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DerQ

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Everything posted by DerQ

  1. I'm definitely interested and wondering why you wouldn't just post it and tease us like that :P
  2. Have a tournament in toronto, the shoutouts are in the montreal thread. Stay free toronto (except for popeyes) Regarding the beer, what I gave you was "Noire de Chambly" from Unibroue which should most likely be available in an LCBO (or beer store) as that's where I bought what was handed out this weekend. Shoutouts later, bed now
  3. Offline playing privilege is having the advantage of not living in Sherbrooke
  4. I don't think CP's netplay will be /bad/, but netplay in general is more the targeted issue. If it's the only way you can play, go ahead, but if you can go offline, just do that. Nothing beats facing a player with no connection lag and to have them sit next to you.
  5. At first I thought some matchups looked horrible, mostly characters that could rush you down like Tao/Valk/Rachel/Litchi, but generally, Amane can run long and extensive pressure on these very same characters due to their lack of reversals/defensive options. You can watch matches against Tao where once the Amane lays a finger on her, everything falls apart for her and ends up with drills in the face. It's really more about who can strive from momentum in a lot of matchups. Take a look at the recent Zero vs. Arukemi set on Jourdal's channel and it showcases that a lot, if Amane gets the first hit, he can win just with solid pressure and same goes for Rachel (Except she has mixups made to open you up, not extended pressure). At neutral, your movement helps you minimize risk quite a lot, so I can hardly say there are matchups that feel limiting. Being able to jump that high with command hops/dashes, you can just stay out of danger easily. It doesn't necessarily forces the other player into a situation that is to his disadvantage, kind of like a stalemate. Also, having an array of fullscreen poke like his C moves is a very useful asset that can limit the opponent to do certain things they could do in other matchups. The worst matchups or bad ones I'd say are when you can't rely on drill because the character has a particular answer to it. Rachel being able to wind tech blows up most reliable drill setups for instance. This is probably more me, but Litchi looks painful to play against (that pressure). I also feel like Relius will be quite a challenge. His defensive options are more evasive and Amane is better at dealing with defensive options with larger risk implied such as a DP. If you make leave a gap for your opponent to mash or try to call you out, he has to commit to something, Relius can just stay where he is, dodge and reset the game to neutral. On top of that, his puppet appears to me as a better tool to gain control of neutral than what Amane has for himself. As for favorable matchups or situations, Tager would be the most obvious one. You set the pacing of this match more than any other. Plus at neutral, you can find situations to just use 6D and gain drill meter even if he has sledge. 6B is grab invincible frame 1 and you can airdash after and that makes Tager's life really sad. Zoners also seem to be slightly limited against Amane because you can call them out for a reduced risk with C pokes. If MU-12 wants to set steins, if Rachel tries to summon pumpkin, if V-13 throws the wrong sword, etc. These are all situations where you can get a counter hit with a C attack and start your offense without the same risk other characters have to face. You also pose a threat to them for using their moves due to it. Someone asked Dora what was Amane's strength and his reply was the lack of an unplayable matchup. If it makes sense to you that the momentum plays a big part, as in who really lands the first meaningful hit leading to something else, then there's no matchup that would be a nightmare just like Dora said. I have to agree until I play the game
  6. ^ Exactly that. Road trip tomorrow evening/night, this weekend is balls
  7. I feel like you could do 2C > Zettou > Airdash and that would just be enough to put you in that range. In terms of gaps, it's not adding multiple gaps, it's more like extending one. You'd have to add an airdash and j.2B's extra few frames of startups. Yes you can press a button, yes you can call it out and I would even agree that it's one-time trick. That's the charm I'd see in it. If it never happens and you choose to respect at that time, you will simply not know and not block it. It's not stable, but if it's there. Outside of the vacuum corner cross up, how would they be alike to each other? I more or less fail to see the common ground between them that you are seeing, but curious about it
  8. You guys missed some hype Teenage mutant ninja turtles tournament fighter matches. Shame on all of you
  9. 10/05 Playland F1 Casuals Amane vs. Carl - Youtube Amane vs. V-13 - Youtube
  10. Mash 2C and 623C tonight yeah yeah yeah
  11. I'll be at foonzo and leave slightly early. Need a fill of buttons and noodles in my body.
  12. I've reorganized the ideas quite a lot in the "Distance" paragraph. Reading some of the 6D resets there reminded me I also need to check the drill section as well because we found new info after it was written thanks to Kamoihito. On another note, I was thinking of something while writing about 2B > 2C. If 2B on hit is followed by 2C, it would reset and the gap would be 4 frames. Non-horizontal reversals would whiff, it would prevent jumping out due to jump startup. So only character specific stuff would beat it. The only problems I'd see with it is that you'd lose damage from regular enders like 3C > Raibu and that 2C isn't a major threat both damage wise and pressure wise. BUT, it would be guaranteed unless you can weasel out of it in 4 frames. Noel can't 4D, rachel can't wind tech and I don't know what else at the current time. Wondering if there'd be more to this or if it'd remain a very simplistic reset. Since a little activity has sprung up, if any of you guys are interested, add me on skype. Clearing/Cleaning up info at console release would be a lot more efficient that way. Just look under my avatar for the info.
  13. I actually ended up making a list for this kind of stuff and other gimmicks. I know when console hit, I'll just re-read everything in the first post and test it out. Things like 5B/2B making reversals whiff, anything regarding frame data due to errors in the available data. A lot lot lot of double checking
  14. October 14th, Reviewed the beginning (Up close) section. Not only did we gain more info since it was last updated, but I rewrote some parts so it felt less like personal rambling. Gonna re-do the rest as well. I'm pretty confident the drill management section is ok, but I'll go over it this week for console release.
  15. 10/06 Urban Square teams Wow a lot of Amane footage. Two amane were part of the same team, a 12-dan which might be NT and a 14-dan one (Arukemi if I'm hearing the commentators right). For this whole post, they'll be tagged as such. It's great because not only do we get a lot of fottage, but we get two different players of a different skill level facing the same players. You get to see mistakes and lack of stability in one and then see a more stable approach, both in neutral play and single player stuff. 12-dan Amane vs. Tager - Youtube 14-dan Amane vs. Tager - Youtube 14-dan Amane vs. Ragna - Youtube 14-dan Amane vs. Platinum - Youtube 12-dan Amane vs. Litchi - Youtube 12-dan Amane vs. V-13 - Youtube 14-dan Amane vs. V-13 - Youtube 12-dan Amane vs. Bullet - Youtube 14-dan Amane vs. Bullet - Youtube 14-dan Amane vs. Tsubaki - Youtube - Continued 14-dan Amane vs. Shimotsuki (Izayoi) - Youtube 14-dan Amane vs. Aru (Hazama) - Youtube 12-dan Amane vs. Aru (Hazama) - Youtube
  16. So many factors can affect stick performance, it's hard to say whether or not it's still reliable, but on the plus side, all sticks can be maintained and have parts replaced if you or some modder wants to put in a little work into it. Mine is also 4 years old or really close to it, had a few issues with it over time that I either got fixed at tournaments, got repaired by one the local players here or that I fixed myself. 2-3 times something related to the stick/directional gate, something with my USB cable disconnecting, one button that I had to switch because it wasn't responding properly. There's no "Best before date" data so long as you're willing to fix it yourself. Over time, saves money for a little work into it. As for that stick, no idea whether or not it'll be in good condition.
  17. On a solo note, I could realistically get this done, job allows to get time off fairly easily and in worst case scenario, I'd have to do overtime or switch the time frame of my summer vacation to may/june. My other concern about the time frame is that such a trip was already more-or-less planned/talked about with a friend of mine who just wants to go see Japan. I could check with him, but AFAIK, he wanted to do a 2-week trip to japan for the end of his studies in 2015. May/june sounds slightly earlier than I'm expecting a semester to end, could be wrong here. Well, in any case. I'm down to make the necessary planning to make this a reality and I'm currently in a position to say it would realistically be possible (besides laziness to learn some japanese -,-)
  18. Dem counter hits tatamis though
  19. I'm no baiken expert, and this is my experience of playing Kaeru, but the run (and more or less every other guard cancel) is just a shift of what's happening with a purpose. If an opponent is pressure you or commits to a move that limits their next options like the end of a blockstring for instance, the run will just allow you to at least try to get out of pressure without committing to her offensive yet easily punish guard cancels. The best way I found to deal with the run is to leave one available followup in pressure to catch baiken during it's recovery, but it's still an attempt at getting out or even shifting turns as to who pressures the other. If you find yourself in a corner, you can just dash behind the opponent with it and go back to midscreen. But, just using it or trying to should get you used to think about guard cancels and not block for extended periods like I saw you when playing against lvl-5 before mentioning it yesterday. It's the character's strength after all.
  20. It is still that at the current time, I'd appreciate if you'd post it here http://sankishin.com/board/viewtopic.php?f=37&t=242&p=994 , I'd like to have a place for everyone's schedule w/ easy access as I can't keep all of it in my head. Right now, we're just wondering who can or cannot do the trip from thursday to monday.
  21. It's not because Brice is sponsored and an established Tager player that you have to believe people when they say to be like him to be good at anime games. Geez.
  22. Hey guys, just checking whether or not there is something planned at this LAN event in ottawa during the upcoming holiday weekend. There's no mention of a side-event outside of Mahvel and The fighting streets 4th's 4th edition 2012 2 arcade guy. A 1 day trip'd be nice, but did some of you planned on attending?
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