Miracleknight
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Everything posted by Miracleknight
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Sounds good!
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Nice matches Summoned Swords. You have some really good movement, gotta go back and review those matches to figure out what I should be doing. But all your play felt really good other than maybe a little bit too much on the DP side? But I kept messing up punishing them anyways so...
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I try to always OMB if it means I gaurenteed kill the opponent in a situation I Can't afford not to kill them (Most situations!) and it won't kill otherwise.
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Got recently, and there should already be a friend request for you, but I'll double check to make sure I didn't misspell it.
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GGs to anyone I played today. Unless someone wants some matches today later I'm probably done with the game's online for a week. Gotta get ready.
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I have too.. feels like it's PSN messing up. I BLAME EUROPE
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Sorry I've been absent from XBL because I got a new stick for PS3 and I'm fricken in love with it. WTB dual mod.
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I mean I'm ok with it after UFGT, because I'm going to be much better after that weekend.
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So you're doing the first one the weekend of UFGT? I'll have to join in after that.
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Sorry I'm colorado, so I work best with middle/western people. Also a Yukiko...
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I'd like to join in this as well If there is any room.
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Thanks for the matches to anyone I played in this game tonight. First day with it, I certainly like Tsubaki a lot, just gotta learn to actually play her.
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GGs to WuDa and Kelly.
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[Apr 13, 2013] EFL Presents: PAYB4CK - Denver, CO
Miracleknight replied to Chavelo's topic in Archive
Just a reminder if you're in the denver area next weekend this is still happening. No prereg or anything so you can still join. -
I think just come in more with the well timed j.Bs at least until I learn to properly space and deal with it, please .
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Bad games to all of you! ALL OF YOUUUU. Facing Liz online is so frustrating, DairyDude are there any better setups you can do than throwing out predictable lightning all the time, or is that kind of her only thing from fullscreen against Yukiko?
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P4A Ranbats (xbl) - season 2 episode 4 - 2/22/13 (friday)
Miracleknight replied to iora's topic in P4A Online Play
Dustloop account name/XBL Gamertag: Miracleknight Character: Yukiko State/Prov you are located: Colorado -
P4A Ranbats (XBL) - Season 2, Episode 2 - 1/18/13
Miracleknight replied to iora's topic in P4A Online Play
Dustloop account name/XBL Gamertag: Miracleknight Character: Yukiko State/Prov you are located: Colorado -
[P4A] Yukiko Video Compilation & Discussion (Updated 2/11/13)
Miracleknight replied to pktazn's topic in Archive
http://www.twitch.tv/st1ckbug/b/334705606 - NEC Qualifier Yukiko matches with times. If anyone has the capabilities or the time to put these onto Youtube that'd be awesome. I'll go through NEC tomorrow or something. Winners - 3:00:30 STD (CH) vs Ooki (YK) (left screen) 3:01:15 Ho-Chan (YK) vs Jyuudo (MI) (Right screen) 3:07:55 STD? (YK) vs Some (Aigis) (Right Screen) 3:29:37 Souji (Teddie) vs Ho-Chan (YK) (Left Screen) 3:35:21 H.H (YK) vs Taicho (CH) Losers - 4:05:30 Hina (Teddie) vs Ooki (YK) (Left screen) 4:29:25 Damosu (Liz) vs Ho-Chan (YK) (Left Screen) 4:32:50 Koichi (Aigis) vs H.H. (YK) (LEft Screen) 4:37:56 Ho-Chan (YK) vs Men (Mitsuru) (Right Screen) 4:55 40 Yuu-sama (Yu) vs Ho-Chan (YK) (FULL SCREEEEN) Top 8 - Losers 7:43:15 Die-Chan (Mitsuru) vs Ho-Chan (YK) -
[P4A] Yukiko Amagi - Player Critique and Self Improvement thread
Miracleknight replied to MikelAL93's topic in Archive
Ugh my play yesterday, if I had to critique me I'd give myself an F-. Ciddddyyyyy we need to play again. Don't know what was wrong with me. I need to figure out how to properly involve the Ds into the pressure strings. Also I was watching one good Yukiko's performance where he was using EX Fire Boost at the end of a blockstring because it's so quick. I keep forgetting to involve that. Not sure if that'd work to bait Mitsuru though since her Droit might still punish it. -
Sorry for the god awful matches all night Ciddy. Just was playing bad and eventually stopped caring. Which is unfair to you, sorry again.
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[P4A] Yukiko Amagi - Player Critique and Self Improvement thread
Miracleknight replied to MikelAL93's topic in Archive
Learn the double maragi combo, you coulda put a lot more damage on Marlin Pie after that D Maragidyne. Also you did something I see most Yukiko's do that I hateeeeee which is when the opponent has a sliver of life, you held down agi instead of letting it finish them off. Instead of always sending out fans after your blockstring, include 6D or 2D, as well as EX Fireboost which if they block or roll they won't get to punish. Don't abuse it though, but it's basically a free two levels for pitiful amounts of blue life and they can't really punish it unless you're being predictable about it or are too close. Definitely need more 6Ds when your opponent is scarily close like Akihiko or Chie. Also I saw you run up on Chie when you were already within 5As range on Chie, which will get you punished or blocking pretty much everytime. Also against Ace you'd send out your persona, he'd block, and you'd 5C -> 2C. Instead you can run in to the edge of 5As range and throw those out, allowing you to basically add an entire new blockstring. Eventually he could have started punishing that 5C if he really wanted to since the timing was the same everytime. Good play though! Also general things (I don't do em either :/) More instant blocks, better dead angles, you are allowed to DP a little bit . -
Also if she's close just DP her, recovery on the C moves is long she really can't bait at that point in the blockstring.
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A lot of this is me trying to be better at understanding this game, so I hope I can get some feedback. This match seems to be all about spacing correctly, and timing your attacks early enough. Most of the moves you'll see from her are faster than Yukiko's startup wise, so if you're not outranging them or reading your opponent well you're going to lose whatever trade you try to go for. Making Chie super jump is great because it keeps her from using her annoying air dash. If she hasn't dashed, and isn't super jumping she can cross most of the screen in the air if you stand your ground, meaning you'll either need to throw out a move or retreat/defend (If you can get away without defending though, always do that) C Version of Black Spot unless you are predicting that she'll use black spot, you have to block. Unless you can react within 8 frames of it happening, otherwise she'll recover at the same time at best, or before you and punish your dodge. Dia will be easily punished. D Version of Blackspot can be rolled through and punished, it's startup is twice as long (26 frames) 11 active frames, with 18 frames of recovery. So if you start early enough you can punish, and at the very last moment the worst that will happen is that a 5A will be out the moment you finish your roll. SB Version has armor, shorter startup than d, and if you dodge before near the very end you're completely safe. Don't forget there are 2 frames of vulnerability at the start of a roll. Because I did not know that until now. Wakeup godhand is invicinbile until a few frames into the recovery so if you don't get hit by it it's easily punishable with 42 frames of recovery. You can try to catch her coming in with j.C either backturned if you're going early, or facing her if you're going late, but choose the wrong option and you will be on the defensive. Also because of her speed if you try to call Sakuya once you hit the ground you'll be punished. When Chie's in Awakening she loves her meteors of course, letting go of agi after it is active will punish and give you the time to not deal with her mixups. So I like to keep one on her whenever possibile from full screen. All out attack is punishable though I think she has Oki options to make it safe? But if her persona isn't up and you block it, treat yourself you deserve it. When Chie is dashing in and falling on top of you catch her j.C (The downward slash) with 2A, she'll be in recovery and will take the hit, unless she does her j.C Deep enough, but I think they try to do the j.C early to avoid the recovery? Not entirely sure. But a 5A will get beaten out I think pretty cleanly. When you're in the corner be patient, and be careful when trying to get out. Sometimes what looks like a wonderful escape opportunity is her just waiting for that vulnerable air dash. This is me trying to expand my knowledge of frame data. Chie's 5A is +1 on block, -1 on Instant block, and is active at the 4th frame, making it incredibly fast and so that it beats out all your options. If you aren't instant blocking it she can punish your dash even if she completely whiffs another attack (18 frames for the full move, vs your 33 for your evasion). Backdash is 29 frames but invulnerable long enough that you won't get hit by the 5A. I don't know if she can punish your backdash :/ I can't figure out if the remaining 11 frames after whiffing her 5A is enough to chase you down, but I don't think so? Also when you're getting Oki'd in the corner, when Chie jumps into the air during the Oki, is the worst time to try and burst. Stop it! EDIT: Another thing is while her DP is fast and hard to figure out sometimes, it's not safe enough that she can use it to get out of D Agidyne after a knockdown. So you can use it to pull her into the corner with good timing.
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GGs Blackstar, we'll play against some time. Though next time you won't be so lucky . Also tech those damn throws! I was like "Hey this Akihiko's got good defense but I've never seen him try to throw" so I figured I could throw you all day