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Everything posted by Keo-bas
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New Fighting Game Based On Shining Series
Keo-bas replied to Malcopunch's topic in Misc Fighter Central
I've seen moslty Rage and Sakuya's, with few Pairion and Urayukihime every now and then. I've seen other few times but these character been developed the most imo. Their game play does seem relatively simple while other requires some creativity Like Melty and Issac oki or, Dylan grapple like gameplay, Rouna Murasame seem she can vortex like ibuki. America FGC is just very fickle, They barly bother with Imports, IF the game gets international realease, its goes unnotice unless major showing in scenes or need to see high level play to justify interest. Admitly Blade arcus may have chance due to series familiarity and it not being a complete waifu fest. However its none 2d sprites and none anime like gameplay may turn off alot. edit: not to mention lack of online play. -
New Fighting Game Based On Shining Series
Keo-bas replied to Malcopunch's topic in Misc Fighter Central
I dont think you understood what I was saying. Denki as game ported from the arcade had no issue, not how its played. Not fuild? I don't think you know what it mean for "fluid gameplay". Its ok you don't like these games different game play but kindly stop saying something isn't fluid because you can''t adapt to it. Your post come off as annoying at this point. -
New Fighting Game Based On Shining Series
Keo-bas replied to Malcopunch's topic in Misc Fighter Central
since i Don't have ps4 im getting the ps3 version, I'll imagine the ps4 will be superior but I hope sega can do a decent port of this, While their other titles such as UNIEL and Denki fighting climax handled well, these were handle by different company. I won't put it past them make other...questionable choices.I fear barbone port but I can live with that if I at least get training mode, survival, time attack mode, and arcade mode then I'll be happy. Lack of netplay is bummer but not deal breaker, it wouldn't be sega's first time with fighter. any body remember vanilla virtual fighter 5? I'm willingly to bet sega would had just let this game stay in arcades if it wasn't for majority of shining series fan base being console market. But let me give sega some credit, they do seem to have some care for some of their title. just not sonic or international consumer. -
New Fighting Game Based On Shining Series
Keo-bas replied to Malcopunch's topic in Misc Fighter Central
Maybe I;m Just Biase rarely care for how how games particulalry looked. Not to say I dont appreciate a games aesthetic, but its never been priority for me. I always found quality and production value subjective how ever I always been the one to support game performance over aesthetics. So maybe I'm bias against caring for graphics and what not since i found more times than often that game would sacrifice stuff such FPS, content, portability, ect due priroitising some aesthetics. I;m not sure where I see the problem in Blade Arcus approach in this. As long I can clearly see whats going on than I have no problem. -
That Oroboro vs Chizuru match up, isn't one where oroboro should be more conservative? Does satsuki really help in that match up? does't orobor 236236 A+B, Give him safe oki and pressure? while limited application would;t orobro counters help those mix up situation?
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New Fighting Game Based On Shining Series
Keo-bas replied to Malcopunch's topic in Misc Fighter Central
Well this is disappointing but still looking forward to the game. -
J-Stars Victory VS: Player's Guide & Discussion
Keo-bas replied to SolxBaiken's topic in Misc Fighter Central
Just picked this up and hoping their good guide some where. -
facebook: keogamer Keon Pratt *profile pic is kid holding a rabbit*
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New Fighting Game Based On Shining Series
Keo-bas replied to Malcopunch's topic in Misc Fighter Central
Their only one poster i see uploading this game on youtube and I notice player level vary from those games. While the game appears slow at times I really wonder if its the game or the players. Case and example is SHin Kohime Enbu, Vanilla Shin Khime saw very limtied play from strong player so matches seem slow when strong player wasn't facing off. Yet with a-cho having Shin kohime enbu which is know for having strong competition at their location we see the game played at very fast pace. -
Allright I'll take your word on it. i forgote difficult it is to play on this game netcode. Couldnt reliably do stuff and sassara 2c/5b+c was unreadable.
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Ah jumping? with chiken gaurd? only handful of aqua cast has AA or AUB normal's.
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Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Keo-bas replied to Setsuna's topic in Misc Fighter Central
SHUT UP AND TAKE MY MONEY! -
I can't say I agree with that, I feel Yu more consistent and versetile than Myran, Her rewards just isn't raw power at low cost. Player have to commit to YU strenthgs which is punishing opponent for committing to action at the wrong time with 5d or to being passive around 4/6d.
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All due with respect, but are you a game designer? do you know of the intricate to doing the task your suggesting? I'm no game designer my self but I'm pretty confident this isn;t some copy and paste job, or something that minimal effort. Let be realistic, we don't know whats the company capabilities, I'm just gade their giving this series an opportunity to expand beyond the arcade market. As a fan of it I'll do what ever it take to get my hands on it whether it be console of my convenience or not. I know those who prefer they updated the old console and pc version but that not feasible thing since their to much difference to be consider. for starter shin kohime aracde vanilla was base on older hardware while while Shin kohime enbu on the new sega ring edge/ nesica live. Whole new platform so their bound to be compatibility issues. Either you have option of both ps3 and ps4 that rather generous selection. That what importing is for, if importing an issue, you can bet on digital release making it easier. The game being japan only is none issue.
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where you really expecting them too? should have known how lacking the pc version of the original that this game going to get the same treatment. Dunno why people are holding out for pc steam version. I want them too but if not likely then I just grab what ever system their available.
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Yu's ^d Oki can usually be disrespected by. Invincibility moves like dp and supers, Though it seem Oboro counter can keep yu safe from pokes, dps, and majority of supers (multi super dp. Karula's dsuperp, tamaki's super dp). so yu punishes after the invincibility
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All potential raw summon seem to only work in corner, mid screen stuff your gong to need meter or other fators (like high emotion or counter hit) Doing B+C wall bounce at the highest point allow enough time to raw summon YU4/6D, may need to combo into it with 5a>5B to allow yu time to get into sweet spot. Only work deep in corner if counter hit or high emotion. Dash C at highest hitbox point works, can work mid screen if counter hit. Oroboros jB>JB also works but seem only possible in corner unless yu kneed deep in with you. Their is one more possible way but its really impratical IMo. Oroboro 421B>B on air born opponent a the hightes possible hitbox works but yeah dont see that hapning too often everything else requires resource to be use in corner or special state like counter hit or high emotion IT seem Oroboros 214214 super helps as an otg Counter hit Fierce DP at the height point of hitbox also seem to work. other dp don;t seem to work.
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This i sort of possible but spacing is tricky since the final hit has delay and yu usually not in position to follow up after a rush super. personally if packing meter I'll be aiming for counter/command grab super which has much easier time following up. I primary use yu as safe guard for bad reads or action.I always fin myself jolly when use BC and wait for my opponent to punish recovery of it only for yu to be waiting behing me for the 5D counter attacks. some time I'll pressure with 4/6 with blokcing opponents. But Its primary usage as follow up from grabs since its possible to raw summon. Damage get horrible scale after grab and 4/6 d but its respectable meter build and allow me to do trick with air reset. And in corner I have more follow ups with last hit being a wall bounce. I can even dash few times build high emotions. Or i can opt to use 4/6d as meaty oki for minimal risk mix up. from wake up or guard cancels which Is baitable for touka
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Been Grinding in that Aqua pazza with Touka and Yu https://www.youtube.com/watch?v=M06SQA7G5LE&feature=youtu.be
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Keon Pratt
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Be great see this game get some love. Could be nice send off for the vanilla version.
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Chizuru been overhyped. She is brain dead and strong but not unbeatable. Just have to respect her gameplay like any other strong character.
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you'll find activity but mostly japanese players. Which is shame because the game net code is surprisingly decent. If you don't have offline scene to play with or not fan of arranging matches than I suggest getting the pc version so you can see how the game is..
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her counter don't work as reversal?
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send invite to join. I think its live:keogamer