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Keo-bas

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Everything posted by Keo-bas

  1. Wont have game for some time. Any way for me to start learning?
  2. As labrys main, junpie looks like character up my alley. I like simple combo and simple tools. Would junpie be good fit?
  3. Good thing you realize this game wasn't design for you. You wont be missed.
  4. So your looking for the next blazblue or injustustice?
  5. yeah just started wratching match videos and the game looks fun. Its shame most written off due to it not being the usual "anime" fighter people so accustom too..........Just like aqua pazza......
  6. I suspect a sales. it would be great if it was price drop as its current rice is really steep for what it is.
  7. For those who wish to purchase Phantom Breaker: Extra on the Japanese PSN, it's available for 2,160 yen. Which is quite a steal.
  8. BELIEVE IN 3C. No joke
  9. From my experince Linn's Air to ground game seem pretty weak , is their a way Orie can exploit this? Gordue is quote a fierce person to deal with. He has very good momentum control.
  10. Their is thing call tech punish. While im not saying people should do 214B combo ender always, but it is viable ender depending what you want out of the situation.
  11. yeah it seem orie has to play passively which doesn't seem all that bad in this type of game. Personally if my opponent has better neutral than me than I just start building grd as it help toward gaing vorpal and also gives my opponent incentive to act. I've also think activating veil off is pretty good tool to use in neutral as well since it does have some projectile invincibility, (not to mention orie is one of the few who can activate veil off somewhat safely with 22X or even combo into it). Bad thing about this is that kind of gamble and you may wont to avoid using chain shift as it forsake all GRD. Viel off state allows orie to use her 200% which are pretty strong in some situations. Not only that but charging GRD in veil off is much more faster with out losing ability to use ES/ect.
  12. Hmm I've been doing this 6B>236A>214C>2C>4C>214B>2C
  13. Anything Is should be focusing on with Orie? I just been working on combo, certain hitconfirms, and footsie.
  14. have minimal experience with netplay but it seems much better than most above average netcode. Better than most other console fighter but still not better than arcs BBCT/Persona netcode.
  15. Still messing with the console version. Fun times
  16. to our dis may it seem that shizuka glitch is still present.
  17. http://www.twitch.tv/phantom_duel
  18. While I still can't explain few things. one thing that can be assume is that their was nuances we had to learn about PBE netcode. We only just recently learned that some time people couldn't join rooms if match is already going on. While Netcode hasn't really improve delay wise. it does seem more stages are stable to play. Originality the rule of thump was stick to playing Mikoto, Mei, and Itsuki stages and avoid stages with large effects. Now more stages are bearable to play like like infinity and Fin's stages (still should avoid them though). We still had that one hiccup at the beginning but then everything else seem stable so PBE netcode still ass far as i am concern, though this is reason i would like to push localize release. I'm confident if we get that than we expect further patches to improve netcode. Like examu did for aquapazza.
  19. casual stream going on http://www.twitch.tv/phantom_duel
  20. Im skeptical to think this still exist since. When PBE xbox patch was release, this glitch was apparent, so they delayed the ps3 glitch in time for remedy patch that is ver 1.04. Even though ps3 version say 1.03 it base off xbox 1.04 ( they were even release at the same time.) http://www55.atwiki.jp/pbex/pages/66.html Heres the wiki for the game that list floating glitch. Mind you the video may have been uploaded at later date but it was recorded a time before xbox got the 1.04 glitch.
  21. I would so buy this and get both versions and push this game like mad
  22. wait UNIB have good back dashes? how I long for game where back dash were pretty darn good defensive option. outside of melty and few other games. Most game with back dash felt underwhelming weak. Not that I need back dash to be potemkin/Justice level of good but decent in none meaty situations.
  23. I like this, inf act most of my favorite games have this element. Isn't this also one of the high points of KI?
  24. was removed in previous patches
  25. can this really be a problem? can;t we just condition our self around it or better find an exploit on it?
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