Luigi-Bo 87
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Everything posted by Luigi-Bo 87
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Millia vs. Potemkin: I PB you and take 80% of your life! KEKEKEKE!
Luigi-Bo 87 replied to TGS's topic in Millia Matchups
Yeah it's pretty nasty. I sometimes roll or use Emerald Rain to stall him/oush him back. Sorry, that's all my sleepy brain can come up with at the moment. I'm actually going to play wit a few peeps this weekend, one plays Pot, so maybe I can post if I find anything crazy out. -
I hate Slayer, that is all.
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yeah, i like the option select airthrow myself. i use j.k + ,.hs to do my anit-air airthrows when i do them.
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Millia vs. Faust: The doctor is in! Now he's out!
Luigi-Bo 87 replied to Kjorteo's topic in Millia Matchups
It should work the same way then. -
Man, all of the throw fun you could've had.
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Millia vs. Faust: The doctor is in! Now he's out!
Luigi-Bo 87 replied to Kjorteo's topic in Millia Matchups
Is mettagiri his command throw? -
Millia vs. Faust: The doctor is in! Now he's out!
Luigi-Bo 87 replied to Kjorteo's topic in Millia Matchups
lol. -
Millia vs. Faust: The doctor is in! Now he's out!
Luigi-Bo 87 replied to Kjorteo's topic in Millia Matchups
I never het hit by scalpel super, EVER lol! For Faust: -You're going to need to use your pin a lot. He will most likely have something else going on or trade hits with you, but it keeps him in place and he can't follow up on anything. - Get him in the corner asap. This applies for everyone, but especially Faust. -2d is your best bet for trying to outpoke him. -6p is your friend whenever Faust is in the air. It will trade at the least from my experience. -This is a matchup where you can actually use sg a lot and you need to do so. This puts a big damper on Faust's game as it locks him down bigtime. He has too much range to try and randomly attack while sg is out and going my way is usually a bad idea when sg is out. -IB his "Dhalsim" attack and roll under for a throw -1 frame jumps help out a lot for escaping going my way pressure -Don't be stingy with tension. Use those air fb discs to lock him down. -
Cool. I was looking for that too lol.
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SB setup are crazy. Too bad I only feel comfortable SB'ing Ky's D Stun Edge.
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I'm kinda confused, but 2k is a great move for punishing. It can setup an aircombo to knockdown, or just a knockdown, It can also setup s disc frc pressure and tick throws/ roll throw setups. It also combos into 5k, which can setup tk bad moon or th fb disc (great for corner pressure). If you don't want to do a tk after 5k, you can use 6k to go for an overhead. 6k is safe on block.
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There were some combos on either the last page, or the page before that.
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That won't help a whole lot because Millia changes so much in every game. We all have to re-learn her with each release. You can still gain some common knowledge form old guides/vids though, just know that some combos don't wotk anymore because some of her mover/properties changed.
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Also, watch Woshige, Kaqn, and Nakamura play Millia. You can see the different playstyles between these three. Nakamura- Crazy Woshige- VERY solid execution. Kaqn. I dunno actually, I'm still getting over him not playing as OS.
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I don't know what you meant by r., but ADC means air dash cancel. Millia has a unique ability that lets her cancel the recovery of her jumping slash, hard slash, and dust attacks with an airdash. This allows her to continue combos and arial pressure better than ever before. I know you just got the game, but as soon as you get comfortable, bopst the ai up to maniac if that's all you have to play against. Also, find/make competition asap. Experience against humans plays a HUGE part in becoming good at GG, it teaches you things like how/when to burst and exposes you to a lot of things that the ai just won't ever do. As far as gatlings go, you can pretty much do whatever you are comfortable with. The hard part is knowing what advantages/disadvntages you are giving yourself when doing these combos. You should have a reason for doing whatever string you are doing. Try asking yourself: "Will this setup a throw attempt, an arial move/airdash tactics?" "How can this be punished?" "Is this method becoming too predictable?" For air combos, here are a lot of different combos for different weight classes. You want to combo into down (2) + hard slash to launch your opponent and jump up to combo them. There are a lot of throw combos in the first post which can be applied to these. Your main goal in using air/throw combos is to score a knockdown and/or get thr opponent into the corner to set up her awesome pressure/mixup game. Again, Millia is better at this than ever before. She can literally take you from corner to corner. Millia can be used in a few diferent ways, these really depend on your personal play style and what match up you're in. Lust Shaker is good when used as a poke but don't rely on it that much. Emerald Rain is good, but you could use your meter for fb (force break) discs, which could potentially setup for more damage in the end. Not saying ER should be omitted at all though. Bad Moon is an essential move for her corner game. It's an overhead and when used in combination with her discs, you can do some downright nasty things to your opponent. Silent Force is great for air to groung pressure and is also needed to end certain air combos. Secret Garden is great for filling the screen and locking someone down in the corner. Your best bet is to do Secret Garden after a knockdown. Also, Millia relies on False/Forced Roman Cancels, not Roman Cancels. If you need help with anymore, just ask. Biltz and Teyah know a lot, so don't be afraid to direct a question to them. Welcome to the cool kids club!
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Luigi-Bo 87 replied to Kairi's topic in Archive
Oh, that explains a lot. Thanks. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Luigi-Bo 87 replied to Kairi's topic in Archive
are dp's harder in gg than capcom games -
j.d., adc j.d, adc j.d, s pin, 6h disc or sg should do.
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I'm pretty sure the anime never came out, but I forget why myself. It's in the story somewhere though.
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After you fet a feel for those, work on her oki. This contains disc traps, tk badmoon, and other things. There's plenty here for you to get started. Hope you like her.
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Get to work on those throw combos!!!! Lol. Just know that Millia is meant to be very tricky and has an array of truly random specials and normals. But when all of this "random" suff is used together, you can create some beastly guessing games and pressure strings. Welcome to the cool kids club.
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I got raped by Baiken at my first tuorney lol. It was Slash though (not that that matters lol). You'll get there, gotta start somewhere right?
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That was A.B.A using a good ol' bloodpack. When fighting A.B.A just know that no matter how much life she has, she can and will kill you! You have to stay an her ass hardcore and even then it can be tough due to her dp (forgot move name) and fb dp. She's on the slower side, so iad pin is your friend here, just don't forget about those dp's. Also, when you see that her key looks like a ram head, you need to go for quick and easy knockdowns to knock her out of it. An A.B.A with full Moroha bar takes like 3.1 knockdowns for it to be depleted. It also slowly decreases as A.B.A attacks. -I personally go for throws a lot more against her because they get those knockdowns and are more reliable than fishing for a 5s or 2s.
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Thank ya'll. May insta-dizzy combos make me cry.