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Luigi-Bo 87

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Everything posted by Luigi-Bo 87

  1. Make sure you look for me at MWC. We can trade protips and whatnot. Assuming I still go that is.
  2. I'd smash that Jam right there!
  3. Pot is dumb.:sad:
  4. Isuka never happened lol.
  5. You BASTARD!(shakes fist)
  6. Um, how do you know when to do 2h or 5k in a loop? Is it certain characters, or certain heights?
  7. So Koichi's back in the saddle now? Interesting, seems like a lot of top players are playing musical chairs with characters now.
  8. That list is so on point, but so saddening at the same time. Speaking of vids, what's new in terms of Millia players?
  9. Yea, if you're walking/running in, quick fd then 6 does the trick for me. The window for the actual parry seems kinda long compared to other games imo. Actually, this can be used as part of your mix up come to think of it. If they try to beat out an attack of your when you are renning in, the fd parry could catch them making them think twice about attacking giving you a couple free rush down attempts.
  10. I guess you got a point about being close and junk. I'm coming for that #2 spot son! Watch out!
  11. Yeah, that's not nearly as cool as mine haha.
  12. I love Choujin FRC, it kinda giver her a hyperhop ability ala KOF. Anyways, I was just playing te CPU Faust and discovered a new combo (new to me anyway) on accident haha. Here it is. (close) 5k, 5s, 2d, NOTE - from here you have a bunch of options. I'll list the couple I found. (close) 5k, 5s, 2d, 1. j.s, j.p, j.k, j.d (2 hit), 214k, option select j.s/airthrow to stop techs 2. j.s, j.p, j.k, j.d (2 hit), 214k, j.s, j.p, j.d (2 hit), 214k, option select j.s/air throw 3. j.s, j.p, j.k, j.d (2 hit), 214k, 5p, j.k, j.d (2 hit), 214k, option select j.s/ air throw 4. tk ryujin, charged ryujin, loop 5. iad kenryaku (dp thingy lol), 5k, 2h (1 hit), 6h, {loop if close enough to corner} or {5s, j.k, j.d (2 hit), 214k, option select j.s/air throw} A couple for Chipp (close) 5k, 5s, 2d 1. j.p, j.p, j.d (2 hit), 214k, land, 5p, j.k, j.d (2 hit), 214k, running jump into option select j.s/air throw.
  13. Yeah, that's been the hotness for a while. I love it personally.
  14. Really??? Gotta get Real Player now.
  15. Could you elaborate on said burst/daa setups please? The only burst bait I have at the moment is throw, running (f)s, roll in anticipation of a burst
  16. Um, this may sound dumb, but when you guys practice what do you practice? I feel like I'm not maximizing my practice time at all. I currently mess with throw combos 2h tk s pin combos. everything else I practice in matches.
  17. How do I deal with Sol corner pressure? If I make the slightest mistake, I take some form of a counter hit into crazy damage. If this has already been discussed, please show me where.
  18. is it a good idea to use 6h as a poke?
  19. yea, i gotta perfect it thouhg. for her throw frc, how do you guys frc it? like do you go throw, frc with pkh, then quickly press s. or do you just frc with ksh and double tap s?
  20. thanks:eng101:
  21. Is there a trick/better way to doing her 2d -> qcf+s, k -> charded ryujin? I can only do it if I'm like right on them, but even then I mess up my timing sometimes. I dunno why this is so wierd for me, I can do 2d -> roll or disc with Millia, but with Jam it's too much i guess.
  22. Lol, I thought of that name, but I thought I made it up so I didn't post it.
  23. Um. I dunno about specific sources, but I've heard good things about Kazu's Jam. KA2's Jam is rediculous, but I heard he retired.
  24. I wish I could play against good Eddie players so that I can learn his strings. Watching vids don't help enough for that. Also, what lil' Eddie attacks can be parried?
  25. Good stuff
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