Run into roll is VERY predictable and can be punished severly. You should use it VERY RARELY.
Also, I don't think a h disc is ever free, or an s disc for that matter. Both have heavy recovery time in my opinion. H disc should be used when you are very far away to help fill the screen, or after a knockdown (air combo for example).
Yea you can do that (I use that one a lot myself), but you can also launc into jk, jd, adc, jk, jd, adc, jd and they end up in the corner all the same and you can keep your pin if you want. Plus the longet your combo is, the more you're open to be bursted against.
You should try to keep your Millia combos under 10 hits if at all possible (which it almost always is). Millia's moves take a lot of guard bar, so atound hit 11-12 they can tech out mad early. There is a pretty nice list already in the forums as mentioned. Welcome aboard!
Also, you have to use one of her moves that lead into the powered up kicks.
These are:
214k
236k
236s~k
2362~d
623k
So if you want a powered up 236k for example, you would have to do one of those moves and then enter 236k for the charged kick to come out.
Sweet. Is there any crazy kind of way to frame trap with Millia? Or at least put the small advantages off her 2p and 2k to good use in pressure strings? I'm thinking Jam type shit by the way. I'm just not sure if Millia works the same way.:blue:
So I was looking through some of the combo lists and was wondering, how many of you actually start your combos with 2s/5s in a real match? Shit isn't reliable for me, so I usually throw a 2p in front of "x" combo.
I dunno. I can sj and do it.
Like 2147, 6+k. You get a sj iad and should still have the 214k stored. I use this to do things with Millia sometimes, that's how I learned:eng101:
EDIT- Damn:vbang:
Hmm. Yea. Jam's my 2nd character, I'm a Millia main. I think I do okay with both, but my constant switching is hindering me becoming really good with either. I might be okay with both for a while before I make any real progress.:sad:
Thanks. Yeah, that crossup shit does indeed suck. And his 2d does own.
How do I go about Baiken. I'm afraid to do blockstrings that last more than 3 hits cuz of her guard cancels. I go for throws A LOT when I fight her. I mostly play keep away when I'm not in throw range. Any better suggestions?