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Luigi-Bo 87

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Everything posted by Luigi-Bo 87

  1. Run into roll is VERY predictable and can be punished severly. You should use it VERY RARELY. Also, I don't think a h disc is ever free, or an s disc for that matter. Both have heavy recovery time in my opinion. H disc should be used when you are very far away to help fill the screen, or after a knockdown (air combo for example).
  2. I hate Sol and Slayer the most. But fighting will MAKE you learn how to make the most of Millia's pokes and throws.
  3. Yea you can do that (I use that one a lot myself), but you can also launc into jk, jd, adc, jk, jd, adc, jd and they end up in the corner all the same and you can keep your pin if you want. Plus the longet your combo is, the more you're open to be bursted against.
  4. You should try to keep your Millia combos under 10 hits if at all possible (which it almost always is). Millia's moves take a lot of guard bar, so atound hit 11-12 they can tech out mad early. There is a pretty nice list already in the forums as mentioned. Welcome aboard!
  5. Beat me to it:lol: Hopefully he was good at baiting and ground loops. Who knows? Corner loop isn't all that hard. Takes like 20 minuites in training.
  6. Can anyone help me navigate the A-Cho site? I tried to translate, but the tabs were still in Japanese when I did it.
  7. Well you saw one at MWC, so you be the judge. When I get an off day from work, I'll work on it.
  8. They're not important now. I might still record it just to post it up though.
  9. So I just got back from MWC and boy oh boy did AKA put on a show! The General is in full effect! Good stuff. Can't wait for the youtube links.
  10. Also, you have to use one of her moves that lead into the powered up kicks. These are: 214k 236k 236s~k 2362~d 623k So if you want a powered up 236k for example, you would have to do one of those moves and then enter 236k for the charged kick to come out.
  11. For those who haven't been keeping up, Game Chariot has been upping vids like every 3 days. Got a lot of Koichi matches posted up.
  12. The Baiken combo was raw
  13. Sweet. Is there any crazy kind of way to frame trap with Millia? Or at least put the small advantages off her 2p and 2k to good use in pressure strings? I'm thinking Jam type shit by the way. I'm just not sure if Millia works the same way.:blue:
  14. So I was looking through some of the combo lists and was wondering, how many of you actually start your combos with 2s/5s in a real match? Shit isn't reliable for me, so I usually throw a 2p in front of "x" combo.
  15. Just helped me. No more doplhin fakes into throws.
  16. I dunno. I can sj and do it. Like 2147, 6+k. You get a sj iad and should still have the 214k stored. I use this to do things with Millia sometimes, that's how I learned:eng101: EDIT- Damn:vbang:
  17. Hmm. Yea. Jam's my 2nd character, I'm a Millia main. I think I do okay with both, but my constant switching is hindering me becoming really good with either. I might be okay with both for a while before I make any real progress.:sad:
  18. ^ True. KA2 makes it look easy though. Bastard. FBPB > Burst cancel anyways:lol:
  19. Thanks. Yeah, that crossup shit does indeed suck. And his 2d does own. How do I go about Baiken. I'm afraid to do blockstrings that last more than 3 hits cuz of her guard cancels. I go for throws A LOT when I fight her. I mostly play keep away when I'm not in throw range. Any better suggestions?
  20. I actually tried to do it in practice today. I got no damn clue on how to do it.
  21. Lol, I think you knew I was talking about Blacksnake.
  22. Shield?
  23. Anyone with a lot of Venom experience care to post up some tips? I'm sick of getting hit by balls all the damn time.
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