Luigi-Bo 87
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Everything posted by Luigi-Bo 87
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Mr. Luigi... I like the sound of that. You can't do airdash and then j.s, this isn't Arcana Heart. By head turn do you mean your opponent endsd up on the other side of you? If so, you just need to adjust your timing or use a different attack before you adc (j.d pushes back on hit).
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Air Dash Cancel- Inputting an airdash command after her jumping Slash, High Slash, or Dust attacks. This is crucial for Millia's combos. I think it mught be unique to het also.
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Yea, you were a little too hungry for setting discs. I also wouldn't use SG as much against Ky based on the simple face that he has a fast projectile as well as range. Your friend sort of gave you a few of those SG setups though. That IK pose made me lol. Also, when they have burst, try rolling after you launch them or empty jumping into an air block and then air throw them/combo them. Once your opponent gets used to you rolling, they'll try and save their burst and that's when you go through with the combo (This works for me at least). You seem like you're headed in the right direction though. Good games.
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Both of ya'll are crazy as hell. What are some good round starters? I currently use: 2d 2s (on the characters that it will connect on from the stare of the round) s disc tk bad moon tk fast fall Thoughts/suggestions?
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Doing her s tandem top straight up isn't only hard to do, but it's a waste of tension. Your best bet is doing it after blocked attacks like 2d,5h,2h,6p,6h,and 5s© to keek the pressure going. Also if you're going to frc it, you should learn the timing so that you can dash prime it (6 frc 6). Sometimes I do that, or IAD out our the FRC into a j.s, bad moon, s pin, or fb. I usually try to go with the j.s and s pin since they don't require any extra tension.
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Hmmm. Yea, I've been doing the badmoon frc into the ad.s follow up or s pin ad. s follow up. That fb disc thing sounds pretty ballin'. What is this double relaunch combo now?
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I've been messing with bad moon frcs too. I'll do things like blocked bad moon, frc, iad j.k,.j.p, blah blah until I hit the ground or blocked bad moon frc, s pin, iad s, adc s, land, pressure srting of choice. I don't think I'll ever be able to commit to Winger over ER tho.
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I see. Sweet av lol.
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[Accent Core] Order-Sol 101/Primer, READ HERE FIRST NEWBIES!
Luigi-Bo 87 replied to WUT's topic in Order-Sol
Good stuff. Just thought you should know Akira. -
Really? I thought it was good to use in blockstrings that push you far away to keep them blocking. I hate using Winger unless absolutely necessary, too much risk.
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Thanks ya'll! I do pretty decent against Ky, but Sol/Order-Sol blow my mind and Slayer is invincible lol. I can't tell you how many times he's 6p'd through Emerald Rain.:sad: I hope to do Millia justice at this tourney and drape in some Arcana.
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Thanks. I just read my terrible attempt of a post lol. I've been messing with the 2 kicks on Ky and Johnny especially, it helps a lot.
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Anyone know why Nakamura used runnink 5kx2 afret a throw instead of 5s(f)? Is that his preference, or does it make it easier to get a knockdown?
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Okay, I'm being totally selfish but can you guys hit me up with a quick reference as to what I should be making habits of when playing Millia? I'm going to a tourney this weekend and want to be as ready as possible. I'm asking for: -Match-up advice against -Sol -Slayer -Ky -Reliable pressure strings/oki Thanks in advance.
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http://www.youtube.com/watch?v=2tCFXl6HCx8 A few combos in here.
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If they block low, it is an instant overhead. If you connect the j.k, use j.p and you might be able to squeeze in another j.k depending on when you frc'd/ how fast you did the over head. You should have time to land and do a 5k into what ever.
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Good shit! Can't wait to see what's next.
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I use Millia's 6p as well, it's actually very good if you can time it right. I've beaten Potemkin's air dust and Slayer's j.hs multiple times doing this. The down side is that the window od upper body is small so if you mess up, half your life or more.:sad: In some cases, your best bet is to just block or fd. If you want to be fancy, you can use air throws as an anti air, but that's really risky.
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Was gonna tell you, but he beat me to it. You should start by just learning what attachs gatling into what since Millia relies heavily on pressure. Then you should probably start learning airdash cancel combos. You can instantly airdash after a jumping slash, hard slash, or jumping dust connects which is good for combos and pressure. Ramember that Millia can airdash twice and can airdash once after super jumping. It sounds like common knowledge, but make sure you always remember this especially if you play other characters as you tend to forget about it (or at least I do). You should frequently be using her hair pin and force breaks a lot special move wise, but her others are good as well and play an important part of Millia's mixup, especially in the corner. After you get comfortable with her gatling combos and special moves, then you should work on her FRC's (force roman cancels). Millia has FRC's on both of her disc moves, her iron saviour, her bad moon, and her turbo fall. The FRC point on the slash version of her disc is insanely hard to do and there isn't much point in doing it straight up, but if you do it after connection an attack, you recover insanely fast and can continue pressure. The easiest way to learn the slash disc FRC is to go to training mode and set the dummy to guard all. Do a standing kick into a standing hard slash into a crouching dust attack (sweep). After the sweep connects immediately do the input for the slash disc and then press three buttons to FRC it. Milla should go back to a standing state, allowing you to do what ever you want since you have the advantage. By the way, when you FRC the slash disc you don't ever see it come out. Once you get the timing for the FRC down, try dashing after it immiadetly out of the FRC so that you can continue pressure. A way most people do this is, blockstring into sweep, slash disc, forward, three buttons (FRC), forward, continue pressure. Also remember that your ground force break disc stays out even if you get hit, it also brings people towards you on hit or block, so if you set one and they're in the corner you can cross them up. Hope this helps a little bit, I'm not too good at explaining things, but I like to help people out so meh.
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I love how every associates the word "shenanigans" with Millia lol. To be honest, I thought you were gonna rip me a new one when you read my post.
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PATIENCE!x3:psyduck: Don't fall into the whole "I'm Millia and I'm fast, so I can roll up on Potemkin whenever I want because he's slow" mindset as it's a sure-fire plan for failure. You need to mix playing keep away with things such as j.d, hair pin, etc. and fishing for counter hits and knockdowns. If you can score a knockdown DO NOT LET UP ON POTEMKIN! You need to keep him at bay like your life depends on it, because as soon as he gets going, you die. Use disc (this includes h disc also), hair pin, iad, bad moon mixups etc after knocking kim down like you would anyone else, but know that things are a little bit easier since Pots is big. A string I use after a midscreen knockdown is h disc or fb disc, iad crossup, j.k, s pin, airdash, j.k, j.p and keep punching and kicking until you land and contimue combo/ pressure from there. Sometimes to mix that same string up, I do h or fb disc, iad crossup, j.k, h pin, [ bad moon frc, airdash, j.k-j.s, land, continue combo/pressure] or [airdash j.k, j.p until you land and then roll, tk bad moon, or iron saviour. Hope this helped, I'm not sure on how much info you will actually get out of this since I have a tendency to write a lot and explain very little.
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Blahsphemy! Good stuff for just in case I run into another Millia player (they would instantly become my best friend).
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Anyone else able to seed the Millia vids? I've been stuck at 2% forever now:sad:.
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False/Force Roman Cancel is right. It is done the same way as a normel roman cancel but can only be done with certain moves. Go to training mode and trun the button input display on. Every move that can be frc'd will have a blue flash in the input display. The blue flash represents the window to perform the frc. Hope that helps. Shitty fight indeed. My friend used to always beat me with Slayer and thought that he was the shit since I've been playing GG a little bit longer than him. Next time I see him, it's on. AKA-Where you been son? You going to Seasons Beatings?
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As soon as you finish your throw animation, quickly dash forward and use your sliding frames to your advantage to catch up to your opponent and then hit then with x attack. Most people use far slash( (f)s) or standing kick (5k). The timing is pretty generous compared to other games, so just go to practice mode and you should have the jist after a few tries. As for the whole combo part, those are character specific and some of the better ones can be found if you skim this thread. Hope that helps and was clear enough. If you still have questions, just ask me. EDIT- thanks zer0 for the protips.