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Kenji-Koto

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About Kenji-Koto

  • Birthday 05/20/1989
  1. Did I play you tonight? I was going a bit crazy with the sonic sabers. Then again every blood-sythe that came my way i wanted to 623c but after the first 3 input misses i just tried to jump block it but it seems safe.
  2. GG arcade room, and others Ragna's buttons are too good for Izayoi T_T
  3. Someone has to be on bottom, and Tsubaki is pretty notorious for that. Games shouldn't be patched unless new content is added w/o play testing imo.
  4. GG to arcade room, the names are limitless.
  5. After playing alot of arakunes over the past few days i feel that this match is really uphill. Trying to catch him is a chore. and he is nigh impossible to match air to air. Dp's might catch him some times and sonic sabers more then likely won't land In normal mode: use meaty 6C on wake-up, it catches wake-up back dashes and spaced right you can net 6+ weave stock if they try to wake up distortion you can clash it and re position your self or continue pressure. 5b isn't as good in controlling the space in front of you i would try to stay a little farther back gain arts: 214d can catch him if he throws spiders and some stuff from jumping or full screen but you got to be on point. D sonic sabers are good for getting some more mix-up time and catch back dashes. Thats about all i know, and take it with a grain of salt. but ones your cursed its incredibly hard to make it back. watch out for his anti-air its jump cancelable on block so safe jumping it with GA j.C woan't get you far, though you could try to catch the jump with 623b.
  6. Gg to everyone in arcade lobby, there sure are a lot of arakunes out there tonight.
  7. I wonder why the slaver super isn't used as much. I know that the sword is a better reversal, but slaver would just seem to help her mixup giving block stun. Is it that the prorate is bad or that they don't want to spend her drive meter on it?
  8. I dont normaly do this but I got a room open atm anyone welcome to join. I'm way out of practice though feel free to help with advice and just general tips!
  9. @Diveman: ABA as average mixup as far GG is concerned. Nothing too great but with the new EX bloodball in Moroha mode she has better then she did in AC. On the plus side almost every touch with her leads in to great damange, and again because of the new rekka loops she can get easy carry and damage. I would go more into detail but i feel that someone more qualified should add what ones are her best. @powerstar: The last hit on the rekka FRC is right as she slams the key downward. IIRC you can actually FRC before the strike...but its around that part try training mode and turn on inputs for when the window is and grind away~
  10. There are ways but (like most astral set up) better finishing with a normal distortion, but if I recall they take another burst to work or use the j2C>jB loop into it from one end of the screen to the next.
  11. http://www.dustloop.com/forums/showthread.php?12345-Selling-gt-Dumps-Fullz-Track-Bank-Login-Shopping-Transfer-......................&p=1120861#post1120861
  12. I don't think so.
  13. No problem. I feel like after Walmart (3D>etc etc) the Volante carry to the comer (blah blah>jc>volante>repickup) is going to be common. No problem with that considering all of the good it does.
  14. Yeah, hence why the old solo Carl loops are not used.
  15. It has been posted before bit its j.2C-B using the first few frames of his attack to give the momentum. Hope that helps.
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