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jo-p

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Everything posted by jo-p

  1. WTF is this ninja doing? He's always in my face making it feel impossible to pull Berry's, he cab teleport behind all my foolishness. He has a DP on wakeup so he's entitled some sort of respect during oki, how do we deal?
  2. Oh no you didn't.
  3. Once I remember my password, ill be looking to join this group as well. It is still alive...right? =x
  4. "you wouldn't win if you didn't have any guns" "Try beating me with May, scrub!" After rage quit: "I don't play shotgun mashers"
  5. Can someone PLEASE explain how this man operates? once he's got me blocking its pretty much over. He'll just keep swinging and swinging until you're fed up. I play this match pretty campy and keep the shotgun out at all times. advice/tips?
  6. ran a really long set the other night vs a sol i'd say is fairly decent. As far as neutral goes, I feel all of her pokes work pretty well especially 2S, 5H, and 6H. Also cancelling gunflame with pineberry toss is pretty interesting tech. 5H seems to be a pain for Sol to deal with also, he does have the ability to Grand Viper under and low profile our bullets but YRC on reaction is too good and allows a free punish. While on the offensive, I feel Sol doesn't have much of an answer aside from his miracle DP. Shotgun pressure in the corner feels free and forces him to commit to something super risky (or typical super jump away). His hurtbox isn't as janky as say Faust or Zato, so landing 214k > RC > 2H combos are a breeze. Playing defense I felt is where things get a little tricky. It could simply be my lack of experience with the matchup, but i feel if Sol gets that knockdown he is going to be mauling us for days! Majority of special moves are + on block and he can frame trap with gun flame and his stagger game is pretty good. Once he instills the fear in you he can cmnd throw you into major damage. If he gets greedy and goes for Bandit Bringer dont be afraid to pop some champagne or go for an air grab if you've got the reactions/reads. Unless you have some meter stashed for a DAA, prepare to be blocking for an extended period of time. Thats all i've got for now, excuse me if i got all my info wrong and everything in this post is a lie lol, i'm a scrub
  7. Thanks guys, i'll definitely keep it in mind when rushing these guys down.
  8. after landing a knockdown when is it more appropriate to go for berry toss > (buttons) pressure as oppose to whipping out the shotgun? i'm assuming midscreen you'd want to try to catch them low or something with normals and have the shotgun when they're closer to the corner for loops? Another question: is it just me or is everyone mashing grab on their wake up? Everytime I try to run in and apply some 2k/5k pressure I get scooped 10/10 times. Is it my spacing? Or should a properly times meaty stuff their attempts at grabbing me?
  9. Anita_B_Lowjob | Queens, NY | lets get bussyyyyyyyyy!
  10. Does anyone have/know any safe jump set ups?!
  11. I doubt blood rain would work, but I'll test in the lab tomorrow. Carmine 5a is 6f soo that's out the window. Ex grab might be the best/only option here. How should I shield the shoulder? Early or late?
  12. So after I eat the shoulder in the air, would we just reset back to neutral? Or would I have time to tech and punish 22a whiff? If not I don't see what would discourage gordeau from just shouldering me again once I tech.
  13. I don't think orie is that terrible of a matchup. Yes thrust is gdlk, so she will defintely keep your whiffs in check. Outside of proper spacing I don't really see the adv. 6B is a huge annoyance and kills any random thrusts she may try to gain ground on you. Overhead is sneaky at first but after a while you'll see its very slow and easy to react to. Either block high, backdash, or simply push a button if you scout it early enough. Her regular dp reversals only have head invincibility so throwing out 2Bs and 2Cs will get you a high counter. With 100+ meter she can use either dp or the rush super (I never know the actual names of moves lol) which both carry a decent amount of invincibility so don't play her as close. Also I feel the inf block string works wonders on her cause it forces her to burn meter for a reversal which isn't that great of an option to begn with. I wouldn't be too scared of orie, just watch the thrusts and her meter for panic reversals. Otherwise 6b her ass for free blood puddles and go ham.
  14. I'm salty as ever because I ran into a gordeau on ranked and as soon as the match started, he shouldered into 22b me for litteraly 40 game seconds. Shield didn't stop him, jabbing isnt an option as it just gives you a free CH confirm. That trap is so anti carmine its insane
  15. Double post >_<
  16. What's the secret to stopping dash attack > 22b xinfinty?
  17. EC keeping about a 4 player lobby open, everyone welcome(yes you too gordeau)! I just wanna play more/new people . add me!
  18. Again, lookin for some people to play against preferraly east coast add me! Anita_B_Lowjob
  19. Anyone have any tech vs Hyde? Anything specific would be nice, as for now I just run my offense a little bit on the weary side, same typical rush down plan though.
  20. Open lobby if any east coasters wanna play
  21. jo-p

    [UNIEL] Orie

    Yeah that's what I assumed. Back to the lab then!
  22. Tk j.6B is a tool I haven't incorporated into my game yet. I see a lot of chatter about it, is it really that reliable? Are we throw invincible since,technically, were off the ground? If true that is SO gdlk. Train your opponent to tech, and once they do mix in j.6b for the counter hit into more oki. Carmine op lol
  23. jo-p

    [UNIEL] Orie

    Anyone else have an issue getting 41236C instead of ex divine thrust? Or am I a scrub =[
  24. Gotcha. Deff been trying to use Carmine's 2B to catch her and it simply wasnt working .I guess carmine has it rough anyways as his fastest normal is 6f startup as well lol. Thanks for the reply!!
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