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DerQ

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Everything posted by DerQ

  1. On a complete different note. I still havn't booked the hotel for NEC. Now that most people have gotten a better grasp on their schedule. Is it possible to have a potential update on those interested in going from thursday to monday? Nothing final, just a better idea
  2. Does she has well deserved chip damage? Fuck that shit. Though looking at the scans really quickly, I felt like she could lay stuff on the screen. Bridget's yoyo? Set a mini robot on screen, activate it later, etc. Plus I doubt she's the offensive rushdown in your face type
  3. Va te coucher kirb, fuck tu commences à 4h. Fuck you fuck fuck fuck. Top mardeux-dans-l'horaire-qu'il-pogne status Non.
  4. :KO::KO::KO::KO::KO::KO::KO::KO::KO::KO: @kirb, Forest306 was the touhou accoustic circle name. http://www.youtube.com/watch?v=RqsqAUdEaYw&list=PLF2036DC4E3160ADF
  5. J'estime être la pour 7h. J'arrive chez nous et l'odeur du souper était juste trop bonne, j'ai les mains liés dans le dos. C'est hors de mon contrôle sérieux. Il FAUT je parte plus tard
  6. ⑨ Baka ⑨ c'est pas grave, Cirno c'est la plus forte, like me over your corpse later tonight. (Note: I condone Necrophilia and all related hobbies)
  7. Nice! Sauf que ma fête c'est le 27 août (même temps que Air), je serais ben curieux de savoir où t'as cru que c'était aujourd'hui haha C'est tu la mention du cirno day? J'ai tu ascend au rank de touhou sans le savoir?
  8. Who plans on going tonight? Kind of longing for a long set or games tonight.
  9. Venom has ⑨ ball setups in +R We are the ⑨/⑨ ⑨x3=27 27 is 3x3x3 3... Half life 3 confirmed
  10. You think I-no has simplified inputs since the game is supposed to be more accessible? Dohohohohohoho
  11. Just buy both! On a more serious note, so long as you come to foonzo, you can still play it ahead of time. Hunger to grind may vary from person to person. We're not responsible for that.
  12. 19 copies to be exact have already been pre-ordered by me. Some made their own pre order for Limited edition bundle. I can always check if I can change the pre-order to add one if you let me know
  13. A group of friends happened to plan an event at foonzo bringing an imported copy one of them had. All or most of them being a Jojo fan, they enjoyed it. Most of us being used to play lots of fighters daily, we were pretty disappointed with the gameplay
  14. W/e suits your needs I guess Anyhow, I'll stay comfy at home tonight. Just want to remind those that came to NY with me in august that gas would be 20$ each. Not that I'm missing any money, but it'd cover a well deserved tune up/check up before any other trip.
  15. You best be able to confirm your impossible 5D and 2D combos on Venom. Once you clear that up, I'll really have to step my shit up to keep up
  16. Saturday huh? Eeeeeeeeeeeeh I'm way too tired this morning for this to be my plans, but I might just chill at oktoberfest/home that day
  17. Better get ready for the guaranteed main event at MAD 2014 hosted by DaiAndOh. NBA Jam tournament
  18. Debating whether or not I'll be there. I've never played you in GG Kirb (Besides that one set of casuals before you even cared about practicing GG) EDIT: Since I'll be going friday, I'm in there tonight instead of thursday
  19. bieresetsaveurs.com/index.php/en TA- BAR- NAC Kosséssa think I'll do what you told me Brice, stay at home tonight then come tomorrow. Maybe not for the event as I don't feel like driving in traffic just for beer. Anyhow, I need to taunt you in person regarding Touhou 14 :3 so there's that extra incentive to come this weekend. See you all sunday if not before
  20. NEC main event isn't teams after all. Friday's event will be teams at the copa
  21. Thank you Mr.Jiro - The combo, the movie, the musical, the trilogy THE FABULOUSNESS https://www.youtube.com/watch?v=5sPcTaTaPGk According to Kamoihito (or Jiro), this is probably tager specific, works with drill level 2. They currently don't know whether or not it's possible to link 6D afterwards like the regular Goukai > RC > Dash > 6D
  22. Tomi, why must you display that you know what's going on yet still choose to play this aggressively. It's not that bad, in these recent videos he can calm down, especially against Tager. But his decisions on confirms and combos are so clean. j.2B ground bounce to switch opponent in corner? You don't see that one often. Shadow's corner control was also very on point. Obtain drill level 3, then just play according to opponent's fear of the drill. it's godlike
  23. Mid screen combos Meterless 2A(2) > 2B > 3C > 236C (Raibu) [DM:1749/HG:12] 2A(2) > 2B > 3C > (reset) 236D~A (Hariken A followup) [DM:1136/HG:8] (Beats neutral tech, emergency, forward roll, no tech. Loses to back tech and character specific options) 2A(2) > 5B(3) > 3C > (reset) 236D~B (Hariken B followup) [DM:1219/HG:9] (Same as above) 2A(2) > 5B(3) > 5D(6) > (reset) 236A (Zettou) > j.B [DM:1213/HG:9] 2A(2) > 5B(3) > 5D(N) > (reset) 236D~B (Hariken B followup) [DM:???/HG:???] (Can be jumped out of) 2C(2) > 5C(2) > 3C > 236C (Raibu) [DM:2326/HG:17] j.C(2) > 236A (Zettou) > j.B(3) > 5A(1) > 2B > 3C > 236C (Raibu) [DM:2326/HG:17] j.C(2) CH > j.6C(2) > j.2C(2) > j.214A (Zettou) > j.B(3) > j.C(1) > j.6C(2) > j.236C (Gosei) [DM:3348/HG:24] j.2C(2) > j.2B > j.214A (Zettou) > j.2C(2) > j.236C (Gosei) [DM:2404/HG:18] 5B(3) CH > 2C > 214A (Zettou) > j.B(3) > 5A(2) > 2B > 3C > 236C (Raibu) [DM:2562/HG:18] j.2B > j.214A (Zettou) > j.B(1) > j.C(1) > j.6C(2) > j.236C (Gosei) [DM:2124/HG:15] ​ j.2B > 5B(3) > 5C(2) > 6C(1) > 236D~D (Empty hariken) > 2B > 5B(3) > 5C(2) > 6C(1) > 236D~D (Empty hariken) > 5B(1) > (Reset) 6D [DM:2991/HG:22] (Can be escaped by delaying a back roll and character specific options.) j.2B CH > 5B(1) > 5C(1) > 236A (Zettou) > j.B(3) > 5B(1) > 5C(1) > 236A (Zettou) > j.B(3) > 5B(1) > 5C(1) > 236C (Raibu) > (Wallstick + reset) 6D [DM:2494/HG:17] (If done properly, can't roll to dodge it. Only character specific options, not sure if CH is needed) j.2B CH > 5B(1) > 5C(1) > 236A (Zettou) > j.B(3) > 5B(1) > 5C(1) > 236A (Zettou) > j.B(3) > 5B(1) > 5D(N) > (Reset) 236D~A (Hariken A followup) > 6D [DM:2221/HG:16] (If done properly, can't roll to dodge it. Only character specific options, not sure if CH is needed) j.2B CH > 5B(3) > 5C(2) > 6C(2) > 236A (Zettou) > j.C(2) > j.6C(2) > j.2C(2) > j.236A (Zettou) > j.B(3) > jump > j.B(3) > j.236C (Gosei) [DM:4056/HG:30] (Not sure if CH is needed) 3C CH > 2B > 5B(3) > 5C(2) > 6C(2) > 236A (Zettou) > j.C(2) > j.6C(2) > j.2C(2) > j.236A (Zettou) > j.B(3) > j.236C (Gosei) [DM:3548/HG:26] (CH is needed) 6B Fatal > 66 (Airdash) > j.B(3) > 5B(3) > 2C(1) > 6C(2) > 236A (Zettou) > j.C(2) > j.6C(2) > j.2C(2) > 214A (Zettou) > j.B(3) > j.C(1) > j.6C(2) > j.236C (Gosei) [DM:3956/HG:28] (Fatal is needed) Whatever > 6C(1) > 236D~D (Empty hariken) > 2B > 6A > 5B(1) > (Opponent techs) 2C(1) > 5C(1) > 6C(1) > 236D~D (Empty hariken) > 2B > 6A > jump > j.B(3) > jump > j.B(3) > j.236C (Gosei) [DM:2744/HG:19] (Opponent needs to tech and not block to be hit) 5D(N) CH > 236B~D (Hariken B followup) > 6D(N) [DM:???/HG:???] (Counter-hit needed) 6D(N) CH > 3C > 236C (Raibu) [DM:???/HG:???] (Counter-hit needed) Throw > 236A (Zettou) > j.C(2) > j.6C(2) > j.2C(2) > j.236A (Zettou) > j.B(3) > j.236C (Gosei) [DM:3179:HG:23] Throw > 236A (Zettou) > j.B(1) > 5B(1) > 5C(2) > 236C (Raibu) > (Wallstick) 6D [DM:2176/HG:16] (Wallstick required, beats rolls) Throw > 236D~D (Empty Hariken) > 66 > 5C(2) > 6C(2) > 236A (Zettou) > j.C(2) > j.6C(2) > j.236A (Zettou) > j.236C (Gosei) [DM:3340/HG:23] Throw > 236D~D (Empty Hariken) > 66 > 5C(2) > 6C(2) > 236A (Zettou) > j.C(2) > j.6C(2) > j.2C(2) > j.B(2) > j.236A (Zettou) > j.236C (Gosei) [DM:3747/HG:26] Air throw > (land) > 6A > j.B(3) > j.B(3) > j.236C (Gosei)[DM:2672/HG:19] Air throw > (land) > 5B(1) > (Reset) 6D [DM:1496/HG:11] (Loses to delayed back roll + char. specific options) Air throw > (land) > 3C > 236C (Raibu) > (Wallstick + Reset) 6D [DM:2302/HG:17] (Loses to char. specific options) ​ Meter combos 2A(2) > 2B > 3C > 236C (Raibu) > Rapid Cancel > 5C(2) > 623C (Gekiren) [DM:2784/HG:14(-50)] 2C(2) > 5C(2) > 3C > 236C (Raibu) > Rapid Cancel > (jump) j.C(1) > j.6C(2) > j.236A (Zettou) > j.236C (Gosei) [DM:3170/HG:18(-50)] 2B > 3C > 236C (Raibu) > Rapid Cancel > 5C(2) > 6C(2) > 236A (Zettou) > j.C(2) > j.6C(2) > j.2C(2) > j.236A (Zettou) > j.B(3) > j.236C (Gosei) [DM:3634/HG:17(-50)] j.2B > j.214A > j.B(1) > j.C(1) > j.6C(2) > j.2B > Rapid Cancel > (land) 5B(3) > 5C(2) > 6C(1) > 236D~D > 5B(1) > (Reset) 6D [DM:2780/HG:15(-50)] (Loses to delayed back roll and character specific options) j.2B > j.214A > j.B(1) > j.C(1) > j.6C(2) > j.2B > Rapid Cancel > (land) 5B(3) > 5C(2) > 6C(2) > 236A (Zettou) > j.C(2) > j.6C(2) > j.236A (Zettou) > j.236C (Gosei) [DM:3590/HG:18(-50)] (From reset) > 623C (Gekiren) > 2C(1) > 6C(2) > 236A (Zettou) > j.C(2) > j.6C(2) > j.2C(2) > j.214A (Zettou) > j.B(3) > j.C(2) > j.6C(2) > j.236C (Gosei) [DM:4765/HG:14(-50)] j.236C (Gosei) > Rapid cancel (Last hit) > 66 > 5B(3) > 5C(2) > 6C(1) > 236D~D (Empty Hariken) > 2B > 5B(3) > 5C(2) > 6C(1) > 236D~D (Empty Hariken) > 3C > 236C (Raibu) [DM:3416/HG:13(-50)] 632146C (Level 2 Seijyuu) > 3C > 236C (Raibu) [DM:2806/HG:5(-50)] (Possibly just midscreen) 632146C (Level 3 Seijyuu) > j.C(1) > j.6C(1) > j.236A (Zettou) > j.236C (Gosei) [DM:3452/HG:7(-50)] (Midscreen only) 632146C (Level 3 Seijyuu) > 6C(2) > 236A (Zettou) > j.C(2) > j.6C(2) > j.236A (Zettou) > j.236C (Gosei) [DM:4139/HG: 11(-50)] (Midscreen only) 632146C (Seijyuu Any level) > Rapid Cancel > 6D(N) [DM:??/HG: ??(-100)] (Midscreen only) 632146C (Seijyuu Level 2 according to the video) > Rapid Cancel > 236D~B (B Hariken) > 6D(N) [DM:??/HG: ??(-100)] (Midscreen only) 632146C (Seijyuu Level 3) > Rapid cancel > Walk forward > j.6D > j.236A (Zettou) > j.6C(2) > j.6D [DM:5449/HG: 4(-100)] (Might be midscreen only) j.2B > 5B(3) > 5C(2) > 6C(1) > 236D~D (Empty hariken) > 2B > 5B(3) > 5C(2) > 6C > 236D~D (Empty Hariken) > 3C > 632146D (Goukai) > Dash forward/Zettou [DM:4937/HG: 22(-50)] (Amane with his back close to corner) j.2B > 5B(3) > 5C(2) > 6C(1) > 236D~D (Empty hariken) > 2B > 5B(3) > 5C(2) > 6C > 236D~D (Empty Hariken) > 3C > 632146D (Goukai) > Rapid cancel > Dash forward/Zettou > 6D [DM:6300~/HG: 0(-100)] (Amane with his back close to corner) 2A > 5B > 222D (Astral) 2A > 5B > 5D > 222D (Astral) 2C > 5C > 222D (Astral) Throw > 236D~D > 66 > 5C(2) > 6C(1) > 222D (Astral) Corner combos Meterless Every raibu will wallstick 2A(1) > 2B > 3C > 236C (Raibu) > 5A(1) > 6A > 623C (Gekiren) [DM:2367/HG:17] 2A(2) > 2B > 3C > 236C (Raibu) > 5A(1) > 6A > j.B(3) > j.B(3) > j.236C (Gosei) [DM:2571/HG:18] 2A(2) > 2B > 3C > 236C (Raibu) > 5A(1) > 5B(N) > 5D(N) > 236D~A (Hariken A reset) > 6D [DM:~2000/HG:14] (Loses to reversal + rapid, cover rolls) 2A(2) > 6A > 6B > j.66 (Airdash) > j.B(3) > 5B(3) > 5D(N) >236D~A (Hariken A reset) > 6D [DM:~1800/HG:13] (Same as above) 2B > 3C > 236C (Raibu) > 5A(2) > 6A > 623C (Gekiren) > 2B > 6A > 623C (Gekiren) [DM:3156/HG:22] 2B > 3C > 236C (Raibu) > 5A(2) > 6A > 623C (Gekiren) > 5B(3) > 6B > j.66 (Airdash) > j.2C(2) > j.236A (Zettou) > j.B(3) > j.236C (Gosei) [DM:3249/HG:24] 2B > 3C > 236C (Raibu) > 5A(2) > 6A > 623C (Gekiren) > 2B > 6A > j.B(3) > j.B(3) > j.236C (Gekiren) [DM:3160/HG:22] 2B > 3C > 236C (Raibu) > 5A(2) > 6A > 623C (Gekiren) > 2B > 5B(3) > 5D(N) > 236D~A (Hariken A reset) > 6D [DM:~2900/HG:20] (Loses to reversal + rapid, cover rolls) Forward throw > 623C (Gekiren) > 2B > 5B(3) > 5D(N) > 236D~A (Hariken A reset) > 6D [DM:~3000/HG:21] (Same as above) Forward throw > 623C (Gekiren) > 2B > 6A > 623C (Gekiren) [DM:3381/HG:24] Air throw cancel the 2nd hit > j.236A > j.B(3) > 5B(3) > 5D(N) > 236D~A (Hariken A reset) > 6D [DM:~1500/HG:11] Air throw cancel the 2nd hit > j.236A > j.B(3) > 6A > 623C (Gekiren) > 5B(1) > 6A > 623C (Gekiren) [DM:2704/HG:11] Air throw all 3 hits > j.236C (Gosei) [DM:1950/HG:14] Meter combos 2B > 3C > 236C (Raibu) > 5A(2) > 6A > 623C (Gekiren) > 2B > 6A > 623C (Gekiren) > 632146C (Seijyuu) [DM:3506/HG:22(-50)] 2B > 3C > 236C (Raibu) > Rapid cancel > 623C > 2B > 6A > j.B(3) > j.B(3) > j.2C(3) > j.214A (Zettou) > j.B(3) > j.C(2) > j.6C(2) > j.236C (Gosei) [DM:3740/HG:17(-50)] 2B > 3C > 236C (Raibu) > Rapid cancel > 5AB (Crush trigger) > 6A > 623C (Gekiren) > 2B > 6A > j.B(3) > j.B (3) > j.236C (Gosei) [DM:3873/HG:17(-75)] 2B > 6A > 6B > j.66 (Airdash) > j.2C(1)> j.2B > j.236A (Zettou) > j.B(3) > 5B(3) > 5C(2) > 6C(1) > 236D~D (Hariken cancel) > 3C >632146D (Goukai) > Rapid > Dash/Zettou full screen > 6D [DM:5950/HG:0(-100)] Throw wallstick > 5AB (Crush trigger) > 6A > 623C (Gekiren) > 5B(3) > 5D (N) >236D~A (Hariken A reset) > 6D [DM:~3570/HG:14(-25)] (Loses to reversal + rapid, cover rolls) Throw wallstick > 5AB (Crush trigger) > 6A > 623C (Gekiren) > 2B > 6A > j.B(3) > j.B(3) > j.236C (Gosei) [DM:4016/HG:17(-25)] Throw wallstick > 623C (Gekiren) > 2B > 6A > 623C (Gekiren) > 632146C (Seijyuu) [DM:3731/HG:24(-50)] Air throw cancel the 2nd hit > j.236A > j.B(3) > 6A > 623C (Gekiren) > 5B(1) > 6A > 623C (Gekiren) > 632146C (Seijyuu) [DM:3054/HG:19(-50)] 6D combos [*]2B > 3C >236C (Raibu wallstick) > 5A(2) > Jump backwards > j.A(1) > j.B(1) > j.C(1) > j.6C(2) > j.2C(2) > j.236C (Gekiren) > Rapid cancel first hit > 6D(N) [DM:2791/HG:17(-50)] [*]5B(3) used as anti-air > 236C (Raibu wallstick) > 5A(2) > Jump backwards > j.A(1) > j.B(1) > j.C(1) > j.6C(2) > j.2C(2) > j.236C (Gekiren) > Rapid cancel first hit > 6D(N) [DM:3117/HG:19(-50)] [*]J.2B > j.214A (Zettou) > j.B(1) > j.C(1) > j.6C(2) > j.2C(2) > j.236C (Gekiren) > Rapid cancel first hit > 6D(N) [DM:3024/HG:16(-50)] [*]Air throw cancel the 2nd hit > j.236A (Zettou) > j.B(3) > j.236C (Gosei) > Rapid cancel first hit > 6D(N) [DM:2053/HG:9(-50)] [*]5A(2) as anti-air > j.A(1) > j.B(3) > j.236C (Gosei) > Rapid cancel first hit > 6D(N) Anti-air options/starters All combos use 6A Counter hit in the video, but that was more convenient for recording since it lifts. 6A > 5B(N) > etc. Should work regardless. [*]6A > j.B(3) > j.B(3) > j.2C(2) > j.214A (Zettou) > j.B(3) > j.C(2) > j.6C(2) > j.2C(2) > j.236C (Gosei) [DM:3482/HG:25] [*]6A > 5B(3) > 5C(2) > 6C(1) > 236D~D (Hariken cancel) > 2B > 5B(3) > 5C(2) > 6C(1) > 236D~D (Hariken cancel) > 5B(1) > 6D reset [DM:2791/HG:20] (Loses to delayed back rolls) [*]6A > 5B(1) > 5C(1) > 236A (Zettou) > j.B(3) > 5B(1) > 5C(1) > 236A (Zettou) > j.B(3) > 5B(1) > 5D (N) >236D~A (Hariken A reset) > 6D [DM:~1970/HG:14] (Loses to reversal + rapid, cover rolls but requires corner for the reset) [*]6A > 5B(3) > 5C(2) > 6C(2) > 236A (Zettou) > j.C(2) > j.6C(2) > j.2C(2) > j.236A (Zettou) > j.B(3) > j.B(3) > j.236C (Gosei) [DM:3856/HG:27] [*]6A > 5B(3) > 5C(2) > 6C(1) > 5AB (Crush trigger) > 66 (Dash) > 5B(3) > 5C(2) > 6C(1) > 236D~D (Hariken cancel) > 3C > 236C (Raibu) [DM:3828/HG:18(-25)] [*]6A > 5B(3) > 5C(2) > 6C(1) > 236D~D (Hariken cancel) > 2B > 5B(3) > 5C(2) > 6C(1) > 236D~D (Hariken cancel) > 3C > 632146D (Goukai) [DM:4457/HG:21(-50)] [*]6A > 5B(3) > 5C(2) > 6C(1) > 236D~D (Hariken cancel) > 2B > 5B(3) > 5C(2) > 6C(1) > 236D~D (Hariken cancel) > 3C > 632146D (Goukai) > Rapid cancel > Dash/Zettou full screen > 6D [DM:6112/HG:0(-100)] (Amane with his back close to corner) [*]6A > j.B(3) > j.B(3) > j.2C(2) > j.214A (Zettou) > j.B(3) > j.C(2) > j.6C(2) > j.2C(2) > j.236C (Gosei) > Rapid cancel > 3C > 632146D (Goukai) [DM:4911/HG:0(-100)] [*]2D(6) > 236A (Zettou) > j.A(1) > j.A(1) >j.B(3) > j.236C (Gosei) [DM:1079/HG:7] (Works at drill level 1) [*]5A (1) > j.A (1) > j.A(1) > j.A(1) >j.B(3) > j.236C (Gosei) [DM:1526/HG:11] [*]j.A(2) > j.B(3) > j.B(3) > j.2C(2) > j.236C (Gosei) [DM:2146/HG:15] Level 3 drill combos [*]5B(3) > 5D(16) > 236C (Raibu) [DM:3361/HG:24] [*]2C(2) > 5C(2) > 5D(16) > 236C (Raibu) [DM:3550/HG:25] [*]5C anti-air(2) > 214A (Zettou) > j.B(3) > j.B(3) > j.C(1) > j.6D(16) > j.214A (Zettou) > j.6C(2) > j.6D(16) [DM:5166/HG:37] [*]5B(3) > 5D(16) > 236A (Zettou) > j.236C (Gosei) > Rapid cancel the last hit > 2C(1) > 6C(2) > 236A (Zettou) > j.C(2) > j.6C(2) > j.6D(16) > j.236A (Zettou) > j.6C(2) > j.6D(16) [DM:5416/HG:29(-50)] [*]j.2B > 5B(3) > 5C(2) > 6C(2) > 2D(16) > 214A (Zettou) > j.6D(16) > j.236A (Zettou) > j.6C(2) > j.6D(16) [DM:5552/HG:???] [*]3C (Counter hit) > 2B > 5B(3) > 5C(2) > 6C(2) > 2D(16) > 214A (Zettou) > j.6D(16) > j.236A (Zettou) > j.6C(2) > j.6D(16) [DM:4939/HG:36] [*]6B (Fatal counter) > 66 (Airdash) > j.B(3) > 5B(3) > 2C(1) > 6C(2) > 2D(16) > 214A (Zettou) > j.6D(16) > j.236A (Zettou) > j.6C(2) > j.6D(16) [DM:5277/HG:38] [*]2C(1) Air hit > 5C(1) > 6C(2) > 2D(16) > 236A (Zettou) > j.6D(16) > j.236A (Zettou) > j.6C(2) > j.6D(16) [DM:5415/HG:38] [*]6A > 5B(3) > 5C(2) > 6C(2) > 2D(16) > 214A (Zettou) > j.6D(16) > j.236A (Zettou) > j.6C(2) > j.6D(16) [DM:5352/HG:38] Overdrive combos [*]2B > 3C > Overdrive cancel > 5B(3) > 2C(1) > 6C(1) > 236D~D (Hariken cancel) > 2B > 5B(3) > 5C(2) > 6C(1) > 236D~D (Hariken cancel) > 3C > 632146D (Goukai) > Rapid cancel > Zettou/Dash > 6D(N) [DM:6559/HG:0(-100)] (Amane with his back close to corner) [*]6C(1) > 236D~D (Hariken cancel) > 6A > Overdrive cancel > 5B(1) > 5C(2) > 6C(1) > 236D~D (Hariken cancel) > 2D(16) > 236A (Zettou) > j.6D(16) > j.236A (Zettou) > j.6C(2) > j.6D(16) [DM:5857/HG:42] (I think you could OD cancel 6A raw too, 6C might have been used to show it's possible and for convenience) [*]j.2B > j.214A (Zettou) > j.B(1) > j.C(1) > j.6C(2) > j.2B > Overdrive cancel > 5A(1) > 5B(1) > 5C(2) > 6C(1) > 236D~D (Hariken cancel) > 3C > 632146D (Goukai) > Rapid cancel > Zettou/Dash > 6D(N) [DM:6560/HG:0(-100)] (Spacing dependent to get the full sequence, preferably Amane with his back close to corner) [*]2B > 3C >236C (Raibu) > 5A(1) > 6A > j.B(3) > j.6D(16) > 2D(16) > Overdrive cancel > 6C(1) > 632146D (Goukai) > Rapid cancel > Zettou/Dash > 6D(N) [DM:7147/HG:0(-100)] (Corner needed) [*]Forward throw wallstick > 236A (Zettou) > j.2C(1) > j.6D(16) > 2D(16) > Overdrive cancel > 6C(1) > 632146D (Goukai) > Rapid cancel > Zettou/Dash > 6D(N) [DM:8218/HG:0(-100)] (Corner needed) [*]Forward throw > Overdrive cancel > 6C(2) > 5AB (Crush trigger) > 66 (Dash) > 2D(16) > 214A (Zettou) > j.6C(2) > j.6D(16) > j.236A (Zettou) > j.6C(2) > j.6D(16) [DM:6048/HG:24(-25)] (Midscreen only) [*]2B > 3C > Overdrive cancel > 5B(3) > 2C(1) > 6C(1) > 214A (Zettou) > j.B(3) > j.6D(16) > 6C(1) > 632146D (Goukai) > Rapid cancel > Zettou/Dash > 6D(N) [DM:7454/HG:0(-100)] (Amane with his back close to corner for more damage, but midscreen only) [*]2B > 3C > Overdrive cancel > 5B(3) > 2C(1) > 6C(1) > 236D~D (Hariken cancel) > 2D(16) > 66 (Dash) > 5B(1) > 5C(1) > 6C(1) > 632146D (Goukai) > Rapid cancel > Zettou/Dash > 6D(N) [DM:7860/HG:0(-100)] (Amane with his back close to corner for more damage)
  24. Until we have the game, I'll assume 236A/214A is the version to use on every ground combo and maybe even air versions. At first I thought corner carry loops/route (5B(1) > 5C(1) > 236A > j.B) used the B version as the dash was quite a leap. Then after asking Kamoihito stuff, he replied with a notation precising 236A. Less input delay also suggests using this one over the other one. I'm not saying 236B/214B combos don't exist, but that most of them are probably A until proven otherwise. Especially since it goes as further than I originally assumed. And for reference, it's this combo I'm talking about. You can find the notation in our twitter conversation
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