I just said fuck it and do the ground loop on sol.
Either that or I'll do:
5s,2s,2d frc,2h(both hits),6h,5p,j.k,j.d(both hits),214k,land,5p[air throw setup] or [236s~s]
Do you guys have an easier way to do the "fadeaway" tk fb disc? I can't do it consistantly at all. It's such a good asset to have if you can master it.
Do any of you guys use j.h as a crossup? Or just j.k since it's faster? I ask because j.h has been doing me some good in my corner fb disc mixups, but I wondered if j.k is still better.
Pretty much thelight weights, Zappa, and Fause iirc. Someone correct me if I'm wrong.
The combo I use is 5k,2s,2d~36s~k,236k.
Actually I use 5k to start a lot of my flowcharts.
You cand do that combo if you're already crouching. The 2d has to buffer into the 236 s. So you ca't do something like 2k,2s,2d,236s~k. Because there technically was no doen input. That's what messed me up when I was learning how to do it.
Well actually, a lot of those combos can be done on a lot of characters so you can group some of them into a general weight class thing. But it is to your benefit to learn as many of those as possible so that you can always be ready to transition a random hit into a knockdown it at all possible. And once you get the hang of a few of her combos, you start to be able to eyeball your opponents height andcan usually adjust your combo accordingly. It really isn't that bad, it just LOOKS like a lot. For example, notice a lot of mid-weight characters can be throw comboed the same way. I say a t least give her a try for a week or two and see what comes of it.
Well, actually GG is one of those games where it can be done and done well on either pad or stick IMO. I've been raped by Juicy G and Blacksnake when they were using pads, and there was no difference in their gameplay. Just do what works and make it happen.