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Luigi-Bo 87

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Everything posted by Luigi-Bo 87

  1. Pfft. Maybe I did lie cuz I don't use it much. How practical is comboing into 2d and using the s disc frc to go into juggle into aircombo, because I love doing it on the non heavy characters.
  2. No, you just need to practice a bit more.
  3. lol
  4. I can't install aim on my ps3.
  5. Yeah, it takes a lot of time to learn how to make the most of every situation (still learning myself).
  6. Someone talk Millia with meeeeeeeee:sad:
  7. There are generic combos that work on a chunk of the cast, see the 1st post. it took me like a month to get decent with her, but it's kind of an ever evolving thing, so you know. With practice, you'll become able to "eyeball" what combos you need to do/ what attack you need to do to keep your combo going. Just don't give it up because winning with Millia is sooooo rewarding.
  8. Try jumping straight up for the j.D. For her ground game, basically just learn her pokes and their uses, then incorporate tem into your rush/zoning game. For instance, 2d is a pretty good range sweep, use it at maxrange. j.D is a good air attack because it has a lot of range. 6p is good because it is a good anit-air attack that has a little invincibility on her upper half. 2h is a good attack to use if you can sense an airdash coming. I use Lust Shaker from time to time. It does decent chip damage, creates space, can be linked into emerald rain, and can be used to stall doing a roll or iron saviour after an attack. For example, I sometimes do a blockstring into standing H, lust shaker, then roll / iron saviour/ set a disc, more rush etc. When doing this, you should be performing it so that the lust shaker barely comes out (like you should only see one strike going upward if you cancel into roll or iron saviour). If you decide to use it to create space, you shouldn't want to press anymore than the default qcb+s. This will give you enough space to do a s disc/fb disc. I hope I explained that well.
  9. S©, jump, catch opponent's burst attempt is sooooooo ballin'!
  10. Yup. Also, if you aren't that great at IAD's practice up (all of 5 min.)
  11. Just mess with her at first, get a general feel for her and how she plays (I know this is the token response, but it's pretty necessary for Millia). Once you get comfortable with her, start working on your ground pressure srtings and capatalizing/setting discs/mixups off of knockdowns. After you get a little bit of a rush down going, work on throw combos and air combos next. After that, work on frc shenanigans. This thread has a lot of good info for all of said situations and the first page is great for standard combos (they aren't as scary as they look). Also know that's it's always sad times whenever you get hit.
  12. Hope he's not broken since I've always wanted to get good with Kliff.
  13. Yeah, I definately thought you meant something waaaay more broken.
  14. it made me lol
  15. Uhhhhh http://www.youtube.com/watch?v=DokR-iSyoKo
  16. I hate May ch's.
  17. Man up and take the challenge Chibi.
  18. It depends on what you mean by "learn" combo-wise, your in for a ride because she has a lot of character/weight specific combos and they all vaey slightly but make all the difference in wether you get a knockdown or not. General gameplay wise, I don't think she's that hard to learn myself, it's just that you have to work a lot harder then you would with other characters ans your execution should he at least decent if you want to go anywhere with her. She is a blast to play and you feel like a pimp when you spaz out with her.I'm really tired, so I'm sure I just said a bunch of nothing, but there you go. Just play her, you like Ryoko, so I think you'll like her lol.
  19. Sounds like I needto replace j.d with j.h then when fighting certain people. Gotta get dat corner rape down pat!
  20. Dang, have you been converted to Millia Chomite?
  21. crazy indeed
  22. Played THREE Slayer players this weekend, and I didn't get completely raped! I say mission accomplished. I had to snap the fuck out to get my wins though. I still need to work on guarding some of his high/low stuff, but I'm getting the hang of this matchup a lot more than I thought.
  23. I guess I'm mistiming my counter attacks, because he always d-steps out of whatever I do. Also, I red your sig, Eddie would say some bogus shit like that.
  24. What is Millia's best way to punish Slayer's little kick move out of his dandy step?
  25. I like to be cool sometimes and 6p it.
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