move and with the little free time I possess I'm doing even more work. Some help on it would be appreciated. Pulling all the information off the JP wiki (http://wiki.livedoor.jp/chaoscode/) would make all of this a lot easier, but there is a lot of things I don't understand, and stuff like Google Translate isn't exactly a big help. The best way for you to contribute is to either contact bellreisa to set up an account or send me a pastebin/txt/whatever and I'll put all the info up there as soon as I can.
  14. Umm, actually...it's more likely than you think. FKD doesn't mind reworking the game for a GGPO network. In fact, it could very well be something as simple as a value add for NSC for example, as bringing that alone would technically be "reworking". I have contacted those in charge of GGPO personally and FKD was pleased with the price of the developer kit, which turned out to be a lot cheaper than what ArcSys was offering. (ASW supplying netcode isn't covered in the contract, and it is really costly on it's own.) I have said it before, and I'll say it again. Network Mode is being worked on. When will it be released? I don't know the exact date, but I was told to expect it to be done "before the end of the year". Going by FKD's track record, that should be sometime in December. This is pure speculation on my behalf, so take what I'm saying about it's release with a grain of salt. "Why is it taking so long?" Because FK Digital's development team is literally only 10 people. That, and combined with their inexperience of international distribution and it's costs, it isn't as easy as you think. There's your "new info" even though I have explained this already.
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